Compare Paper Beast prices across trusted key stores and find the best deal. Developed by Pixel Reef. Published by PID Games. Released on 7/24/2020. Available on PC. Genres: Adventure, Casual, Indie, Simulation. Metacritic score: 79/100.

A meditative exploration game where origami-like creatures roam data-generated ecosystems. Weird, beautiful, and unlike anything else on PC.

Paper Beast is a first-person exploration and simulation game from Eric Chahi, the designer behind Another World and From Dust. The concept is unusual: in a digital wilderness born from the accumulated weight of human data, paper-folded creatures have evolved their own behaviors, food chains, and survival instincts. You observe, interact, and occasionally reshape the environment around them. It sits somewhere between a nature documentary and an interactive art installation, which is either a selling point or a warning depending on your tastes. From a systems perspective, what makes Paper Beast genuinely interesting is the physics and creature AI simulation underneath its soft visual surface. The animals are not scripted actors. They react to wind, terrain deformation, water flow, and each other in ways that feel emergent rather than choreographed. Chahi's history with From Dust is visible here: environmental forces matter, and learning how to redirect a sandstorm or reshape a dune to help a creature reach food is the closest thing the game has to a puzzle system. There is no HUD, no resource counter, no build order. The decision-making is spatial and observational, which will either feel like depth or emptiness depending on how you usually engage with games. The campaign runs roughly four to five hours and is structured as a series of biomes, each with its own paper fauna and environmental hazards. Pacing is deliberately slow. Chahi is not interested in challenge loops or failure states in the traditional sense. What he is interested in is texture, mood, and the strange melancholy of watching digital life struggle and adapt. For players who measure value in mechanics-per-hour, the campaign will feel thin. For players who spent time in games like Everything, Flower, or Proteus, it will land differently. There is also a Sandbox mode that lets you construct your own ecosystems by placing creatures, terrain tools, and environmental elements, which adds meaningful replayability for the simulation-minded player willing to experiment. Where Paper Beast earns its Very Positive rating on Steam is in the craft of its audiovisual presentation and the sincerity of its design. The creatures are genuinely inventive, folded geometry that moves with surprising weight and personality. The soundtrack reinforces the sense of being somewhere genuinely alien. The game was originally built for PSVR, and while the PC flat-screen version is fully playable and complete, some of the spatial wonder is clearly designed around presence in a physical space. The non-VR experience is still worthwhile, but if you have a headset, this is one of the more compelling cases for using it. For the strategy and simulation audience specifically: this is not a management game. There is no economy to optimize, no population to keep alive, no late-game crisis to survive. But the sandbox mode has genuine simulation depth in how creature behavior, terrain physics, and environmental conditions interact. If you approach it like a biology experiment rather than a city builder, you will find more to engage with than the short campaign suggests. It respects your intelligence by explaining almost nothing and letting observation do the work, which I find more honest than a tutorial that treats you like a first-day intern. Diego, Scout Team

Paper Beast

Paper Beast

Jul 24, 2020Pixel ReefPID Games
GamerScout Says

A meditative exploration game where origami-like creatures roam data-generated ecosystems. Weird, beautiful, and unlike anything else on PC.

PC
Steam Deck UnsupportedProtonDB Gold
Best Price Available
€1.23
at Kinguin
Lowest tracked: €0.60
Track this price

GamerScout Verdict

Best for players who want a quiet, physics-driven creature sim and can accept that 'progress' means something different here.

