Compare Out of Line prices across 50+ stores and find the best deal. Developed by Nerd Monkeys. Published by Hatinh Interactive. Released on 6/23/2021. Available on PC. Genres: Action, Adventure, Casual, Indie. Metacritic score: 69/100.

Hand-painted, wordless, and over in an evening: Out of Line earns its place in your library if atmosphere and craft matter more to you than a challenge.

My first instinct when I loaded Out of Line was to slow down and look. Nerd Monkeys, a small studio out of Portugal, produced every environment by hand, and the result sits somewhere between a storybook illustration and a watercolor animation cel. Warm amber corridors give way to dark industrial sprawl; nature quietly reasserts itself through cracks in factory walls. The whole thing carries a visual weight that bigger-budgeted games frequently fail to achieve, and I say that as someone who spends too much time on small Steam pages that nobody writes about. The game puts you in control of San, a small figure escaping a corrupted Factory and its terrifying mechanical claw antagonists. All storytelling is visual: no dialogue, no text, just painted murals in the backgrounds and the body language of characters you encounter along the way. The narrative is intentionally vague, and the ending will leave you with more questions than answers. For some players that ambiguity is irritating; for me, it sits comfortably alongside the Limbo and Inside lineage that clearly inspired the game. What matters is the mood, and the mood is consistent, eerie, and oddly tender in the quieter stretches. Gameplay revolves almost entirely around a glowing spear San acquires early on. You throw it into walls to create footholds, jam it into gears to halt machinery, use it as a lever to operate switches, connect broken wires, and later stretch ropes across gaps to form makeshift bridges. The spear returns to your hand with a single button press, which keeps traversal feeling fluid. Later chapters introduce consumable black spears that shatter after a short window, forcing you to rethink sequencing under mild time pressure. There are also NPC companions who mirror San's actions in cooperative-feeling sections: you clear their path, they clear yours, and those stretches carry a quiet emotional warmth the solo puzzle rooms can't quite match. Collectible blue cubes are scattered off the critical path and provide the only real incentive to poke around corners. Here is where honesty matters. The puzzle difficulty sits firmly in casual territory. Most solutions announce themselves before you've had time to fully read the room, and reviewers across the board consistently flagged this as the game's central limitation. If you are a seasoned puzzle-platformer player, Out of Line will not stretch you. The checkpoint system also has a rough edge: solving a longer puzzle sequence only to die on a routine jump and restart can produce genuine frustration. Runtime is roughly two to three hours for a direct playthrough, around three and a half if you sweep for collectibles and achievements. The game knows when its story ends, which I respect, but it also ends just as the spear mechanics start hinting at more complex applications they never fully explore. Who is this actually for? Younger players or anyone new to the puzzle-platformer genre will find a perfectly paced introduction with forgiving mechanics and zero violence of consequence. Busy adults who want a complete, beautiful experience across a single evening will leave satisfied. Anyone chasing difficulty, narrative depth, or replayability should set expectations accordingly. The soundtrack is appropriately ambient without being memorable in isolation, serving the atmosphere rather than competing with it. That quiet, functional approach to sound is actually the right call for a game this visually driven. Kai, Scout Team

Out of Line
ActionAdventureCasualIndie

Out of Line

Jun 23, 2021Nerd MonkeysHatinh Interactive
GamerScout Says

Hand-painted, wordless, and over in an evening: Out of Line earns its place in your library if atmosphere and craft matter more to you than a challenge.

