Compare Ori and the Blind Forest Definitive Edition prices across trusted key stores and find the best deal. Developed by Moon Studios GmbH. Published by Xbox Game Studios. Released on 3/10/2015. Available on PC, Xbox. Genres: Action. Metacritic score: 88/100.

Few platformers hit this hard emotionally in the first five minutes, and then spend the next ten hours making you earn every inch of ground. Worth every difficult moment.

My first hour with Ori and the Blind Forest: Definitive Edition ended with me sitting quietly for a moment after the opening sequence, which is genuinely one of the most affecting intros in the medium. Moon Studios front-loads the emotional weight on purpose, and it works. You play as Ori, a small guardian spirit navigating the dying forest of Nibel alongside a companion called Sein, the light and eyes of the ancient Spirit Tree. The mission: recover three elemental forces, water, wind, and warmth, to restore balance. The setup sounds simple. The execution is anything but. At its core this is a Metroidvania, and a well-constructed one. You start fragile and slow, then gradually unlock movement abilities that change how you interact with every corner of the map. The Soul Link save system is the mechanical hook that keeps frustration from tipping into fury: you spend energy to plant a temporary save point almost anywhere (outside of enemy range), which also doubles as a spot to bank ability points across three skill trees covering combat, agility, and survivability. Forgetting to use it after a hard section is entirely your fault, and you will forget. The Definitive Edition layers on top of the original with two new zones, Black Root Burrows and Lost Grove, that add roughly a couple of hours of fresh challenge and expand Naru's backstory in ways the original left blank. Two new abilities come with them: Dash, which can later be upgraded into an aerial attack, and Light Burst, a grenade-like projectile that opens up new combat and traversal options. Fast travel between Spirit Wells was also added, which sounds minor until you realize how badly the original needed it. The difficulty spread is now genuinely wide. Easy mode reduces enemy health and softens the forced-scrolling escape sequences, while Hard and the punishing One-Life mode, where a single death ends your run entirely, no reprieve, sit at the other end. The escape sequences themselves are worth singling out: pure adrenaline, tightly scripted platforming gauntlets that the community consistently cites as highlights. They are also the sections most likely to make you mutter something unpleasant. Combat is the game's weakest link by consensus; Ori's basic attack through Sein is a homing spirit flame that gets the job done but never feels as crisp as the platforming. Enemy variety is thin, and a few late-game areas introduce mechanics without much warning. These are real friction points, not dealbreakers, but if you come in expecting combat depth to match the traversal, you will be disappointed. Visually, the hand-painted aesthetic holds up without asterisks. Each zone has a distinct personality, luminous canopy layers, shadow-soaked cave corridors, anti-gravity puzzle chambers, and the orchestrated score by Gareth Coker ties everything together in a way that is hard to separate from the experience itself. The run time lands around ten to thirteen hours depending on how thoroughly you explore, with the One-Life mode and collectible hunting adding replay value for those who want it. Sitting at 94% positive across nearly sixty thousand Steam reviews and an 88 on Metacritic, the reception is about as clear a signal as you get. If you have never played either version of Ori, the Definitive Edition is the only one worth starting with. If you played the original and found the lack of fast travel aggravating or wanted more story context, this version addresses both. The combat ceiling is low and a handful of difficulty spikes feel arbitrary, but when Ori is moving fluidly through a beautifully constructed zone with that score in the background, it is doing something few platformers manage: making the act of playing feel like it matters. Alex, Scout Team

Ori and the Blind Forest Definitive Edition

Ori and the Blind Forest Definitive Edition

Mar 10, 2015Moon Studios GmbHXbox Game Studios
GamerScout Says

Few platformers hit this hard emotionally in the first five minutes, and then spend the next ten hours making you earn every inch of ground. Worth every difficult moment.

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GamerScout Verdict

Essential for Metroidvania fans who can tolerate thin combat, the platforming, presentation, and emotional pull more than carry the weight.

