Compare One Finger Death Punch 2 prices across trusted key stores and find the best deal. Developed by Silver Dollar Games. Published by Silver Dollar Games. Released on 4/15/2019. Available on PC. Genres: Action, Casual, Indie. Metacritic score: 83/100.

A two-button kung-fu brawler that somehow makes you feel like a wire-fu action hero through pure rhythm and chaos. Deceptively deep, embarrassingly fun.

One Finger Death Punch 2 is a stickman brawler built on the most stripped-back control scheme imaginable: left click, right click, and nothing else. Silver Dollar Games took that constraint and built an entire kinetic language out of it. Enemies approach from both sides, weapons litter the ground, and your job is to hit the right button at the right moment. That sounds thin on paper. In motion, it produces some of the most satisfying combat feedback you will find in an indie game at any price point. The game rewards timing over button-mashing in a way that quietly teaches you without ever lecturing. Early waves are generous and punchy. Somewhere around the mid-game the tempo climbs, weapon variety explodes, and you start pulling off disarms, throws, staff swings, and environmental kills in combinations that feel genuinely choreographed even though you barely planned them. There is a skill tree that broadens your options, and a level map that lets you choose your route through hundreds of stages. Survival modes, speed modes, and a tournament structure pad the runtime well past what you would expect from something this conceptually minimal. As an indie specialist I am usually the person in the room talking about atmosphere, pacing, and whether the soundtrack breathes right. This game is not really in my usual lane. But I find myself coming back to it because Silver Dollar Games understood something important: constraint is craft. Two buttons with perfect hit feedback and a crunching sound design is more satisfying than many six-button fighters with sloppy contact. The visual style is deliberately simple stickman work, but the animation snappiness is tuned with real care. Each kill has weight. Each combo feels earned. What does not work quite as well is the long-session experience. The wave structure, brilliant in short bursts, starts to blur if you play for more than an hour straight. There is not a narrative thread to pull you forward, no characters to meet, no world to piece together. If you need a reason to care beyond the feel of the combat itself, this game will not provide one. It is pure mechanics, full stop. That is a feature for many players and a dealbreaker for others, and it is worth naming honestly. For fans of rhythm games, score-chasers, or anyone who just wants a lunch-break game that respects their time and reflexes, this is a genuinely well-made piece of work from a small studio that has been doing this longer than most people realize. The 96% positive rating on thousands of reviews is not an accident. Sometimes the simplest idea, executed with patience and precision, is the right one. Kai, Scout Team

One Finger Death Punch 2

One Finger Death Punch 2

Apr 15, 2019Silver Dollar Games
GamerScout Says

A two-button kung-fu brawler that somehow makes you feel like a wire-fu action hero through pure rhythm and chaos. Deceptively deep, embarrassingly fun.

PC
Steam Deck PlayableProtonDB Platinum
Best Price Available
€0.00
at N/A
Historical low: €0.64

GamerScout Verdict

A masterclass in doing one thing brilliantly - if pure reflex-based combat with no narrative is your kind of session, this delivers.

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Price History

Historical low
€0.645 Jun 2026
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About One Finger Death Punch 2

One Finger Death Punch 2 is a stickman brawler built on the most stripped-back control scheme imaginable: left click, right click, and nothing else. Silver Dollar Games took that constraint and built an entire kinetic language out of it. Enemies approach from both sides, weapons litter the ground, and your job is to hit the right button at the right moment. That sounds thin on paper. In motion, it produces some of the most satisfying combat feedback you will find in an indie game at any price point. The game rewards timing over button-mashing in a way that quietly teaches you without ever lecturing. Early waves are generous and punchy. Somewhere around the mid-game the tempo climbs, weapon variety explodes, and you start pulling off disarms, throws, staff swings, and environmental kills in combinations that feel genuinely choreographed even though you barely planned them. There is a skill tree that broadens your options, and a level map that lets you choose your route through hundreds of stages. Survival modes, speed modes, and a tournament structure pad the runtime well past what you would expect from something this conceptually minimal. As an indie specialist I am usually the person in the room talking about atmosphere, pacing, and whether the soundtrack breathes right. This game is not really in my usual lane. But I find myself coming back to it because Silver Dollar Games understood something important: constraint is craft. Two buttons with perfect hit feedback and a crunching sound design is more satisfying than many six-button fighters with sloppy contact. The visual style is deliberately simple stickman work, but the animation snappiness is tuned with real care. Each kill has weight. Each combo feels earned. What does not work quite as well is the long-session experience. The wave structure, brilliant in short bursts, starts to blur if you play for more than an hour straight. There is not a narrative thread to pull you forward, no characters to meet, no world to piece together. If you need a reason to care beyond the feel of the combat itself, this game will not provide one. It is pure mechanics, full stop. That is a feature for many players and a dealbreaker for others, and it is worth naming honestly. For fans of rhythm games, score-chasers, or anyone who just wants a lunch-break game that respects their time and reflexes, this is a genuinely well-made piece of work from a small studio that has been doing this longer than most people realize. The 96% positive rating on thousands of reviews is not an accident. Sometimes the simplest idea, executed with patience and precision, is the right one.

Kai
Kai · Scout Team

Indie & narrative

Tags

steamTwo-Button CombatScore AttackRhythm BrawlerWave SurvivalSkill TreeReflex-BasedReplayable Stages

System Requirements

Minimum

Processor
Intel Dual-Core 2 GHz or equivalent
Memory
4 GB RAM
Graphics
Nvidia GeForce GTX 660 or equivalent
DirectX
Version 11
Storage
3 GB available space

Recommended

OS
Windows 10 - 64 bit
Processor
Core i5-750 2.7GHz or equivalent
Memory
8 GB RAM
Graphics
Nvidia GeForce GTX 960 or equivalent
DirectX
Version 11
Storage
3 GB available space

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Reviews & Ratings

Metacritic
83
Steam
96%(4,485)

Game Info

Developer
Silver Dollar Games
Publisher
Silver Dollar Games
Release Date
Apr 15, 2019

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Frequently asked questions about One Finger Death Punch 2

How much does One Finger Death Punch 2 cost?

One Finger Death Punch 2 pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

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What platforms is One Finger Death Punch 2 available on?

One Finger Death Punch 2 is available on PC.

When was One Finger Death Punch 2 released?

One Finger Death Punch 2 was released on 15 April 2019.

Who developed One Finger Death Punch 2?

One Finger Death Punch 2 was developed by Silver Dollar Games.

Is One Finger Death Punch 2 worth buying?

One Finger Death Punch 2 holds a Metacritic score of 83/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.