Compare Paradox Soul prices across 50+ stores and find the best deal. Developed by Ritual Games. Published by GrabTheGames. Released on 2/9/2018. Available on PC. Genres: Action, Adventure, Indie.

A four-hour cover-shooter metroidvania set in a 1987 Icelandic research facility gone very wrong. Honest about its budget roots, punishing about your health bar.

I went into Paradox Soul expecting a forgettable sub-five-dollar curiosity and came out with something more complicated than that. Ritual Games built a compact sci-fi metroidvania around a genuinely unusual mechanical hook: the cover system. You are Dr. Alli Rose, dropped alone into a frozen Icelandic test facility in 1987 with no explanation, no tutorial, and enemies that will kill you in one or two hits depending on your chosen difficulty. The instinct is to run and gun. The game punishes that instinct quietly and repeatedly until you learn to dash behind crates and machinery before firing. Once that click happens, the rhythm of each room shifts from frustrating to almost puzzle-like, each chamber becoming a small spatial problem to solve before you move deeper. The facility descends through numbered rooms, and the map hands itself to you early, which is both a gift and a mild disappointment. Traditional metroidvania mystery, the feeling of not knowing where you are or what connects to what, is largely absent. You always know where to go. The gating is ability-based in the expected way: a laser upgrade here, a bomb there, an electrode that opens previously impassable doors. The electrode and bomb feel more like keys than weapons, and a small roster of enemy types, roughly seven variants across the whole game, means combat grows repetitive before the credits roll. The three bosses are the exception. Because your health is so fragile, boss encounters become strict pattern-reading exercises, and clearing one feels proportionally satisfying. What Paradox Soul does quietly well is atmosphere. The pixel art is lo-fi but intentional, the facility communicating its history through environmental details rather than text. Each room holds small signs of what the scientists were doing and what went wrong. The synth soundtrack leans into cold 1980s sci-fi without becoming intrusive, and the whole thing carries a low-volume dread that rewards players willing to slow down and read the walls. There is a true ending locked behind two hidden rooms that the game barely acknowledges exist, which will either feel like a satisfying discovery or a cheap obscurity depending on your patience for that sort of thing. The honest ceiling here is time. Most players will see credits in three to four hours, and the limited enemy variety and linear structure mean a second run offers little the first did not. The cover mechanic, the strongest and most distinctive thing about Paradox Soul, never gets fully stress-tested. The game ends before it can push that system as far as it deserves. Compared to the genre heavyweights it sits next to on any storefront, this is clearly a micro-budget first outing. But judged as a compact, atmosphere-forward mini-metroidvania with a mechanical identity of its own, it earns its place on the lower shelf without embarrassing itself. Kai, Scout Team

Paradox Soul
ActionAdventureIndie

Paradox Soul

Feb 9, 2018Ritual GamesGrabTheGames
GamerScout Says

A four-hour cover-shooter metroidvania set in a 1987 Icelandic research facility gone very wrong. Honest about its budget roots, punishing about your health bar.

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About Paradox Soul

I went into Paradox Soul expecting a forgettable sub-five-dollar curiosity and came out with something more complicated than that. Ritual Games built a compact sci-fi metroidvania around a genuinely unusual mechanical hook: the cover system. You are Dr. Alli Rose, dropped alone into a frozen Icelandic test facility in 1987 with no explanation, no tutorial, and enemies that will kill you in one or two hits depending on your chosen difficulty. The instinct is to run and gun. The game punishes that instinct quietly and repeatedly until you learn to dash behind crates and machinery before firing. Once that click happens, the rhythm of each room shifts from frustrating to almost puzzle-like, each chamber becoming a small spatial problem to solve before you move deeper. The facility descends through numbered rooms, and the map hands itself to you early, which is both a gift and a mild disappointment. Traditional metroidvania mystery, the feeling of not knowing where you are or what connects to what, is largely absent. You always know where to go. The gating is ability-based in the expected way: a laser upgrade here, a bomb there, an electrode that opens previously impassable doors. The electrode and bomb feel more like keys than weapons, and a small roster of enemy types, roughly seven variants across the whole game, means combat grows repetitive before the credits roll. The three bosses are the exception. Because your health is so fragile, boss encounters become strict pattern-reading exercises, and clearing one feels proportionally satisfying. What Paradox Soul does quietly well is atmosphere. The pixel art is lo-fi but intentional, the facility communicating its history through environmental details rather than text. Each room holds small signs of what the scientists were doing and what went wrong. The synth soundtrack leans into cold 1980s sci-fi without becoming intrusive, and the whole thing carries a low-volume dread that rewards players willing to slow down and read the walls. There is a true ending locked behind two hidden rooms that the game barely acknowledges exist, which will either feel like a satisfying discovery or a cheap obscurity depending on your patience for that sort of thing. The honest ceiling here is time. Most players will see credits in three to four hours, and the limited enemy variety and linear structure mean a second run offers little the first did not. The cover mechanic, the strongest and most distinctive thing about Paradox Soul, never gets fully stress-tested. The game ends before it can push that system as far as it deserves. Compared to the genre heavyweights it sits next to on any storefront, this is clearly a micro-budget first outing. But judged as a compact, atmosphere-forward mini-metroidvania with a mechanical identity of its own, it earns its place on the lower shelf without embarrassing itself. Kai, Scout Team

Tags

singleplayercontroller-supporttrading-cardstier:sub-5Cover-Shooter MechanicMini-MetroidvaniaOne-Hit Hard ModeEnvironmental Storytelling80s Synth AtmosphereNo TutorialTrue Ending

Steam Deck & Linux

Steam Deck VerifiedProtonDB Platinum

Valve rates this game Steam Deck Verified. Runs flawlessly on Linux out of the box. Based on 4 ProtonDB community reports.

System Requirements

Minimum

OS
Windows 7 or higher
Memory
4 GB RAM
Processor
Pentium(R) Dual-Core E 5200 2.50GHz or better

Recommended

OS
Windows 10
Memory
4 GB RAM
Processor
Intel® Core™ i5-5287U Processor

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Game Info

Developer
Ritual Games
Publisher
GrabTheGames
Release Date
Feb 9, 2018

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What platforms is Paradox Soul available on?

Paradox Soul is available on PC.

When was Paradox Soul released?

Paradox Soul was released on 9 February 2018.

Who developed Paradox Soul?

Paradox Soul was developed by Ritual Games and published by GrabTheGames.