
Overcooked: All You Can Eat
Two full co-op cooking games plus all their DLC, remastered and bundled together - the right buy if you skipped the originals, a harder sell if you already own both.
GamerScout Verdict
Best for first-time Overcooked players and mixed-skill groups; returning fans should check their library before double-dipping.
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About Overcooked: All You Can Eat
My first instinct when a bundle like this lands on Steam is to open a spreadsheet and weigh content-per-dollar against what already sits in my library. In this case the math is straightforward: if you have never touched the Overcooked series, All You Can Eat is one of the densest co-op packages available on PC. Two complete campaigns, every DLC drop from both titles, 22 exclusive new kitchens spread across three free post-launch updates, and a roster of 80-plus chefs - it adds up to well over 200 levels of increasingly unhinged kitchen chaos. Counters slide mid-service on rocking pirate ships, earthquakes split your team in half, and at least one stage puts your prep station inside an active volcano. Decision density is low by strategy-game standards, but within the frantic window of a single round the task management is genuinely demanding, especially when four players share one tiny screen. The core loop is time-pressure logistics. Orders come in with a countdown, each dish has a multi-step recipe - chop, combine, cook, plate, serve - and the kitchen layout actively works against efficient routing. Playing solo means swapping control between two chefs, which is manageable but never optimal. The game is built for two to four players, and that is where the real tension lives: verbal communication becomes mandatory before long, which is either the best or worst part of the evening depending on your group. Cross-platform online multiplayer is fully integrated here for the first time across both games, and a shared matchmaking queue means you can find public lobbies without much wait. Story, practice, and survival modes give different ways to approach the same levels, with survival being the mode where completionists disappear for hours chasing three-star ratings. The standout addition that separates All You Can Eat from simply buying the originals separately is the Assist Mode. It lets you extend round timers, slow recipe countdowns, boost score thresholds, or disable order expiration entirely. You can also skip levels that are blocking progress. As someone who has spent years watching grand-strategy tutorials scare off newcomers, I appreciate this kind of granular difficulty tuning more than most. The original Overcooked was infamous for punishing new players before they understood the systems, and the ability to dial the pressure down without gutting the mechanics is genuinely smart design. Dyslexia-friendly text, colorblind-mode chef indicators with distinct shapes, and a scalable UI round out an accessibility suite that is more thorough than anything the earlier titles offered. Where things get messier is on the value question for returning fans. Save files do not carry over from the originals, so you start fresh regardless of prior playtime. The 22 exclusive levels and new mechanics introduced in post-launch updates - things like the Switcheroo teleportation portals from the Birthday Party Update and the guillotines and cannons from the Ever Peckish Rises content - add genuine novelty, but that is a slim new-content offering if you already sank serious hours into both games separately. Steam review sentiment sits at Mostly Positive (73%), and the recurring friction in negative reviews points to PC-specific controller detection quirks that occasionally require connecting controllers before launching the game rather than hot-plugging them. For a couch co-op title where controller use is essentially the default, that is a friction worth knowing about before you set up game night. Overall, All You Can Eat is the correct entry point for anyone who missed the Overcooked train the first time around. The accessibility options make it genuinely approachable for mixed-skill groups and younger players without removing the ceiling that keeps experienced players engaged. Veterans who already own the originals should audit their libraries before committing - the exclusive content is real but not voluminous enough to justify a full repurchase for most. For newcomers, though, the combination of campaign depth, online co-op infrastructure, and that Assist Mode safety net makes this the most sensible version of Overcooked to own.

Strategy & simulation
Tags
System Requirements
Minimum
- OS
- WIN7-64 bit
- Processor
- Intel Core 2 Quad Q6600 or AMD Phenom II X3 720
- Memory
- 4 GB RAM
- Graphics
- NVIDIA GeForce GTS 450, 1 GB / AMD Radeon HD 5750, 1 GB…
Recommended
- OS
- Windows 10 64 Bit
- Processor
- Intel core i5-2300, 2.8 GHz or AMD FX-4300, 3.8 GHz
- Memory
- 6 GB RAM
- Graphics
- GeForce GTX 660 2GB VRAM / Radeon HD 7870…
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Reviews & Ratings
Game Info
- Developer
- Team17 Digital, Ghost Town Games
- Publisher
- Team17 Digital
- Release Date
- Mar 23, 2021

![We might be cooked. [English, Variety Streamer]](https://static-cdn.jtvnw.net/previews-ttv/live_user_iamspoots2-440x248.jpg)