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About Ori and the Blind Forest Definitive Edition

My first hour with Ori and the Blind Forest: Definitive Edition ended with me sitting quietly for a moment after the opening sequence, which is genuinely one of the most affecting intros in the medium. Moon Studios front-loads the emotional weight on purpose, and it works. You play as Ori, a small guardian spirit navigating the dying forest of Nibel alongside a companion called Sein, the light and eyes of the ancient Spirit Tree. The mission: recover three elemental forces, water, wind, and warmth, to restore balance. The setup sounds simple. The execution is anything but. At its core this is a Metroidvania, and a well-constructed one. You start fragile and slow, then gradually unlock movement abilities that change how you interact with every corner of the map. The Soul Link save system is the mechanical hook that keeps frustration from tipping into fury: you spend energy to plant a temporary save point almost anywhere (outside of enemy range), which also doubles as a spot to bank ability points across three skill trees covering combat, agility, and survivability. Forgetting to use it after a hard section is entirely your fault, and you will forget. The Definitive Edition layers on top of the original with two new zones, Black Root Burrows and Lost Grove, that add roughly a couple of hours of fresh challenge and expand Naru's backstory in ways the original left blank. Two new abilities come with them: Dash, which can later be upgraded into an aerial attack, and Light Burst, a grenade-like projectile that opens up new combat and traversal options. Fast travel between Spirit Wells was also added, which sounds minor until you realize how badly the original needed it. The difficulty spread is now genuinely wide. Easy mode reduces enemy health and softens the forced-scrolling escape sequences, while Hard and the punishing One-Life mode, where a single death ends your run entirely, no reprieve, sit at the other end. The escape sequences themselves are worth singling out: pure adrenaline, tightly scripted platforming gauntlets that the community consistently cites as highlights. They are also the sections most likely to make you mutter something unpleasant. Combat is the game's weakest link by consensus; Ori's basic attack through Sein is a homing spirit flame that gets the job done but never feels as crisp as the platforming. Enemy variety is thin, and a few late-game areas introduce mechanics without much warning. These are real friction points, not dealbreakers, but if you come in expecting combat depth to match the traversal, you will be disappointed. Visually, the hand-painted aesthetic holds up without asterisks. Each zone has a distinct personality, luminous canopy layers, shadow-soaked cave corridors, anti-gravity puzzle chambers, and the orchestrated score by Gareth Coker ties everything together in a way that is hard to separate from the experience itself. The run time lands around ten to thirteen hours depending on how thoroughly you explore, with the One-Life mode and collectible hunting adding replay value for those who want it. Sitting at 94% positive across nearly sixty thousand Steam reviews and an 88 on Metacritic, the reception is about as clear a signal as you get. If you have never played either version of Ori, the Definitive Edition is the only one worth starting with. If you played the original and found the lack of fast travel aggravating or wanted more story context, this version addresses both. The combat ceiling is low and a handful of difficulty spikes feel arbitrary, but when Ori is moving fluidly through a beautifully constructed zone with that score in the background, it is doing something few platformers manage: making the act of playing feel like it matters.

Alex
Alex · Scout Team

Catch-all

Tags

auto-admittedMetroidvaniaSoul Link Save SystemEscape SequencesSkill TreeHand-Painted ArtOrchestral SoundtrackOne-Life ModeFast TravelAbility Gating

System Requirements

Minimum

Processor
Intel Core 2 Duo E4500 @ 2.2GHz or AMD Athlon 64 X2 5600+ @ 2.8 GHz
Memory
4 GB RAM
Graphics
GeForce 240 GT or Radeon HD 6570 – 1024 MB (1 gig)
DirectX
Version 9.0c
Storage
8…

Recommended

Processor
Intel Core i5 2300 or AMD FX6120
Memory
4 GB RAM
Graphics
GeForce GTX 550 Ti or Radeon HD 6770
DirectX
Version 11
Storage
8 GB available space

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Community Discussion

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Reviews & Ratings

Metacritic
88
Steam
94%(59,868)

Game Info

Developer
Moon Studios GmbH
Publisher
Xbox Game Studios
Release Date
Mar 10, 2015

Features

Single-playerSteam AchievementsFull controller supportSteam Trading CardsSteam CloudStatsRemote Play on TVFamily Sharing

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What platforms is Ori and the Blind Forest Definitive Edition available on?

Ori and the Blind Forest Definitive Edition is available on PC, Xbox.

When was Ori and the Blind Forest Definitive Edition released?

Ori and the Blind Forest Definitive Edition was released on 10 March 2015.

Who developed Ori and the Blind Forest Definitive Edition?

Ori and the Blind Forest Definitive Edition was developed by Moon Studios GmbH and published by Xbox Game Studios.

Is Ori and the Blind Forest Definitive Edition worth buying?

Ori and the Blind Forest Definitive Edition holds a Metacritic score of 88/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.