
Orange Moon
A lone-developer alien platformer that wraps a surprisingly tense corporate conspiracy in monochromatic orange dread - worth a look if you can forgive some rough edges.
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About Orange Moon
I keep a soft spot for games that feel like they were carved out of one person's obsession, and Orange Moon has that quality in abundance. The developer, Denys Shyshkin of Betelgeuse Zero, drew direct inspiration from the classic Amiga title Exolon - a two-color memory from childhood - and that lineage is visible in every chunky sprite and retro-futuristic weapon design. The result is a 2D action-platformer with RPG layering that lives somewhere between Metroid's lonely atmosphere and a low-budget sci-fi paperback you'd find in a used bookstore: rough at the seams, genuinely evocative in patches. The setup is deceptively simple. You are a contractor for the Moon Resources Corporation, dropped onto a hostile alien world to plant mining beacons and retrieve samples. Your handler, a smooth-talking rep named Mr. Anderson, feeds you objectives via radio. The conspiracy underneath that arrangement unfolds slowly - raiders, abandoned laboratories, biomechanoids that used to be something else - and the story goes from "the boss is the boss" to "the boss is lying" in a way that feels a little abrupt. The narrative is thin by the standards of anything calling itself an RPG, but the environmental tension carries more weight than the dialogue does. Walking into a ruined alien outpost while the audio shifts from a low ambient throb to something more fractured - that part lands. The mechanical core is a weapon-matchup system across ten levels. You start with a machine gun, flamethrower, and grenade launcher, each juggling its own ammo economy. Four more weapons - shotgun, hand cannon, minigun, and rocket launcher - unlock through Moon Resources Corp. points earned by planting beacons and eliminating enemies. Every enemy type has a vulnerability and some have outright immunities, so burning through your flamethrower on armored biomechanoids is the kind of mistake you make once. Carnivorous plants, rocket-firing turrets, the Loader mini-boss in the early levels, the Recycler boss at level five - the variety is real, even if the pattern recognition needed to beat them is more methodical than thrilling. Puzzles thread between the combat: crystal collection to lower obelisks, beacon deployment for progression gates, switch destruction to open paths. None of it is complex, but it gives the levels a texture beyond shooting left to right. Here is where honesty matters. Two recurring criticisms surfaced in community discussions and the handful of reviews that exist: control mapping and technical instability. The gamepad layout in particular drew real frustration, with jump assigned to the left stick click and no meaningful remapping available in-game. Reports of crashes interrupting progress, and at least one achievement that appears to be mathematically impossible to unlock given the upgrade points available in a single run, suggest a game that never quite got the polish pass it needed. The mood and the ammo management and the weapon design are all genuinely fun. The scaffolding holding them up is unsteady. If you can tolerate that, or if you plan to play on keyboard and mouse, the atmosphere repays patience. The audio - sparse, throbbing, occasionally broken by radio static - does more for the tone than a lot of bigger-budget space games manage. Orange Moon runs about five hours on a clean playthrough. It knows roughly when to end, which is one of my personal tests for whether a small game respects your time. The story does not land its final beat as hard as it should, and the character you play has no name or voice, which keeps emotional investment at arm's length. But the world has a genuinely unsettling texture: old ruins, acid swamps, toxic cloud corridors, and a color palette that turns visual monotony into something almost hypnotic. For a debut title from a single developer, it carries real craft in its mood, even when the execution wobbles. Approach it as a curio rather than a polished genre standout and it has something quiet and strange to offer. Kai, Scout Team
Tags
Steam Deck & Linux
Playable on Linux with some workarounds. Based on 3 ProtonDB community reports.
System Requirements
Minimum
- OS
- Microsoft® Windows® 7/8/10
- Memory
- 2 GB RAM
- Storage
- 800 MB available space
- Graphics
- 512 MB
- Processor
- Intel® Core™2 Quad Processor Q8200
- Sound Card
- Windows compatible card
- Additional Notes
- Minimum screen resolution - 1366x768
Recommended
- OS
- Microsoft® Windows® 7/8/10
- Memory
- 4 GB RAM
- Storage
- 800 MB available space
- Graphics
- 1 GB
- Processor
- Intel® Core™2 Quad Processor Q8200
- Sound Card
- Windows compatible card
Community Discussion
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Reviews & Ratings
No ratings available
Game Info
- Developer
- Betelgeuse Zero
- Publisher
- Betelgeuse Zero
- Release Date
- Sep 27, 2017