Compare Prices(7 stores)

KinguinBest price
StandardGlobalSteam KeyKey
€1.23
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€1.41-93%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€1.47
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€1.61
Priced in EUR by the store
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StandardEurope (EU)Steam KeyKey
€1.99-90%
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€4.54
Priced in EUR by the store
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StandardChinaSteam KeyKey
€5.99
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€16.04-20%
Priced in EUR by the store
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Price History

Lowest tracked
€0.6015 Jun 2026
Current best
€1.23
Keyshops
€0.52€0.79€1.05€1.325 Jun29 Jun22 Jul15 Aug7 Sept
5 Jun — 7 Sept
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Screenshots & Media

About Paper Beast

Paper Beast is a first-person exploration and simulation game from Eric Chahi, the designer behind Another World and From Dust. The concept is unusual: in a digital wilderness born from the accumulated weight of human data, paper-folded creatures have evolved their own behaviors, food chains, and survival instincts. You observe, interact, and occasionally reshape the environment around them. It sits somewhere between a nature documentary and an interactive art installation, which is either a selling point or a warning depending on your tastes. From a systems perspective, what makes Paper Beast genuinely interesting is the physics and creature AI simulation underneath its soft visual surface. The animals are not scripted actors. They react to wind, terrain deformation, water flow, and each other in ways that feel emergent rather than choreographed. Chahi's history with From Dust is visible here: environmental forces matter, and learning how to redirect a sandstorm or reshape a dune to help a creature reach food is the closest thing the game has to a puzzle system. There is no HUD, no resource counter, no build order. The decision-making is spatial and observational, which will either feel like depth or emptiness depending on how you usually engage with games. The campaign runs roughly four to five hours and is structured as a series of biomes, each with its own paper fauna and environmental hazards. Pacing is deliberately slow. Chahi is not interested in challenge loops or failure states in the traditional sense. What he is interested in is texture, mood, and the strange melancholy of watching digital life struggle and adapt. For players who measure value in mechanics-per-hour, the campaign will feel thin. For players who spent time in games like Everything, Flower, or Proteus, it will land differently. There is also a Sandbox mode that lets you construct your own ecosystems by placing creatures, terrain tools, and environmental elements, which adds meaningful replayability for the simulation-minded player willing to experiment. Where Paper Beast earns its Very Positive rating on Steam is in the craft of its audiovisual presentation and the sincerity of its design. The creatures are genuinely inventive, folded geometry that moves with surprising weight and personality. The soundtrack reinforces the sense of being somewhere genuinely alien. The game was originally built for PSVR, and while the PC flat-screen version is fully playable and complete, some of the spatial wonder is clearly designed around presence in a physical space. The non-VR experience is still worthwhile, but if you have a headset, this is one of the more compelling cases for using it. For the strategy and simulation audience specifically: this is not a management game. There is no economy to optimize, no population to keep alive, no late-game crisis to survive. But the sandbox mode has genuine simulation depth in how creature behavior, terrain physics, and environmental conditions interact. If you approach it like a biology experiment rather than a city builder, you will find more to engage with than the short campaign suggests. It respects your intelligence by explaining almost nothing and letting observation do the work, which I find more honest than a tutorial that treats you like a first-day intern.

Diego
Diego · Scout Team

Strategy & simulation

Tags

steamPhysics SimulationCreature AISandbox EcosystemMeditativeEric ChahiNon-VR PlayableEmergent BehaviorEnvironmental PuzzlesShort Campaign

System Requirements

Minimum

Processor
Intel Core i5-6500
Memory
8 GB RAM
Graphics
NVIDIA GeForce GTX 970
DirectX
Version 11

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Reviews & Ratings

Metacritic
79
Steam
94%(690)

Game Info

Developer
Pixel Reef
Publisher
PID Games
Release Date
Jul 24, 2020

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Frequently asked questions about Paper Beast

How much does Paper Beast cost?

As of 7 September 2026, the cheapest in-stock offer for Paper Beast is €1.23 at Kinguin, out of 9 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Paper Beast cheapest?

The lowest in-stock price we track for Paper Beast is €1.23 at Kinguin (7 September 2026). We compare 9 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Paper Beast available on?

Paper Beast is available on PC.

When was Paper Beast released?

Paper Beast was released on 24 July 2020.

Who developed Paper Beast?

Paper Beast was developed by Pixel Reef and published by PID Games.

Is Paper Beast worth buying?

Paper Beast holds a Metacritic score of 79/100, making it one of the standout Adventure titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.