Compare Overcooked: All You Can Eat prices across trusted key stores and find the best deal. Developed by Team17 Digital, Ghost Town Games. Published by Team17 Digital. Released on 3/23/2021. Available on PC, Xbox. Genres: Casual, Indie, Simulation, Strategy.

Two full co-op cooking games plus all their DLC, remastered and bundled together - the right buy if you skipped the originals, a harder sell if you already own both.

My first instinct when a bundle like this lands on Steam is to open a spreadsheet and weigh content-per-dollar against what already sits in my library. In this case the math is straightforward: if you have never touched the Overcooked series, All You Can Eat is one of the densest co-op packages available on PC. Two complete campaigns, every DLC drop from both titles, 22 exclusive new kitchens spread across three free post-launch updates, and a roster of 80-plus chefs - it adds up to well over 200 levels of increasingly unhinged kitchen chaos. Counters slide mid-service on rocking pirate ships, earthquakes split your team in half, and at least one stage puts your prep station inside an active volcano. Decision density is low by strategy-game standards, but within the frantic window of a single round the task management is genuinely demanding, especially when four players share one tiny screen. The core loop is time-pressure logistics. Orders come in with a countdown, each dish has a multi-step recipe - chop, combine, cook, plate, serve - and the kitchen layout actively works against efficient routing. Playing solo means swapping control between two chefs, which is manageable but never optimal. The game is built for two to four players, and that is where the real tension lives: verbal communication becomes mandatory before long, which is either the best or worst part of the evening depending on your group. Cross-platform online multiplayer is fully integrated here for the first time across both games, and a shared matchmaking queue means you can find public lobbies without much wait. Story, practice, and survival modes give different ways to approach the same levels, with survival being the mode where completionists disappear for hours chasing three-star ratings. The standout addition that separates All You Can Eat from simply buying the originals separately is the Assist Mode. It lets you extend round timers, slow recipe countdowns, boost score thresholds, or disable order expiration entirely. You can also skip levels that are blocking progress. As someone who has spent years watching grand-strategy tutorials scare off newcomers, I appreciate this kind of granular difficulty tuning more than most. The original Overcooked was infamous for punishing new players before they understood the systems, and the ability to dial the pressure down without gutting the mechanics is genuinely smart design. Dyslexia-friendly text, colorblind-mode chef indicators with distinct shapes, and a scalable UI round out an accessibility suite that is more thorough than anything the earlier titles offered. Where things get messier is on the value question for returning fans. Save files do not carry over from the originals, so you start fresh regardless of prior playtime. The 22 exclusive levels and new mechanics introduced in post-launch updates - things like the Switcheroo teleportation portals from the Birthday Party Update and the guillotines and cannons from the Ever Peckish Rises content - add genuine novelty, but that is a slim new-content offering if you already sank serious hours into both games separately. Steam review sentiment sits at Mostly Positive (73%), and the recurring friction in negative reviews points to PC-specific controller detection quirks that occasionally require connecting controllers before launching the game rather than hot-plugging them. For a couch co-op title where controller use is essentially the default, that is a friction worth knowing about before you set up game night. Overall, All You Can Eat is the correct entry point for anyone who missed the Overcooked train the first time around. The accessibility options make it genuinely approachable for mixed-skill groups and younger players without removing the ceiling that keeps experienced players engaged. Veterans who already own the originals should audit their libraries before committing - the exclusive content is real but not voluminous enough to justify a full repurchase for most. For newcomers, though, the combination of campaign depth, online co-op infrastructure, and that Assist Mode safety net makes this the most sensible version of Overcooked to own. Diego, Scout Team

Overcooked: All You Can Eat

Overcooked: All You Can Eat

Mar 23, 2021Team17 Digital, Ghost Town GamesTeam17 Digital
GamerScout Says

Two full co-op cooking games plus all their DLC, remastered and bundled together - the right buy if you skipped the originals, a harder sell if you already own both.

PCXbox
Best Price Available
€5.53-86%
at Eneba
Lowest tracked: €5.53
Track this price

GamerScout Verdict

Best for first-time Overcooked players and mixed-skill groups; returning fans should check their library before double-dipping.

Compare Prices(8 stores)

EnebaBest price
StandardLatin AmericaSteam KeyKey
€5.53-86%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€6.47-84%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€6.85-83%
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€6.91-83%
Priced in EUR by the store
Buy
StandardUnited StatesSteam KeyKey
€7.04
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€7.13
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€7.22
Priced in EUR by the store
Buy
StandardAsiaSteam KeyKey
€9.25
Priced in EUR by the store
Buy

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Price History

Lowest tracked
€5.5325 Aug 2026
Current best
€5.53
Lowest since we started tracking
Keyshops
€5.37€5.92€6.46€7.015 Jun27 Jun19 Jul9 Aug31 Aug
5 Jun — 31 Aug
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Screenshots & Media

