Compare Onion Force prices across 50+ stores and find the best deal. Developed by Queen Bee Games. Published by Thalamus Digital. Released on 3/2/2016. Available on PC. Genres: Action, Adventure, Indie, RPG, Strategy.

Tower defense fans who get restless watching towers do all the work finally have a fix, but Onion Force's rough edges make it a buy-on-sale proposition rather than a day-one purchase.

My first read of Onion Force's premise had me reaching for my tower-placement spreadsheet, but the reality is this game sits much closer to active brawler than passive strategy sim. Queen Bee Games built a hybrid where you pick one of three hero classes, drop up to eight tower types on fixed map slots, and then physically run your character into the fight alongside your defenses. The Warrior charges in melee range and literally rams enemies at the cost of his own health. The Bowman fires arrows from a safe distance and punishes you for poor positioning. The Wizard deals area-of-effect orb damage but is fragile if a wave pushes past your towers. Each of the three plays differently enough that replaying levels with a different hero is a genuine change of pace, not just a reskin. The core loop has more texture than it first appears. You collect gold mid-level to place or upgrade towers, scavenge equipment from destructible scenery and enemy drops to boost hero stats, and spend collectible onions on temporary power-ups like tornadoes and fireballs when a wave threatens to break your line. There are eight tower types spanning the usual sniper huts and bomb towers, slow-applying tar towers, and a barracks that spawns minion reinforcements, each upgradeable across five tiers. Across 30 levels spread through six distinct locations, the game layers in varied terrain, weather conditions, and a steady stream of new enemy introductions, so the difficulty ramp is real and the mid-game boss encounters will absolutely punish lazy tower placement. Three difficulty modes mean newcomers can get a foothold before the late levels turn hostile. For a strategy-hybrid at this price tier, that content volume is respectable. Where Onion Force frustrates a numbers-focused player like me is in the transparency of its own systems. Tower upgrades display no stat delta whatsoever, so you are committing stars to improvements without knowing if you are buying 5% more damage or 50%. Placed towers cannot be sold or repositioned, meaning a misread of the incoming threat results in permanent dead weight on your limited map slots. The stamina meter tied to your hero's attacks forces constant retreats to the medic hut to recharge, which consumes one of those already-limited tower slots if you want reliable regeneration. The tutorial skips most of this, and the UI carries noticeable mobile-port DNA, with controller support that works only on the D-pad and ignores the analog stick entirely. Resolution handling on PC has also been flagged by multiple players as inconsistent. None of this is fatal, but it is the kind of friction that tells you the PC version was an afterthought to the mobile original. The presentation is the game's most unambiguous win. One of the developers is a former Disney and MGM animator, and it shows. The cartoon art style has genuine character, the enemy designs have detail that rewards attention, and the soundtrack from electronic composer Oxygenfad adds an unexpectedly punchy energy to the waves. Reviewers have consistently praised the visual and audio identity even when critical of the mechanics. The small but positive Steam player base skews heavily satisfied, which suggests the audience who clicked through to buy it mostly knew what they were getting. For a tower defense veteran itching for something that puts you physically in the fight, Onion Force scratches that itch across a decent run of levels. Accept that the information design is thin, commit to reading the medic hut placement as a core strategic decision rather than an afterthought, and the Warrior's kamikaze boss-ram moments alone are worth the admission. Newcomers to the genre should start on the easier difficulty and lean on the Bowman until the systems become legible. It is not a deep strategy title by grand-strategy standards, but as a compact, chaotic hybrid it delivers more than its low-tier price bracket implies. Diego, Scout Team

Onion Force
ActionAdventureIndieRPGStrategy

Onion Force

Mar 2, 2016Queen Bee GamesThalamus Digital
GamerScout Says

Tower defense fans who get restless watching towers do all the work finally have a fix, but Onion Force's rough edges make it a buy-on-sale proposition rather than a day-one purchase.

