Compare Onikira - Demon Killer prices across trusted key stores and find the best deal. Developed by Digital Furnace Games. Published by Digital Furnace Games. Released on 8/27/2015. Available on PC. Genres: Action, Adventure, Indie.

A hand-crafted feudal Japan brawler that swings hard in the art and combo departments, then trips over its own technical feet before the credits roll.

My first few hours with Onikira had me genuinely charmed. Irish indie Digital Furnace Games built something that has no business looking this good for a small studio: hand-painted backdrops of rain-drenched villages, burning opulent cities, mountaintop shrines, and an erupting volcano scroll past as you carve through waves of demons, and the visual atmosphere feels less like pixel work and more like a scroll painting that someone set on fire in the best possible way. That aesthetic alone carries real weight, and it held my attention through the early levels like a steady drumbeat. The combat is where Onikira stakes its biggest claims and largely delivers. You play as Yamazaki Jiro, a lone samurai with four weapons at his disposal: the katana for fast ground pressure, the tetsubo for heavy swings, the naginata for air-based crowd control, and arm blades that keep you mobile. Each weapon carries its own unlockable moves, and the system rewards you for weaving between them mid-combo. Launch an enemy skyward with the katana, wall-jump above them, then slam them back down. Switch to the naginata, use the Naginata Lift to keep yourself airborne on crumbling platforms while pulling enemies up to meet you. The grappling hook adds a traversal layer that bleeds naturally into combat across chasms and fiery pits. A style counter tracks how long you avoid being hit, and a single blow collapses your rank instantly, which gives the scoring system a genuinely tense edge. There are over forty moves across those four weapons, challenge arenas tied to online leaderboards, and a Soul Shop where collected souls are traded to spirits for new abilities inside each level. Enemy types are designed with specific vulnerabilities to push you away from button-mashing: a floating possessed Mempo mask rewards air game, while a corrupted high-ranking samurai punishes aggression and rewards hit-and-run patience. The environmental tools are a quiet delight, too. Slicing support pillars to collapse buildings onto groups of enemies never gets old, and the game clearly understands that the arena itself is a weapon. The problems are real and worth naming. Technical performance at launch was rough across multiple reviewers: frame drops mid-combo, stage-start stuttering, and at least one boss encounter with a broken camera letterbox that hid both the HUD and the boss health bar during the final fight. The story is thin, told entirely through text with no voice work, and for some players that will feel like a missed opportunity given the rich mythology the game draws from. The campaign spans seven areas with two mini-bosses and two mega-bosses, which means this is a compact experience, and the back half shows signs of the campaign losing momentum before it closes. Keyboard and mouse players have reported that on-screen prompts are tuned for a controller, making a gamepad essentially required for a comfortable run. For the audience that fits, though, this is a specific and handmade thing. If you came up on Devil May Cry style meters, early Ninja Gaiden, or the 2D action cadence of Shinobi, Onikira will read as familiar in the best sense. Its ambition outpaces its polish in spots, but the combat foundation is solid enough that a few hours inside it still lands. The soundtrack captures the quickness of the movement with an upbeat energy that suits the pace, even if it occasionally resets on death in a way that breaks the spell. Approach this one with a controller, tempered expectations on the story side, and genuine appreciation for what a small team built from scratch. Kai, Scout Team

Onikira - Demon Killer

Onikira - Demon Killer

Aug 27, 2015Digital Furnace Games
GamerScout Says

A hand-crafted feudal Japan brawler that swings hard in the art and combo departments, then trips over its own technical feet before the credits roll.

PC
Steam Deck PlayableProtonDB Bronze
Best Price Available
€0.00
at N/A
Historical low: €1.10

GamerScout Verdict

Worth a look for brawler fans who prioritize art and combo depth over polish, but go in with a controller and low story expectations.