About Overcooked: All You Can Eat

My first instinct when a bundle like this lands on Steam is to open a spreadsheet and weigh content-per-dollar against what already sits in my library. In this case the math is straightforward: if you have never touched the Overcooked series, All You Can Eat is one of the densest co-op packages available on PC. Two complete campaigns, every DLC drop from both titles, 22 exclusive new kitchens spread across three free post-launch updates, and a roster of 80-plus chefs - it adds up to well over 200 levels of increasingly unhinged kitchen chaos. Counters slide mid-service on rocking pirate ships, earthquakes split your team in half, and at least one stage puts your prep station inside an active volcano. Decision density is low by strategy-game standards, but within the frantic window of a single round the task management is genuinely demanding, especially when four players share one tiny screen. The core loop is time-pressure logistics. Orders come in with a countdown, each dish has a multi-step recipe - chop, combine, cook, plate, serve - and the kitchen layout actively works against efficient routing. Playing solo means swapping control between two chefs, which is manageable but never optimal. The game is built for two to four players, and that is where the real tension lives: verbal communication becomes mandatory before long, which is either the best or worst part of the evening depending on your group. Cross-platform online multiplayer is fully integrated here for the first time across both games, and a shared matchmaking queue means you can find public lobbies without much wait. Story, practice, and survival modes give different ways to approach the same levels, with survival being the mode where completionists disappear for hours chasing three-star ratings. The standout addition that separates All You Can Eat from simply buying the originals separately is the Assist Mode. It lets you extend round timers, slow recipe countdowns, boost score thresholds, or disable order expiration entirely. You can also skip levels that are blocking progress. As someone who has spent years watching grand-strategy tutorials scare off newcomers, I appreciate this kind of granular difficulty tuning more than most. The original Overcooked was infamous for punishing new players before they understood the systems, and the ability to dial the pressure down without gutting the mechanics is genuinely smart design. Dyslexia-friendly text, colorblind-mode chef indicators with distinct shapes, and a scalable UI round out an accessibility suite that is more thorough than anything the earlier titles offered. Where things get messier is on the value question for returning fans. Save files do not carry over from the originals, so you start fresh regardless of prior playtime. The 22 exclusive levels and new mechanics introduced in post-launch updates - things like the Switcheroo teleportation portals from the Birthday Party Update and the guillotines and cannons from the Ever Peckish Rises content - add genuine novelty, but that is a slim new-content offering if you already sank serious hours into both games separately. Steam review sentiment sits at Mostly Positive (73%), and the recurring friction in negative reviews points to PC-specific controller detection quirks that occasionally require connecting controllers before launching the game rather than hot-plugging them. For a couch co-op title where controller use is essentially the default, that is a friction worth knowing about before you set up game night. Overall, All You Can Eat is the correct entry point for anyone who missed the Overcooked train the first time around. The accessibility options make it genuinely approachable for mixed-skill groups and younger players without removing the ceiling that keeps experienced players engaged. Veterans who already own the originals should audit their libraries before committing - the exclusive content is real but not voluminous enough to justify a full repurchase for most. For newcomers, though, the combination of campaign depth, online co-op infrastructure, and that Assist Mode safety net makes this the most sensible version of Overcooked to own.

Diego
Diego · Scout Team

Strategy & simulation

Tags

auto-admittedAssist ModeCouch Co-op4-Player LocalCross-Platform Co-opTime ManagementParty GameCompletion-HuntingMixed-Skill Friendly

System Requirements

Minimum

OS
WIN7-64 bit
Processor
Intel Core 2 Quad Q6600 or AMD Phenom II X3 720
Memory
4 GB RAM
Graphics
NVIDIA GeForce GTS 450, 1 GB / AMD Radeon HD 5750, 1 GB…

Recommended

OS
Windows 10 64 Bit
Processor
Intel core i5-2300, 2.8 GHz or AMD FX-4300, 3.8 GHz
Memory
6 GB RAM
Graphics
GeForce GTX 660 2GB VRAM / Radeon HD 7870…

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Reviews & Ratings

Steam
73%(7,980)

Game Info

Developer
Team17 Digital, Ghost Town Games
Publisher
Team17 Digital
Release Date
Mar 23, 2021

Features

Single-playerMultiplayerPvPOnline PvPShared/Split Screen PvPCo-opOnline Co OpShared/Split Screen Co Op+6 more

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Frequently asked questions about Overcooked: All You Can Eat

How much does Overcooked: All You Can Eat cost?

As of 31 August 2026, the cheapest in-stock offer for Overcooked: All You Can Eat is €5.53 at Eneba, out of 16 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Overcooked: All You Can Eat cheapest?

The lowest in-stock price we track for Overcooked: All You Can Eat is €5.53 at Eneba (31 August 2026). We compare 16 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Overcooked: All You Can Eat available on?

Overcooked: All You Can Eat is available on PC, Xbox.

When was Overcooked: All You Can Eat released?

Overcooked: All You Can Eat was released on 23 March 2021.

Who developed Overcooked: All You Can Eat?

Overcooked: All You Can Eat was developed by Team17 Digital, Ghost Town Games and published by Team17 Digital.