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Screenshots & Media

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About Out of Line

My first instinct when I loaded Out of Line was to slow down and look. Nerd Monkeys, a small studio out of Portugal, produced every environment by hand, and the result sits somewhere between a storybook illustration and a watercolor animation cel. Warm amber corridors give way to dark industrial sprawl; nature quietly reasserts itself through cracks in factory walls. The whole thing carries a visual weight that bigger-budgeted games frequently fail to achieve, and I say that as someone who spends too much time on small Steam pages that nobody writes about. The game puts you in control of San, a small figure escaping a corrupted Factory and its terrifying mechanical claw antagonists. All storytelling is visual: no dialogue, no text, just painted murals in the backgrounds and the body language of characters you encounter along the way. The narrative is intentionally vague, and the ending will leave you with more questions than answers. For some players that ambiguity is irritating; for me, it sits comfortably alongside the Limbo and Inside lineage that clearly inspired the game. What matters is the mood, and the mood is consistent, eerie, and oddly tender in the quieter stretches. Gameplay revolves almost entirely around a glowing spear San acquires early on. You throw it into walls to create footholds, jam it into gears to halt machinery, use it as a lever to operate switches, connect broken wires, and later stretch ropes across gaps to form makeshift bridges. The spear returns to your hand with a single button press, which keeps traversal feeling fluid. Later chapters introduce consumable black spears that shatter after a short window, forcing you to rethink sequencing under mild time pressure. There are also NPC companions who mirror San's actions in cooperative-feeling sections: you clear their path, they clear yours, and those stretches carry a quiet emotional warmth the solo puzzle rooms can't quite match. Collectible blue cubes are scattered off the critical path and provide the only real incentive to poke around corners. Here is where honesty matters. The puzzle difficulty sits firmly in casual territory. Most solutions announce themselves before you've had time to fully read the room, and reviewers across the board consistently flagged this as the game's central limitation. If you are a seasoned puzzle-platformer player, Out of Line will not stretch you. The checkpoint system also has a rough edge: solving a longer puzzle sequence only to die on a routine jump and restart can produce genuine frustration. Runtime is roughly two to three hours for a direct playthrough, around three and a half if you sweep for collectibles and achievements. The game knows when its story ends, which I respect, but it also ends just as the spear mechanics start hinting at more complex applications they never fully explore. Who is this actually for? Younger players or anyone new to the puzzle-platformer genre will find a perfectly paced introduction with forgiving mechanics and zero violence of consequence. Busy adults who want a complete, beautiful experience across a single evening will leave satisfied. Anyone chasing difficulty, narrative depth, or replayability should set expectations accordingly. The soundtrack is appropriately ambient without being memorable in isolation, serving the atmosphere rather than competing with it. That quiet, functional approach to sound is actually the right call for a game this visually driven. Kai, Scout Team

Tags

singleplayerachievementscontroller-supporttier:sub-5Wordless NarrativeSpear MechanicCasual PuzzleShort CompletableNPC Co-op SectionsCollectible CubesFamily FriendlyLimbo-like

Steam Deck & Linux

Steam Deck VerifiedProtonDB Platinum

Valve rates this game Steam Deck Verified. Runs flawlessly on Linux out of the box. Based on 6 ProtonDB community reports.

System Requirements

Minimum

OS
Windows 7/8.1/10 64-bit
Memory
2 GB RAM
DirectX
Version 11
Storage
500 MB available space
Graphics
NVIDIA GeForce 6500, ATI Radeon X1550
Processor
Intel Core i5 2500 or AMD FX 6350

Recommended

OS
Windows 10 64-bit
Memory
4 GB RAM
Graphics
NVIDIA GTX 660, Radeon R9-270
Processor
Intel i7 920 @ 2.7 GHz, AMD Phenom II 945 @ 3.0 GHz

Community Discussion

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Reviews & Ratings

Metacritic
69

Game Info

Developer
Nerd Monkeys
Publisher
Hatinh Interactive
Release Date
Jun 23, 2021

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Frequently asked questions about Out of Line

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Compare Out of Line prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is Out of Line available on?

Out of Line is available on PC.

When was Out of Line released?

Out of Line was released on 23 June 2021.

Who developed Out of Line?

Out of Line was developed by Nerd Monkeys and published by Hatinh Interactive.

Is Out of Line worth buying?

Out of Line holds a Metacritic score of 69/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.