
Overloop
Cloning yourself to death has never felt this thoughtful. Overloop is a compact, witty puzzle-platformer that earns every laugh and asks one genuinely uncomfortable question: does it matter if it's only a copy of you that suffers?
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Screenshots & Media

About Overloop
I have a soft spot for the small indie that nobody puts on a list. Overloop arrived quietly from Charge Games, a two-person studio, and it does something I rarely see in the genre: it builds its central mechanic around an idea that is actually worth thinking about. You play as the scientist responsible for the Quantic Matter Replication Device, the invention that handed a corporate dictator named Douglas Infinity the keys to civilization. Your tool of redemption is the clone gun, and from the first level to the last, the game asks you to fire copies of yourself at lasers, turrets, pressure plates, and spike traps until a path opens. The clones absorb the damage. You walk through. Somewhere between the second and third chamber you start to feel faintly guilty about that, which is exactly what the developers intended. The mechanics start simple: one clone at a time, used as a stepstool or a laser sponge. As you progress the clone gun upgrades, letting you field up to four doppelgangers simultaneously, each one independently controllable and color-coded so you never lose track of which one is actually you. Puzzles layer in switches that require a body standing on them, gaps that demand a living bridge, turret sightlines that only a sacrificial clone can break. The solutions are almost always visible within a few seconds of entering a room, which is either a criticism or a compliment depending on your tolerance for friction. Overloop reads more like a puzzle adventure than a puzzle-first experience. The satisfaction comes from execution and from the world itself, not from cracking a difficult cipher. And the world is genuinely charming. Corn cults. Suspicious AI companions. Cloned pandas. The humor is dry and self-aware without sliding into irony-poisoned nihilism, and the story, told through brief villainous monologues and collectible notes scattered across levels, touches on questions of identity and exploitation with more sincerity than the pixel art aesthetic might suggest. The soundtrack, composed by Charles Bardin, matches that mood: lively enough to keep the pace moving, textured enough to give the dystopian backdrops a real atmosphere rather than wallpaper. The honest caveat is length and difficulty. Most players will clear this in two to three hours. The puzzles rarely demand more than one attempt, and the late-game timing sections are the closest the experience gets to stressful. If you arrive expecting something that will tie your brain in knots, you will leave early and unsatisfied. If you arrive expecting a well-crafted, funny, quietly ethical little platformer that knows exactly when to end, you will finish it in a single sitting and feel good about the time spent. The pixel art is gory in a cartoonish way, the controls are tight, and the level select unlocked after completion makes catching any missed collectibles painless. For a debut project from a two-person team, the craft here is hard to argue with. Kai, Scout Team
Tags
Steam Deck & Linux
Runs flawlessly on Linux out of the box. Based on 3 ProtonDB community reports.
System Requirements
Minimum
- OS
- Windows Vista or later
- Memory
- 2 GB RAM
- Storage
- 500 MB available space
- Graphics
- Intel HD Graphics
- Processor
- Intel Core™ Duo or faster
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Reviews & Ratings
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Game Info
- Developer
- Charge Games
- Publisher
- Digerati
- Release Date
- Aug 26, 2022