Compare Painkiller Redemption prices across trusted key stores and find the best deal. Developed by Eggtooth Team. Published by Prime Matter. Released on 2/25/2011. Available on PC. Genres: Action. Metacritic score: 43/100.

Six levels of relentless demon-slaying built from recycled multiplayer maps and a 43 Metacritic score, worth it only if mindless wave-shooting is genuinely all you want right now.

My honest read on Painkiller Redemption is that it exists because a fan mod team called Eggtooth got enough attention to have their work stamped and sold. That origin story matters, because it explains almost every flaw in the package. The maps were not built for single-player combat, they were built for competitive multiplayer, and repurposing them for wave-clearing produces cramped, claustrophobic arenas that all start to feel identical within an hour. Across six levels spread over two chapters you swap between Daniel Garner and Belial, each carrying their own weapon sets. Daniel gets his familiar loadout from the original game, while Belial's arsenal is notably trimmed, the Blade and Egg Bombs are absent, which will frustrate anyone who liked his kit in Overdose. The core loop is pure old-school FPS: advance, survive wave after wave of demons rushing from multiple spawn points, collect enough souls to trigger a demon morph, burn through Black Tarot Cards for damage and health buffs, then move on. Rinse, repeat across gothic cathedrals, catacombs, refineries, and similarly dim corridors. Where Redemption accidentally earns something is in sheer enemy volume. Nearly 6,000 enemies across six levels sounds like marketing excess, but in practice the density creates genuine pressure, ammo runs low, the morph meter becomes a survival tool rather than a bonus, and the weapon sandbox (which includes things like a tesla-coil shuriken launcher and a tripwire death-cube with a secondary beam mode) gets squeezed for every drop of creativity. The heavily metal soundtrack hammers along in sync with the carnage and is probably the single element that arrives without compromise. The controls are tight and responsive, and the game runs reliably in a way that its predecessor Resurrection famously did not, though a freeze after the Chapter 1 boss is a known, unpatched bug that requires alt-tabbing to survive. The problems are structural and unfixable by a patch. Because the levels were multiplayer maps, the sightlines favor wide firefights rather than the big open killing floors that made the original Painkiller so satisfying. You end up locating one defensible corner, standing in it, and processing waves until the door opens. Critics at the time called it out plainly, fan-made levels dressed as a retail product, and the Steam community sits at roughly 47% positive, which is a fair verdict. There is a built-in map editor for anyone who wants to build their own Painkiller arenas, and that is a genuine differentiator, but it will appeal to maybe one in twenty buyers. If you have never played a Painkiller game, start with the Black Edition or at minimum Overdose. If you have played those and burned through them and just want more demon-per-minute content at a budget price, Redemption delivers exactly that, no more. The weapons are weird and fun, the difficulty is punishing in a way that keeps your attention, and the metal soundtrack keeps the mood from becoming tedious too quickly. But the level design ceiling is low, the story is a few text blurbs you will ignore immediately, and the overall package feels like exactly what it is: a mod that got a commercial wrapper. Alex, Scout Team

Painkiller Redemption

Painkiller Redemption

Feb 25, 2011Eggtooth TeamPrime Matter
GamerScout Says

Six levels of relentless demon-slaying built from recycled multiplayer maps and a 43 Metacritic score, worth it only if mindless wave-shooting is genuinely all you want right now.

PC
ProtonDB Silver
Best Price Available
€0.99-80%
at IndieGala
Lowest tracked: €0.88
Track this price

GamerScout Verdict

A barebones wave-shooter for die-hard Painkiller fans only, everyone else should start with the Black Edition instead.

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IndieGalaBest price
StandardGlobalSteam KeyKey
€0.99-80%
Priced in EUR by the store
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StandardEurope (EU)Steam KeyKey
€1.22
Priced in EUR by the store
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StandardGlobalSteam KeyKey
€1.90
Priced in EUR by the store
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StandardGlobalSteam KeyKey
€1.91-62%
Priced in EUR by the store
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StandardGlobalSteam KeyKey
€1.95
Priced in EUR by the store
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StandardGlobalSteam KeyKey
€2.00
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StandardEurope (EU)Steam KeyKey
€4.99
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StandardEurope (EU)Steam KeyKey
€5.06
Priced in EUR by the store
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Price History

