Compare Overcooked! All You Can Eat (PC) prices across 50+ stores and find the best deal. Developed by Team17 Digital. Published by Team17 Digital Ltd. Released on 3/23/2021. Available on PC, Xbox. Genres: Casual, Indie, Simulation, Strategy.

Both Overcooked games remastered in one package with 200+ levels, 4K/60fps, and enough cooperative chaos to end friendships in the best possible way.

Overcooked! All You Can Eat bundles the original Overcooked and Overcooked 2 into a single remastered collection, running at 4K resolution and 60 frames per second. You get over 200 levels across both games plus 22 new ones, more than 80 playable chefs including 3 new additions, and all previously released DLC content. For anyone who missed either title the first time around, this is a dense package. For returning players, the visual upgrade is clean and the performance improvement is noticeable, though it is not a ground-up rebuild of the underlying systems. The core loop is kitchen management under pressure. You and up to three other players split tasks across increasingly absurd cooking environments - think moving trucks, pirate ships, and haunted kitchens - chopping ingredients, assembling dishes, plating, and washing up, all against a ticking clock. The genius of the design is how it forces communication. Two people who can silently coordinate in a well-run kitchen will three-star levels that reduce louder, less organized groups to screaming. From a systems perspective, the decision-making is shallow compared to a proper management sim, but the real-time execution demands under co-op pressure create a kind of emergent complexity that is surprisingly satisfying. I want to be honest about the solo experience: it is functional but noticeably diminished. You control a single chef or switch between two, and several level layouts are clearly balanced around multiple players dividing the workload. Completing these stages alone requires tight routing and repetitive back-and-forth that removes most of the fun. The game respects this enough to label co-op prominently, but if you are buying for a solo experience, temper expectations accordingly. The AI assist option introduced in this collection helps somewhat, giving solo players a controllable second chef, but the AI decision-making is basic. The Mixed review score on Steam is worth addressing directly. A significant portion of negative feedback traces back to cross-play and online co-op issues at launch, as well as performance problems on lower-end machines that have been partially addressed in patches. Local co-op, which is how the majority of players engage with this series, runs well. Online stability has been inconsistent enough that I would not recommend buying this primarily for online co-op with strangers or distant friends unless you verify current patch status. The tutorial is adequate, not inspired, and newer players will likely need one or two levels of trial and error before the intended kitchen flow clicks. For a strategy and sim player evaluating this: do not expect resource chains or build orders. What you get is a pure co-op execution game with tight time-management feedback loops and a long enough content list to sustain regular game nights for weeks. The level design escalates intelligently, introducing new mechanics - ingredient throwing in Overcooked 2, for instance - at a reasonable pace. If you have a household or regular group of two to four players looking for something that rewards coordination without demanding a 40-hour commitment to learn, this collection delivers that cleanly. Diego, Scout Team

Overcooked! All You Can Eat (PC)
CasualIndieSimulationStrategy

Overcooked! All You Can Eat (PC)

Mar 23, 2021Team17 DigitalTeam17 Digital Ltd
GamerScout Says

Both Overcooked games remastered in one package with 200+ levels, 4K/60fps, and enough cooperative chaos to end friendships in the best possible way.

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About Overcooked! All You Can Eat (PC)

Overcooked! All You Can Eat bundles the original Overcooked and Overcooked 2 into a single remastered collection, running at 4K resolution and 60 frames per second. You get over 200 levels across both games plus 22 new ones, more than 80 playable chefs including 3 new additions, and all previously released DLC content. For anyone who missed either title the first time around, this is a dense package. For returning players, the visual upgrade is clean and the performance improvement is noticeable, though it is not a ground-up rebuild of the underlying systems. The core loop is kitchen management under pressure. You and up to three other players split tasks across increasingly absurd cooking environments - think moving trucks, pirate ships, and haunted kitchens - chopping ingredients, assembling dishes, plating, and washing up, all against a ticking clock. The genius of the design is how it forces communication. Two people who can silently coordinate in a well-run kitchen will three-star levels that reduce louder, less organized groups to screaming. From a systems perspective, the decision-making is shallow compared to a proper management sim, but the real-time execution demands under co-op pressure create a kind of emergent complexity that is surprisingly satisfying. I want to be honest about the solo experience: it is functional but noticeably diminished. You control a single chef or switch between two, and several level layouts are clearly balanced around multiple players dividing the workload. Completing these stages alone requires tight routing and repetitive back-and-forth that removes most of the fun. The game respects this enough to label co-op prominently, but if you are buying for a solo experience, temper expectations accordingly. The AI assist option introduced in this collection helps somewhat, giving solo players a controllable second chef, but the AI decision-making is basic. The Mixed review score on Steam is worth addressing directly. A significant portion of negative feedback traces back to cross-play and online co-op issues at launch, as well as performance problems on lower-end machines that have been partially addressed in patches. Local co-op, which is how the majority of players engage with this series, runs well. Online stability has been inconsistent enough that I would not recommend buying this primarily for online co-op with strangers or distant friends unless you verify current patch status. The tutorial is adequate, not inspired, and newer players will likely need one or two levels of trial and error before the intended kitchen flow clicks. For a strategy and sim player evaluating this: do not expect resource chains or build orders. What you get is a pure co-op execution game with tight time-management feedback loops and a long enough content list to sustain regular game nights for weeks. The level design escalates intelligently, introducing new mechanics - ingredient throwing in Overcooked 2, for instance - at a reasonable pace. If you have a household or regular group of two to four players looking for something that rewards coordination without demanding a 40-hour commitment to learn, this collection delivers that cleanly. Diego, Scout Team

Tags

steamLocal Co-opCouch Co-opKitchen ChaosTime ManagementParty GameRemasterSplit TasksScore Attack

System Requirements

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Reviews & Ratings

Steam
73%(7,709)

Game Info

Developer
Team17 Digital
Publisher
Team17 Digital Ltd
Release Date
Mar 23, 2021

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