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About Onion Force

My first read of Onion Force's premise had me reaching for my tower-placement spreadsheet, but the reality is this game sits much closer to active brawler than passive strategy sim. Queen Bee Games built a hybrid where you pick one of three hero classes, drop up to eight tower types on fixed map slots, and then physically run your character into the fight alongside your defenses. The Warrior charges in melee range and literally rams enemies at the cost of his own health. The Bowman fires arrows from a safe distance and punishes you for poor positioning. The Wizard deals area-of-effect orb damage but is fragile if a wave pushes past your towers. Each of the three plays differently enough that replaying levels with a different hero is a genuine change of pace, not just a reskin. The core loop has more texture than it first appears. You collect gold mid-level to place or upgrade towers, scavenge equipment from destructible scenery and enemy drops to boost hero stats, and spend collectible onions on temporary power-ups like tornadoes and fireballs when a wave threatens to break your line. There are eight tower types spanning the usual sniper huts and bomb towers, slow-applying tar towers, and a barracks that spawns minion reinforcements, each upgradeable across five tiers. Across 30 levels spread through six distinct locations, the game layers in varied terrain, weather conditions, and a steady stream of new enemy introductions, so the difficulty ramp is real and the mid-game boss encounters will absolutely punish lazy tower placement. Three difficulty modes mean newcomers can get a foothold before the late levels turn hostile. For a strategy-hybrid at this price tier, that content volume is respectable. Where Onion Force frustrates a numbers-focused player like me is in the transparency of its own systems. Tower upgrades display no stat delta whatsoever, so you are committing stars to improvements without knowing if you are buying 5% more damage or 50%. Placed towers cannot be sold or repositioned, meaning a misread of the incoming threat results in permanent dead weight on your limited map slots. The stamina meter tied to your hero's attacks forces constant retreats to the medic hut to recharge, which consumes one of those already-limited tower slots if you want reliable regeneration. The tutorial skips most of this, and the UI carries noticeable mobile-port DNA, with controller support that works only on the D-pad and ignores the analog stick entirely. Resolution handling on PC has also been flagged by multiple players as inconsistent. None of this is fatal, but it is the kind of friction that tells you the PC version was an afterthought to the mobile original. The presentation is the game's most unambiguous win. One of the developers is a former Disney and MGM animator, and it shows. The cartoon art style has genuine character, the enemy designs have detail that rewards attention, and the soundtrack from electronic composer Oxygenfad adds an unexpectedly punchy energy to the waves. Reviewers have consistently praised the visual and audio identity even when critical of the mechanics. The small but positive Steam player base skews heavily satisfied, which suggests the audience who clicked through to buy it mostly knew what they were getting. For a tower defense veteran itching for something that puts you physically in the fight, Onion Force scratches that itch across a decent run of levels. Accept that the information design is thin, commit to reading the medic hut placement as a core strategic decision rather than an afterthought, and the Warrior's kamikaze boss-ram moments alone are worth the admission. Newcomers to the genre should start on the easier difficulty and lean on the Bowman until the systems become legible. It is not a deep strategy title by grand-strategy standards, but as a compact, chaotic hybrid it delivers more than its low-tier price bracket implies. Diego, Scout Team

Tags

singleplayercontroller-supporttrading-cardstier:sub-5Tower Defense HybridActive Hero CombatThree-Class SystemEquipment LootFixed Tower SlotsStamina ManagementMobile PortCartoon Art StyleDifficulty Modes

System Requirements

Minimum

OS
Windows XP
Memory
2 GB RAM
DirectX
Version 10
Storage
250 MB available space
Graphics
256 MB
Processor
1.2 Ghz

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Game Info

Developer
Queen Bee Games
Publisher
Thalamus Digital
Release Date
Mar 2, 2016

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Onion Force is available on PC.

When was Onion Force released?

Onion Force was released on 2 March 2016.

Who developed Onion Force?

Onion Force was developed by Queen Bee Games and published by Thalamus Digital.