Open Country
A hunting-and-survival sim that promises the great outdoors but delivers a buggy, thin experience even by budget-game standards.
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About Open Country
Open Country casts you as a city dweller escaping to the wilderness, where you hunt animals, gather resources, manage stamina and hunger meters, and gradually unlock better gear and skills on your way to becoming what the game calls a Master Outdoorsman. On paper that is a functional loop. In practice, the execution is rough enough that the loop rarely gets a chance to breathe. The AI animals path erratically, the shooting feedback is mushy, and the open world feels more like a textured placeholder than a handcrafted environment worth exploring. For a strategy-sim audience that is used to systems talking to each other in interesting ways, Open Country's mechanics feel isolated and shallow - hunt, eat, sleep, repeat, with little emergent depth to justify the cycle. The game's survival layer deserves some examination because it is the closest thing to a design spine. You track stamina, body temperature, hunger, and thirst simultaneously, which sounds like meaningful resource management. But the tuning is loose enough that most runs devolve into eating whatever is nearby and fast-traveling back to camp. There is a crafting system that lets you build basic tools and camp upgrades, and a skill tree that unlocks new hunting methods and movement abilities over time. Neither system has enough branches or tradeoffs to generate interesting decisions. Compare that to something like theHunter: Call of the Wild, which also sits in this genre but offers genuine wind mechanics, animal behaviour simulation, and a modding community that keeps it alive years later. Open Country offers none of that infrastructure. The tutorial does walk you through the basics, and on that front FUN Labs at least made an attempt. New players will understand what to do within the first hour. The problem is that understanding what to do and wanting to keep doing it are different things. The quest structure is thin - go here, kill that, return - and the writing does nothing to paper over it. Performance on PC at launch was a documented issue, and the review score of roughly 38 percent positive across several hundred Steam users is not an outlier opinion, it is the consensus. Even for players who enjoy low-stakes outdoor sims and are not expecting Arma-level simulation, the overall package feels underdeveloped. Mod support is essentially nonexistent, which in 2021 was already a missed opportunity for a game trying to build a niche in a genre where community content is often the difference between a two-week curiosity and a long-term hobby. There is no multiplayer, no co-op mode, and no post-launch content cadence that moved the needle on the core complaints. If you are a sim player who values system depth, mod ecosystems, and AI that respects your time, Open Country does not meet the threshold. It is a project that had a workable concept and ran out of either time, budget, or both before the concept became a game worth recommending at any stage of its lifecycle. Diego, Scout Team
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Game Info
- Developer
- FUN Labs
- Publisher
- 505 Games
- Release Date
- Jun 10, 2021