Orbital Gear is free-to-play — free to download and play, with optional paid editions and DLC compared on this page. Developed by Night Node. Published by Night Node. Released on 8/7/2014. Available on PC, Mac, Linux. Genres: Action, Indie, Simulation, Free To Play. Metacritic score: 59/100.

Free-to-play gravity-slingshot mech brawler that clicks hard in local co-op but hits a dead server wall the moment you go online solo.

My instinct with any multiplayer-only shooter is to check the concurrent player count before anything else, and Orbital Gear's numbers tell a blunt story: peak concurrent users in the single digits. That context matters enormously for how you evaluate everything else, because the core gravity mechanic underneath is genuinely clever, and writing it off entirely would be unfair. The hook is this: maps are clusters of small planetoids, each with independent gravity wells. Your mech orbits, slingshots, and ricochets between them, which means positioning is never static. You pick two weapons from a pool of twelve before each match, and the loadout decision has real texture. The Kasainami scorches planet surfaces to deny ground, forcing opponents into open space. The Gauntlet rewards aggressive close-range pressure. Laying mine lines in the gaps between gravity wells and baiting an enemy into them is the kind of spatial thinking I respect in a competitive game. The Orbital Warfare mode adds a layer on top of deathmatch: protect your home planet, collect energy cores from downed enemies, and either pound the enemy base directly or funnel those cores into a charged doomsday cannon. It is a smarter objective structure than a straight kill count, and it works. The problems are real and worth stating plainly. The gravity transition between planets can flip your directional controls mid-jump in ways that feel arbitrary rather than learnable, especially near flat asteroid surfaces that have no pull of their own. Hit feedback is thin: weapons lack the audio-visual punch that makes a good arena shooter feel satisfying shot-to-shot. Critics were split at launch, with the Metacritic sitting at 59, and the split reflects genuine ambivalence rather than controversy. The mechanics earn respect; the content volume and the staying power do not. There is no progression system, no unlocks, no ranked ladder. Orbital Trials, the solo timed-challenge mode, exists as a practice sandbox more than a destination. Where Orbital Gear does work is on a couch. Four-player local split-screen with people who will tolerate the ten-minute gravity learning curve produces the chaotic mech-on-mech arena energy the game promises. The free-to-play entry point removes the financial risk calculation entirely, which is the only reason I can recommend downloading it at all for solo players curious about the concept. The online population is not coming back, and there are no bots to fill servers. Go in expecting a local-multiplayer toy with an interesting physics gimmick, calibrate your session around friends in the same room, and you will have a reasonable time. Go in expecting a live competitive ecosystem and you will be disappointed inside twenty minutes. Diego, Scout Team

Orbital Gear
ActionIndieSimulationFree To Play

Orbital Gear

Aug 7, 2014Night Node
GamerScout Says

Free-to-play gravity-slingshot mech brawler that clicks hard in local co-op but hits a dead server wall the moment you go online solo.

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Screenshots & Media

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About Orbital Gear

My instinct with any multiplayer-only shooter is to check the concurrent player count before anything else, and Orbital Gear's numbers tell a blunt story: peak concurrent users in the single digits. That context matters enormously for how you evaluate everything else, because the core gravity mechanic underneath is genuinely clever, and writing it off entirely would be unfair. The hook is this: maps are clusters of small planetoids, each with independent gravity wells. Your mech orbits, slingshots, and ricochets between them, which means positioning is never static. You pick two weapons from a pool of twelve before each match, and the loadout decision has real texture. The Kasainami scorches planet surfaces to deny ground, forcing opponents into open space. The Gauntlet rewards aggressive close-range pressure. Laying mine lines in the gaps between gravity wells and baiting an enemy into them is the kind of spatial thinking I respect in a competitive game. The Orbital Warfare mode adds a layer on top of deathmatch: protect your home planet, collect energy cores from downed enemies, and either pound the enemy base directly or funnel those cores into a charged doomsday cannon. It is a smarter objective structure than a straight kill count, and it works. The problems are real and worth stating plainly. The gravity transition between planets can flip your directional controls mid-jump in ways that feel arbitrary rather than learnable, especially near flat asteroid surfaces that have no pull of their own. Hit feedback is thin: weapons lack the audio-visual punch that makes a good arena shooter feel satisfying shot-to-shot. Critics were split at launch, with the Metacritic sitting at 59, and the split reflects genuine ambivalence rather than controversy. The mechanics earn respect; the content volume and the staying power do not. There is no progression system, no unlocks, no ranked ladder. Orbital Trials, the solo timed-challenge mode, exists as a practice sandbox more than a destination. Where Orbital Gear does work is on a couch. Four-player local split-screen with people who will tolerate the ten-minute gravity learning curve produces the chaotic mech-on-mech arena energy the game promises. The free-to-play entry point removes the financial risk calculation entirely, which is the only reason I can recommend downloading it at all for solo players curious about the concept. The online population is not coming back, and there are no bots to fill servers. Go in expecting a local-multiplayer toy with an interesting physics gimmick, calibrate your session around friends in the same room, and you will have a reasonable time. Go in expecting a live competitive ecosystem and you will be disappointed inside twenty minutes. Diego, Scout Team

Tags

singleplayermultiplayerlocal-coopcross-platformachievementscontroller-supporttrading-cardstier:sub-5Gravity PhysicsWeapon LoadoutLocal Split-ScreenArena BrawlerDead OnlineCouch MultiplayerMech Combat

Steam Deck & Linux

Steam Deck Verified

Valve rates this game Steam Deck Verified.

System Requirements

Minimum

OS
Windows Vista
Memory
2048 MB RAM
DirectX
Version 9.0c
Network
Broadband Internet connection
Storage
500 MB available space
Graphics
NVidia GeForce 8800GT
Processor
Dual Core Processor

Community Discussion

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Reviews & Ratings

Metacritic
59

Game Info

Developer
Night Node
Publisher
Night Node
Release Date
Aug 7, 2014

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Price History

2026-06-100.58(lowest)

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Frequently asked questions about Orbital Gear

How much does Orbital Gear cost?

Orbital Gear is free-to-play — it costs nothing to download and play on PC, Mac, Linux. Any optional editions, DLC or in-game add-ons are listed in the price table on this page.

Where can I buy Orbital Gear cheapest?

Compare Orbital Gear prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is Orbital Gear available on?

Orbital Gear is available on PC, Mac, Linux.

When was Orbital Gear released?

Orbital Gear was released on 7 August 2014.

Who developed Orbital Gear?

Orbital Gear was developed by Night Node.

Is Orbital Gear worth buying?

Orbital Gear holds a Metacritic score of 59/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.