Compare Override 2: Super Mech League prices across 50+ stores and find the best deal. Developed by Maximum Entertainment. Published by Modus Games. Released on 12/22/2020. Available on PC, Xbox. Genres: Action, Indie.

Override 2 is a giant-robot arena brawler with a roster of mechs and flashy supers, but a thin community and rough edges keep it from landing its punches.

Override 2: Super Mech League is a 3D arena fighting game built around one very specific fantasy: piloting enormous mechs and trading screen-filling special attacks with other enormous mechs. Developed by Maximum Entertainment and published by Modus Games, it released in late 2020 as a follow-up to the original Override. The pitch is simple enough. Pick a mech, enter the arena, beat the other robots senseless. If that premise excites you on a gut level, there is something here for that itch. The roster covers a decent spread of playstyles. Some mechs lean heavily on projectile spam and keep-away pressure, others want to get in close and chain melee combos. Each one has a signature super move that looks genuinely spectacular when it connects, and for a moment you feel exactly as powerful as a city-leveling war machine should feel. The arenas are varied enough to keep things visually interesting across a session, and the game supports local multiplayer, which is where it arguably shines the brightest. Put two people on a couch and the chaotic, over-the-top clashes land better than almost any online session will. The problems surface quickly once you push past that initial spectacle. The combat system never develops the depth that would make ranked play compelling. Move options feel limited compared to genre contemporaries, and the gap between a casual button-presser and someone who has genuinely studied the game is narrower than it should be. The campaign mode, meant to give solo players a structured path through the roster, is thin and repetitive. It reads less like a designed experience and more like a tutorial that forgot to end. The AI opponents also behave inconsistently, swinging between passive and unfairly punishing without much middle ground. Online multiplayer, which should be the long-term hook for any fighting game, is effectively a ghost town at this point. With 148 Steam reviews sitting at 61 percent positive, the install base was never large, and the active community has shrunk considerably since launch. Finding a live match requires patience or coordination with friends. For a brawler that wants to be a competitive league experience, that is a significant problem. The "Super Mech League" framing implies ongoing seasons and rivalry, but the live infrastructure never caught up to that ambition. Honestly, Override 2 reads like a game that had a clear vision and a limited runway to execute it. The mech designs have personality. The supers feel good. Local couch sessions with the right crowd can generate genuine moments. But the package around those moments, the single-player content, the online ecosystem, the mechanical depth, did not get enough time in the workshop. If you have two controllers and someone to share the couch with, you can have a fun afternoon here. If you are hunting for a solo fighting game with longevity, the roster is too shallow and the population too sparse to hold your attention past a weekend. Kai, Scout Team

Override 2: Super Mech League
ActionIndie

Override 2: Super Mech League

Dec 22, 2020Maximum EntertainmentModus Games
GamerScout Says

Override 2 is a giant-robot arena brawler with a roster of mechs and flashy supers, but a thin community and rough edges keep it from landing its punches.

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About Override 2: Super Mech League

Override 2: Super Mech League is a 3D arena fighting game built around one very specific fantasy: piloting enormous mechs and trading screen-filling special attacks with other enormous mechs. Developed by Maximum Entertainment and published by Modus Games, it released in late 2020 as a follow-up to the original Override. The pitch is simple enough. Pick a mech, enter the arena, beat the other robots senseless. If that premise excites you on a gut level, there is something here for that itch. The roster covers a decent spread of playstyles. Some mechs lean heavily on projectile spam and keep-away pressure, others want to get in close and chain melee combos. Each one has a signature super move that looks genuinely spectacular when it connects, and for a moment you feel exactly as powerful as a city-leveling war machine should feel. The arenas are varied enough to keep things visually interesting across a session, and the game supports local multiplayer, which is where it arguably shines the brightest. Put two people on a couch and the chaotic, over-the-top clashes land better than almost any online session will. The problems surface quickly once you push past that initial spectacle. The combat system never develops the depth that would make ranked play compelling. Move options feel limited compared to genre contemporaries, and the gap between a casual button-presser and someone who has genuinely studied the game is narrower than it should be. The campaign mode, meant to give solo players a structured path through the roster, is thin and repetitive. It reads less like a designed experience and more like a tutorial that forgot to end. The AI opponents also behave inconsistently, swinging between passive and unfairly punishing without much middle ground. Online multiplayer, which should be the long-term hook for any fighting game, is effectively a ghost town at this point. With 148 Steam reviews sitting at 61 percent positive, the install base was never large, and the active community has shrunk considerably since launch. Finding a live match requires patience or coordination with friends. For a brawler that wants to be a competitive league experience, that is a significant problem. The "Super Mech League" framing implies ongoing seasons and rivalry, but the live infrastructure never caught up to that ambition. Honestly, Override 2 reads like a game that had a clear vision and a limited runway to execute it. The mech designs have personality. The supers feel good. Local couch sessions with the right crowd can generate genuine moments. But the package around those moments, the single-player content, the online ecosystem, the mechanical depth, did not get enough time in the workshop. If you have two controllers and someone to share the couch with, you can have a fun afternoon here. If you are hunting for a solo fighting game with longevity, the roster is too shallow and the population too sparse to hold your attention past a weekend. Kai, Scout Team

Tags

steamGiant RobotArena BrawlerLocal MultiplayerCouch Co-opSpecial Moves3D FighterMech Combat

System Requirements

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Reviews & Ratings

Steam
61%(148)

Game Info

Developer
Maximum Entertainment
Publisher
Modus Games
Release Date
Dec 22, 2020

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