Compare Overgrowth key prices across 50+ stores and find the best deal. Developed by Wolfire Games. Published by Wolfire Games. Released on 10/16/2017. Available on PC. Genres: Action, Indie.

Overgrowth is a physics-driven martial arts brawler where anthropomorphic animals fight with brutal, fluid precision. Think kung-fu film choreography, not button-mashing.

Overgrowth spent nearly a decade in early access, and that history matters when you sit down with it. Wolfire Games built this thing slowly, obsessively, around a single idea: what if third-person melee combat actually felt like a martial arts film? Not the cinematic-cutscene version, but the real thing where momentum, weight, and timing are everything. The result is a combat system unlike almost anything else on PC. Jumps carry genuine velocity. Disarms feel earned. A well-timed dodge followed by a grabbed sword and a counter-slash lands with the kind of satisfaction that most action games outsource to camera shakes and particle effects. The main campaign follows a rabbit protagonist fighting through a world where predators dominate prey, and while the story is thin, the world has atmosphere. Level geometry is open enough to reward experimentation, and the physics engine means you will spend time just testing what the engine lets you do. Roll off a ledge, kick an enemy into a wall, steal their weapon mid-fall. The prequel campaign, which takes place earlier in the same world, adds some narrative texture for players who want more context. Neither story is a masterpiece of writing, but they give the combat a purpose and a stage. Where Overgrowth genuinely earns its years is in the community mod library. Nine years of modder work means there are total-conversion campaigns, arena maps, experimental game modes, and straight-up weird creative experiments all waiting inside the Steam Workshop. For some players this is where the game truly opens up. The base campaign runs maybe four to six hours. With mods, that ceiling disappears. If you are the kind of person who treated Skyrim as a platform rather than a game, you will understand the mindset. The honest limitations are worth naming. Overgrowth has rough edges that even years of development did not fully sand down. The camera can be combative in tight spaces. Enemy AI is capable of brilliance and occasional baffling passivity in the same fight. The opening hours ask patience from you as you learn a control scheme that rewards muscle memory but punishes button-mashing hard. And the production values, particularly voice acting and cutscene direction, feel modest in ways that remind you this is an indie team playing in a genre usually owned by studios ten times the size. But there is a craft here that deserves recognition. The animation blending, the procedural movement, the way a character's body reacts to every surface and impact, this was handmade with intention. Overgrowth does not try to be everything. It tries to make one thing, melee combat with real physical stakes, feel remarkable. For players who love that specific sensation, who want to pause a fight and replay it like a highlight reel, it largely delivers. Go in expecting a rough-edged indie experiment with a brilliant core and a generous mod community, not a polished AAA action title. Kai, Scout Team

Overgrowth key
ActionIndie

Overgrowth key

Oct 16, 2017Wolfire Games
GamerScout Says

Overgrowth is a physics-driven martial arts brawler where anthropomorphic animals fight with brutal, fluid precision. Think kung-fu film choreography, not button-mashing.

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About Overgrowth key

Overgrowth spent nearly a decade in early access, and that history matters when you sit down with it. Wolfire Games built this thing slowly, obsessively, around a single idea: what if third-person melee combat actually felt like a martial arts film? Not the cinematic-cutscene version, but the real thing where momentum, weight, and timing are everything. The result is a combat system unlike almost anything else on PC. Jumps carry genuine velocity. Disarms feel earned. A well-timed dodge followed by a grabbed sword and a counter-slash lands with the kind of satisfaction that most action games outsource to camera shakes and particle effects. The main campaign follows a rabbit protagonist fighting through a world where predators dominate prey, and while the story is thin, the world has atmosphere. Level geometry is open enough to reward experimentation, and the physics engine means you will spend time just testing what the engine lets you do. Roll off a ledge, kick an enemy into a wall, steal their weapon mid-fall. The prequel campaign, which takes place earlier in the same world, adds some narrative texture for players who want more context. Neither story is a masterpiece of writing, but they give the combat a purpose and a stage. Where Overgrowth genuinely earns its years is in the community mod library. Nine years of modder work means there are total-conversion campaigns, arena maps, experimental game modes, and straight-up weird creative experiments all waiting inside the Steam Workshop. For some players this is where the game truly opens up. The base campaign runs maybe four to six hours. With mods, that ceiling disappears. If you are the kind of person who treated Skyrim as a platform rather than a game, you will understand the mindset. The honest limitations are worth naming. Overgrowth has rough edges that even years of development did not fully sand down. The camera can be combative in tight spaces. Enemy AI is capable of brilliance and occasional baffling passivity in the same fight. The opening hours ask patience from you as you learn a control scheme that rewards muscle memory but punishes button-mashing hard. And the production values, particularly voice acting and cutscene direction, feel modest in ways that remind you this is an indie team playing in a genre usually owned by studios ten times the size. But there is a craft here that deserves recognition. The animation blending, the procedural movement, the way a character's body reacts to every surface and impact, this was handmade with intention. Overgrowth does not try to be everything. It tries to make one thing, melee combat with real physical stakes, feel remarkable. For players who love that specific sensation, who want to pause a fight and replay it like a highlight reel, it largely delivers. Go in expecting a rough-edged indie experiment with a brilliant core and a generous mod community, not a polished AAA action title. Kai, Scout Team

Tags

steamPhysics-Based CombatMartial ArtsMod SupportAnthropomorphicMelee FocusedCommunity ModsSingle Player CampaignFluid Animation

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Reviews & Ratings

Steam
81%(8,949)

Game Info

Developer
Wolfire Games
Publisher
Wolfire Games
Release Date
Oct 16, 2017

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