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Screenshots & Media

About Onikira - Demon Killer

My first few hours with Onikira had me genuinely charmed. Irish indie Digital Furnace Games built something that has no business looking this good for a small studio: hand-painted backdrops of rain-drenched villages, burning opulent cities, mountaintop shrines, and an erupting volcano scroll past as you carve through waves of demons, and the visual atmosphere feels less like pixel work and more like a scroll painting that someone set on fire in the best possible way. That aesthetic alone carries real weight, and it held my attention through the early levels like a steady drumbeat. The combat is where Onikira stakes its biggest claims and largely delivers. You play as Yamazaki Jiro, a lone samurai with four weapons at his disposal: the katana for fast ground pressure, the tetsubo for heavy swings, the naginata for air-based crowd control, and arm blades that keep you mobile. Each weapon carries its own unlockable moves, and the system rewards you for weaving between them mid-combo. Launch an enemy skyward with the katana, wall-jump above them, then slam them back down. Switch to the naginata, use the Naginata Lift to keep yourself airborne on crumbling platforms while pulling enemies up to meet you. The grappling hook adds a traversal layer that bleeds naturally into combat across chasms and fiery pits. A style counter tracks how long you avoid being hit, and a single blow collapses your rank instantly, which gives the scoring system a genuinely tense edge. There are over forty moves across those four weapons, challenge arenas tied to online leaderboards, and a Soul Shop where collected souls are traded to spirits for new abilities inside each level. Enemy types are designed with specific vulnerabilities to push you away from button-mashing: a floating possessed Mempo mask rewards air game, while a corrupted high-ranking samurai punishes aggression and rewards hit-and-run patience. The environmental tools are a quiet delight, too. Slicing support pillars to collapse buildings onto groups of enemies never gets old, and the game clearly understands that the arena itself is a weapon. The problems are real and worth naming. Technical performance at launch was rough across multiple reviewers: frame drops mid-combo, stage-start stuttering, and at least one boss encounter with a broken camera letterbox that hid both the HUD and the boss health bar during the final fight. The story is thin, told entirely through text with no voice work, and for some players that will feel like a missed opportunity given the rich mythology the game draws from. The campaign spans seven areas with two mini-bosses and two mega-bosses, which means this is a compact experience, and the back half shows signs of the campaign losing momentum before it closes. Keyboard and mouse players have reported that on-screen prompts are tuned for a controller, making a gamepad essentially required for a comfortable run. For the audience that fits, though, this is a specific and handmade thing. If you came up on Devil May Cry style meters, early Ninja Gaiden, or the 2D action cadence of Shinobi, Onikira will read as familiar in the best sense. Its ambition outpaces its polish in spots, but the combat foundation is solid enough that a few hours inside it still lands. The soundtrack captures the quickness of the movement with an upbeat energy that suits the pace, even if it occasionally resets on death in a way that breaks the spell. Approach this one with a controller, tempered expectations on the story side, and genuine appreciation for what a small team built from scratch.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayerachievementscontroller-supporttrading-cardstier:sub-5Beat-em-upCombo SystemStyle MeterWeapon SwitchingFeudal JapanGamepad RequiredEnvironmental CombatScore AttackShort Campaign

System Requirements

Minimum

OS
Windows Vista SP2/ Windows 7
Memory
2 GB RAM
DirectX
Version 9.0c
Storage
2 GB available space
Graphics
256 MB ATI HD3650, 256 MB nVidia 8800 GT, or Intel HD 3000 integrated graphics
Processor
Intel Core 2 Duo 1.8GHz or AMD Athlon X2 64 2GHz
Sound Card
DirectX 9.0c-compatible sound card

Recommended

OS
Windows Vista SP2/ Windows 7/ Windows 8
Memory
4 GB RAM
DirectX
Version 11
Storage
4 GB available space
Graphics
AMD HD5000 series or better, nVidia GT400 series or better, Intel IvyBridge integrated graphics or better
Processor
1.8 GHz Quad Core
Sound Card
DirectX 9.0c-compatible sound card

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Game Info

Developer
Digital Furnace Games
Publisher
Digital Furnace Games
Release Date
Aug 27, 2015

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What platforms is Onikira - Demon Killer available on?

Onikira - Demon Killer is available on PC.

When was Onikira - Demon Killer released?

Onikira - Demon Killer was released on 27 August 2015.

Who developed Onikira - Demon Killer?

Onikira - Demon Killer was developed by Digital Furnace Games.