Compare One More Island (PC) Steam Key prices across 50+ stores and find the best deal. Developed by Berg Games. Published by Freedom Games. Released on 5/16/2022. Available on PC. Genres: Simulation.

A chill island-hopping city builder where each new landmass is a bite-sized puzzle. Relaxing concept, uneven execution.

One More Island is a compact city builder from Berg Games in which you hop between procedurally generated island chains, laying down roads, resource buildings, and population structures to meet each scenario's supply targets. Think of it as a lighter cousin to classic isometric builders like Anno or the early Tropico entries, stripped of diplomacy and combat and focused almost entirely on resource loops and spatial planning. Each island is small enough to finish in a single sitting, which is either the hook or the dealbreaker depending on what you want from the genre. From a systems perspective, the game is deliberately shallow. You manage a handful of resource types, wood and food being the core throughlines, and chain them into production buildings with short dependency trees. There is no tech tree of meaningful depth, no population happiness micromanagement, and no late-game complexity to stress-test your layouts. For veterans of Banished or Frostpunk, that will feel like a stripped chassis. But here is where I want to push back on the reflexive dismissal: the island-hop structure is genuinely clever for newcomers. Each map resets the decision space. There are no snowballing inefficiencies from hour three haunting you in hour twelve. If you have never built a supply chain in your life, One More Island is a surprisingly low-friction place to learn the basics of throughput thinking and road efficiency without the genre's usual punishment loops. What works less well is the mid-to-late session variety, or the lack of it. After a handful of islands the building palette feels exhausted. The AI presents no meaningful opposition, which is fine for a pure builder, but the scenario objectives do not compensate with enough mechanical variety to keep the puzzle feeling fresh. Reviews on Steam sit at a mixed 68 percent positive, and the criticism of repetition is consistent enough to take seriously. The interface is clean but light on information density, so build-order optimisers will hit a ceiling quickly when trying to eyeball throughput numbers. A proper production-per-minute readout anywhere in the UI would go a long way. The mod ecosystem at time of writing is thin, which matters for longevity. In a genre where community scenarios and modded content can double or triple a game's useful lifespan, the relative quiet around One More Island is a real limitation. If Berg Games or Freedom Games support it with content updates or open up modding tools more broadly, the calculus changes. Right now it sits comfortably as a low-commitment palette cleanser between heavier titles rather than a main-event purchase. Bottom line: One More Island suits players who want a no-pressure city-builder for short sessions, or absolute newcomers who want the genre's core logic without the genre's steep learning curve. Strategy veterans looking for deep resource optimisation or replayability across dozens of hours will likely run out of reasons to keep clicking within the first few islands. Diego, Scout Team

One More Island (PC) Steam Key
Simulation

One More Island (PC) Steam Key

May 16, 2022Berg GamesFreedom Games
GamerScout Says

A chill island-hopping city builder where each new landmass is a bite-sized puzzle. Relaxing concept, uneven execution.

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About One More Island (PC) Steam Key

One More Island is a compact city builder from Berg Games in which you hop between procedurally generated island chains, laying down roads, resource buildings, and population structures to meet each scenario's supply targets. Think of it as a lighter cousin to classic isometric builders like Anno or the early Tropico entries, stripped of diplomacy and combat and focused almost entirely on resource loops and spatial planning. Each island is small enough to finish in a single sitting, which is either the hook or the dealbreaker depending on what you want from the genre. From a systems perspective, the game is deliberately shallow. You manage a handful of resource types, wood and food being the core throughlines, and chain them into production buildings with short dependency trees. There is no tech tree of meaningful depth, no population happiness micromanagement, and no late-game complexity to stress-test your layouts. For veterans of Banished or Frostpunk, that will feel like a stripped chassis. But here is where I want to push back on the reflexive dismissal: the island-hop structure is genuinely clever for newcomers. Each map resets the decision space. There are no snowballing inefficiencies from hour three haunting you in hour twelve. If you have never built a supply chain in your life, One More Island is a surprisingly low-friction place to learn the basics of throughput thinking and road efficiency without the genre's usual punishment loops. What works less well is the mid-to-late session variety, or the lack of it. After a handful of islands the building palette feels exhausted. The AI presents no meaningful opposition, which is fine for a pure builder, but the scenario objectives do not compensate with enough mechanical variety to keep the puzzle feeling fresh. Reviews on Steam sit at a mixed 68 percent positive, and the criticism of repetition is consistent enough to take seriously. The interface is clean but light on information density, so build-order optimisers will hit a ceiling quickly when trying to eyeball throughput numbers. A proper production-per-minute readout anywhere in the UI would go a long way. The mod ecosystem at time of writing is thin, which matters for longevity. In a genre where community scenarios and modded content can double or triple a game's useful lifespan, the relative quiet around One More Island is a real limitation. If Berg Games or Freedom Games support it with content updates or open up modding tools more broadly, the calculus changes. Right now it sits comfortably as a low-commitment palette cleanser between heavier titles rather than a main-event purchase. Bottom line: One More Island suits players who want a no-pressure city-builder for short sessions, or absolute newcomers who want the genre's core logic without the genre's steep learning curve. Strategy veterans looking for deep resource optimisation or replayability across dozens of hours will likely run out of reasons to keep clicking within the first few islands. Diego, Scout Team

Tags

steamCity BuilderIsland HoppingCasual StrategyResource ManagementShort SessionsBeginner FriendlyProcedural Maps

System Requirements

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Reviews & Ratings

Steam
68%(254)

Game Info

Developer
Berg Games
Publisher
Freedom Games
Release Date
May 16, 2022

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