
Orbital Gear
Free-to-play gravity-slingshot mech brawler that clicks hard in local co-op but hits a dead server wall the moment you go online solo.
Compare Prices(0 stores)
Loading prices...
We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.
Screenshots & Media

About Orbital Gear
My instinct with any multiplayer-only shooter is to check the concurrent player count before anything else, and Orbital Gear's numbers tell a blunt story: peak concurrent users in the single digits. That context matters enormously for how you evaluate everything else, because the core gravity mechanic underneath is genuinely clever, and writing it off entirely would be unfair. The hook is this: maps are clusters of small planetoids, each with independent gravity wells. Your mech orbits, slingshots, and ricochets between them, which means positioning is never static. You pick two weapons from a pool of twelve before each match, and the loadout decision has real texture. The Kasainami scorches planet surfaces to deny ground, forcing opponents into open space. The Gauntlet rewards aggressive close-range pressure. Laying mine lines in the gaps between gravity wells and baiting an enemy into them is the kind of spatial thinking I respect in a competitive game. The Orbital Warfare mode adds a layer on top of deathmatch: protect your home planet, collect energy cores from downed enemies, and either pound the enemy base directly or funnel those cores into a charged doomsday cannon. It is a smarter objective structure than a straight kill count, and it works. The problems are real and worth stating plainly. The gravity transition between planets can flip your directional controls mid-jump in ways that feel arbitrary rather than learnable, especially near flat asteroid surfaces that have no pull of their own. Hit feedback is thin: weapons lack the audio-visual punch that makes a good arena shooter feel satisfying shot-to-shot. Critics were split at launch, with the Metacritic sitting at 59, and the split reflects genuine ambivalence rather than controversy. The mechanics earn respect; the content volume and the staying power do not. There is no progression system, no unlocks, no ranked ladder. Orbital Trials, the solo timed-challenge mode, exists as a practice sandbox more than a destination. Where Orbital Gear does work is on a couch. Four-player local split-screen with people who will tolerate the ten-minute gravity learning curve produces the chaotic mech-on-mech arena energy the game promises. The free-to-play entry point removes the financial risk calculation entirely, which is the only reason I can recommend downloading it at all for solo players curious about the concept. The online population is not coming back, and there are no bots to fill servers. Go in expecting a local-multiplayer toy with an interesting physics gimmick, calibrate your session around friends in the same room, and you will have a reasonable time. Go in expecting a live competitive ecosystem and you will be disappointed inside twenty minutes. Diego, Scout Team
Tags
Steam Deck & Linux
Valve rates this game Steam Deck Verified.
System Requirements
Minimum
- OS
- Windows Vista
- Memory
- 2048 MB RAM
- DirectX
- Version 9.0c
- Network
- Broadband Internet connection
- Storage
- 500 MB available space
- Graphics
- NVidia GeForce 8800GT
- Processor
- Dual Core Processor
Community Discussion
Be the first to comment on Orbital Gear.
Reviews & Ratings
Game Info
- Developer
- Night Node
- Publisher
- Night Node
- Release Date
- Aug 7, 2014