Compare Overcooked prices across 50+ stores and find the best deal. Developed by Ghost Town Games Ltd.. Published by Team17 Digital Ltd. Released on 8/3/2016. Available on PC, Xbox. Genres: Action, Casual, Indie, Simulation. Metacritic score: 81/100.

Bring three friends and a spare controller, or don't bother. The best couch co-op stress test since... well, ever. Solo players, look elsewhere.

I came to Overcooked expecting a chill party game, and left with a mild grudge against my flatmate and a genuine respect for professional line cooks. Ghost Town Games built this thing around one design principle: every player carries equal weight. There is no carrying a weaker teammate. The division of labour is the entire game, and the moment your assigned role falls apart, the whole kitchen goes with it. That's not a complaint. That's the pitch. The loop is tight. Four minutes per level, a queue of orders ticking down, and a kitchen that keeps actively trying to ruin your plans. You are chopping, frying, plating, and washing dishes across environments that include kitchens split across two trucks driving at different speeds, icebergs you can slide off, and spaces invaded by rats that steal your prep. The recipes themselves are simple enough on paper, burgers, fish and chips, soups, pizzas, but the level design keeps pulling the rug out from under any system you try to build. Just when your two-player team finds a rhythm, the map changes and your chopping boards become inaccessible for thirty seconds. That moment of improvised chaos is precisely where the game is at its best. The level design philosophy was reportedly built backwards from the experience Ghost Town wanted players to have, and you can feel it. Nothing stays comfortable for long. The control scheme is disarmingly minimal. Two or three buttons cover everything: pick up, put down, chop, dash. The dash is the one piece of skill expression worth mentioning. Sprint into a teammate and you knock them sideways, which sounds like a minor detail until your run partner is carrying the last clean plate toward the serving hatch and you body-check them into a wall. The micro-decisions stack up fast. Do you carry the ingredient to the plate, or pick up the plate and sweep the ingredient in directly? Do you plate now or clear the counter first? These are not complex questions individually, but four people asking them simultaneously in a four-minute window is exactly as loud as it sounds. Here is where I have to give the game a qualified flag. The star-gating system for campaign progression becomes genuinely punishing in the back half. Three-starring most levels is a requirement to unlock later content, and the scoring criteria can feel opaque when you are deep in a chaotic round. For a dedicated two-to-four player group willing to replay levels and grind communication, this is fine. For a casual party crowd, it will stall momentum right when things start to get interesting. Solo play is functional but joyless. You control two chefs swapped between a single input, which technically works and strategically misses every point the game is making. The versus mode, where players compete for high scores on familiar levels, is a decent add-on but relies on co-op campaign progress to unlock most of its content, which puts it behind the same gate. No online multiplayer is the original game's biggest hard limit. The sequel, Overcooked 2, added online and food-throwing. If you have remote friends and no couch options, go there. If you have bodies in the room, controllers in hand, and some tolerance for screaming at each other, the original is still a well-constructed piece of co-op design with an 81 Metacritic score that holds up. The system requirements are low, runs on basically anything, and a controller is non-negotiable. Keyboard support exists in the same way that technically a broken escalator still functions as stairs. Fred, Scout Team

Overcooked
ActionCasualIndieSimulation

Overcooked

Aug 3, 2016Ghost Town Games Ltd.Team17 Digital Ltd
GamerScout Says

Bring three friends and a spare controller, or don't bother. The best couch co-op stress test since... well, ever. Solo players, look elsewhere.

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Screenshots & Media

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About Overcooked

I came to Overcooked expecting a chill party game, and left with a mild grudge against my flatmate and a genuine respect for professional line cooks. Ghost Town Games built this thing around one design principle: every player carries equal weight. There is no carrying a weaker teammate. The division of labour is the entire game, and the moment your assigned role falls apart, the whole kitchen goes with it. That's not a complaint. That's the pitch. The loop is tight. Four minutes per level, a queue of orders ticking down, and a kitchen that keeps actively trying to ruin your plans. You are chopping, frying, plating, and washing dishes across environments that include kitchens split across two trucks driving at different speeds, icebergs you can slide off, and spaces invaded by rats that steal your prep. The recipes themselves are simple enough on paper, burgers, fish and chips, soups, pizzas, but the level design keeps pulling the rug out from under any system you try to build. Just when your two-player team finds a rhythm, the map changes and your chopping boards become inaccessible for thirty seconds. That moment of improvised chaos is precisely where the game is at its best. The level design philosophy was reportedly built backwards from the experience Ghost Town wanted players to have, and you can feel it. Nothing stays comfortable for long. The control scheme is disarmingly minimal. Two or three buttons cover everything: pick up, put down, chop, dash. The dash is the one piece of skill expression worth mentioning. Sprint into a teammate and you knock them sideways, which sounds like a minor detail until your run partner is carrying the last clean plate toward the serving hatch and you body-check them into a wall. The micro-decisions stack up fast. Do you carry the ingredient to the plate, or pick up the plate and sweep the ingredient in directly? Do you plate now or clear the counter first? These are not complex questions individually, but four people asking them simultaneously in a four-minute window is exactly as loud as it sounds. Here is where I have to give the game a qualified flag. The star-gating system for campaign progression becomes genuinely punishing in the back half. Three-starring most levels is a requirement to unlock later content, and the scoring criteria can feel opaque when you are deep in a chaotic round. For a dedicated two-to-four player group willing to replay levels and grind communication, this is fine. For a casual party crowd, it will stall momentum right when things start to get interesting. Solo play is functional but joyless. You control two chefs swapped between a single input, which technically works and strategically misses every point the game is making. The versus mode, where players compete for high scores on familiar levels, is a decent add-on but relies on co-op campaign progress to unlock most of its content, which puts it behind the same gate. No online multiplayer is the original game's biggest hard limit. The sequel, Overcooked 2, added online and food-throwing. If you have remote friends and no couch options, go there. If you have bodies in the room, controllers in hand, and some tolerance for screaming at each other, the original is still a well-constructed piece of co-op design with an 81 Metacritic score that holds up. The system requirements are low, runs on basically anything, and a controller is non-negotiable. Keyboard support exists in the same way that technically a broken escalator still functions as stairs. Fred, Scout Team

Tags

singleplayermultiplayerpvplocal-multiplayercooplocal-coopachievementscontroller-supporttrading-cardscloud-savestier:aaaCouch Co-opParty GameScore AttackCommunication-RequiredLocal VersusTime PressureShort Sessions

System Requirements

Minimum

OS
Windows 7 (32-bit)
Memory
2 GB RAM
DirectX
Version 11
Storage
750 MB available space
Graphics
GeForce 8800 GT / AMD HD 6850 / Intel HD Graphics 4400 or above
Processor
Dual Core 2.4Ghz
Sound Card
DirectX Compatible Sound Card
Additional Notes
Gamepads Recommended

Reviews & Ratings

Metacritic
81

Game Info

Developer
Ghost Town Games Ltd.
Publisher
Team17 Digital Ltd
Release Date
Aug 3, 2016

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