Lowest tracked
€0.886 Jul 2026
Current best
€0.99
Official storesKeyshops
€0.87€0.91€0.96€1.006 Jul22 Jul7 Aug22 Aug7 Sept
6 Jul — 7 Sept
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Screenshots & Media

About Painkiller Redemption

My honest read on Painkiller Redemption is that it exists because a fan mod team called Eggtooth got enough attention to have their work stamped and sold. That origin story matters, because it explains almost every flaw in the package. The maps were not built for single-player combat, they were built for competitive multiplayer, and repurposing them for wave-clearing produces cramped, claustrophobic arenas that all start to feel identical within an hour. Across six levels spread over two chapters you swap between Daniel Garner and Belial, each carrying their own weapon sets. Daniel gets his familiar loadout from the original game, while Belial's arsenal is notably trimmed, the Blade and Egg Bombs are absent, which will frustrate anyone who liked his kit in Overdose. The core loop is pure old-school FPS: advance, survive wave after wave of demons rushing from multiple spawn points, collect enough souls to trigger a demon morph, burn through Black Tarot Cards for damage and health buffs, then move on. Rinse, repeat across gothic cathedrals, catacombs, refineries, and similarly dim corridors. Where Redemption accidentally earns something is in sheer enemy volume. Nearly 6,000 enemies across six levels sounds like marketing excess, but in practice the density creates genuine pressure, ammo runs low, the morph meter becomes a survival tool rather than a bonus, and the weapon sandbox (which includes things like a tesla-coil shuriken launcher and a tripwire death-cube with a secondary beam mode) gets squeezed for every drop of creativity. The heavily metal soundtrack hammers along in sync with the carnage and is probably the single element that arrives without compromise. The controls are tight and responsive, and the game runs reliably in a way that its predecessor Resurrection famously did not, though a freeze after the Chapter 1 boss is a known, unpatched bug that requires alt-tabbing to survive. The problems are structural and unfixable by a patch. Because the levels were multiplayer maps, the sightlines favor wide firefights rather than the big open killing floors that made the original Painkiller so satisfying. You end up locating one defensible corner, standing in it, and processing waves until the door opens. Critics at the time called it out plainly, fan-made levels dressed as a retail product, and the Steam community sits at roughly 47% positive, which is a fair verdict. There is a built-in map editor for anyone who wants to build their own Painkiller arenas, and that is a genuine differentiator, but it will appeal to maybe one in twenty buyers. If you have never played a Painkiller game, start with the Black Edition or at minimum Overdose. If you have played those and burned through them and just want more demon-per-minute content at a budget price, Redemption delivers exactly that, no more. The weapons are weird and fun, the difficulty is punishing in a way that keeps your attention, and the metal soundtrack keeps the mood from becoming tedious too quickly. But the level design ceiling is low, the story is a few text blurbs you will ignore immediately, and the overall package feels like exactly what it is: a mod that got a commercial wrapper.

Alex
Alex · Scout Team

Catch-all

Tags

singleplayertier:sub-5Wave-Based CombatArena FPSBoomer ShooterDual ProtagonistsHeavy Metal SoundtrackMap EditorDemon Morph MechanicBudget Title

System Requirements

Minimum

OS
Windows XP / Vista / 7
Sound
Required
Memory
2GB or better
Graphics
Radeon 3800 / Geforce 7800 or better
DirectX®
9.0c (included)
Processor
2.4GHZ+ (per core)
Hard Drive
6GB

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Community Discussion

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Reviews & Ratings

Metacritic
43

Game Info

Developer
Eggtooth Team
Publisher
Prime Matter
Release Date
Feb 25, 2011

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Frequently asked questions about Painkiller Redemption

How much does Painkiller Redemption cost?

As of 7 September 2026, the cheapest in-stock offer for Painkiller Redemption is €0.99 at IndieGala, out of 8 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Painkiller Redemption cheapest?

The lowest in-stock price we track for Painkiller Redemption is €0.99 at IndieGala (7 September 2026). We compare 8 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Painkiller Redemption available on?

Painkiller Redemption is available on PC.

When was Painkiller Redemption released?

Painkiller Redemption was released on 25 February 2011.

Who developed Painkiller Redemption?

Painkiller Redemption was developed by Eggtooth Team and published by Prime Matter.

Is Painkiller Redemption worth buying?

Painkiller Redemption holds a Metacritic score of 43/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.