Our World Is Ended.
A sci-fi visual novel with genuinely interesting ideas about augmented reality destroying Tokyo, hamstrung by relentless fanservice that splits the community right down the middle. Know your tolerance before you click purchase.
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About Our World Is Ended.
I went into Our World Is Ended. expecting something in the Steins;Gate lane, and the bones are absolutely there. You play Reiji, a college student part-timing for Judgement 7, a seven-person game development studio in Tokyo's Asakusa district. Their AR headset prototype, the New World Goggles, starts bleeding virtual game worlds into the real city, and suddenly this scrappy little dev team is the only thing standing between Tokyo and total destruction. That premise is legitimately compelling, and when the story commits to it, the writing earns your attention. The core mechanic is the SOS system, short for Selection of Soul. At branching moments, dialogue choices scroll rapidly across the screen and you have to pick one before they disappear. It adds a small pulse of urgency to what is otherwise a pure reading experience with no puzzles or minigames. Your choices feed a relationship point tracker for each cast member, visible from the pause menu, and that score determines which of the eight endings you unlock on repeat playthroughs. The first run locks you into the normal ending, so the real character routes open up with New Game Plus-style revisits. A generous 90-slot save system, a fast-skip function, and a full backlog make cycling through routes less painful than it sounds. A first playthrough typically runs around 25 hours, with full completion pulling that total considerably higher. Here is where the review has to be honest with you about the split. The writing is penned by Noki Morita, who wrote Sakura Wars, and the overarching sci-fi plot, involving corporate conspiracies and a rogue VR project called Akashic threatening to let the wealthy live forever inside a virtual world while controlling the real one, is genuinely layered and pays off late. The art, by Shirai Eiri, is striking: bright, slightly surreal pastel environments that make even the real-world Asakusa backdrops feel slightly off-kilter. The Japanese voice cast is stacked with recognizable names, and the soundtrack lands. These are real strengths. Critics across the board agreed on all of this. What critics also agreed on is that the narrative constantly deflates its own tension with crass humor. Pervert jokes and extended gags about chest sizes flood nearly every scene, and when the story tries to get serious, the tonal whiplash is jarring. The game received mixed critical reception, with Metacritic scores landing in the 40s to 50s depending on platform, and the western press was particularly divided on whether the humor was endearing ecchi comedy or a structural problem that undercuts the sci-fi story. Steam reviews sit at a similar mixed 71 percent, which tells you the audience is almost exactly as divided as the critics. There are also persistent typo issues in the localization that remain unpatched. Who this is for: VN veterans who already know they enjoy ecchi-flavored Japanese humor, have patience for slow-burn story pacing that front-loads character antics before the plot escalates, and want a meaty read with eight endings and a genuinely interesting augmented-reality mystery underneath all the noise. Who should skip it: anyone who bounced off the fanservice in games like Senran Kagura, players who want tight narrative focus from the first chapter, or VN newcomers who should probably start with Steins;Gate or Doki Doki Literature Club before working up to something this tonally inconsistent. The game Western audiences received is also the older Vita-era version, not the expanded Japanese re-release that added roughly 30 percent more story content, which is worth knowing going in. Alex, Scout Team
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Game Info
- Developer
- Red Entertainment
- Publisher
- PQube Limited
- Release Date
- May 29, 2019