OlliOlli World (PC)
OlliOlli World is a side-scrolling skateboarding game that trades gritty realism for cartoon chaos, rewarding tight muscle memory and obsessive score-chasing.
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About OlliOlli World (PC)
OlliOlli World is a 2D side-scrolling skateboarding action game from Roll7, and yes, I know what you're thinking: why is the strategy guy covering a skateboarding title? Because this game is fundamentally a systems game dressed in neon colors, and anyone who tells you otherwise has not spent four hours optimizing a single combo line through one level trying to shave three points off a grind transition. The core loop is simple to grasp and brutally hard to master. You skate from left to right, chaining tricks, grinds, manuals, and grabs across stylized environments pulled from a world called Radlandia. Each zone has its own visual identity and obstacle set, and the difficulty ramps steadily without ever feeling punitive in a "throw your keyboard" way. That accessibility is a genuine design achievement. The trick system deserves real credit here. Inputs are mapped to the left analog stick with directional variations, meaning a single button does not do one thing but many things depending on timing and direction. Landing a trick requires you to nail the moment you hit the ground, not just the air inputs, which creates a satisfying feedback loop that pure button-mashers will not survive. The grind system adds another layer: you can steer mid-grind, adjust your balance, and line up the next obstacle before you even leave the rail. Combine that with manual chains between obstacles and you are essentially routing a combo path the way a strategy gamer routes a supply line. It clicks in exactly the same part of the brain. The campaign runs through multiple worlds with branching level paths, which means you are making route decisions from fairly early on. There are also challenge objectives layered on every stage, ranging from hitting specific trick combinations to finding hidden paths, and these dramatically extend playtime for anyone who wants to actually complete the game rather than just roll through it. Online leaderboards and asynchronous challenge sharing keep the competitive side active. The character creator and cosmetic system are substantial enough to feel like more than an afterthought, which is a low bar that many indie sports games still manage to trip over. What does not work as well: the story framing, which involves becoming a Skate Wizard and joining a mystical collective called the Gnarvana, is charming for about two hours and then becomes background noise. The writing is not bad, just thin. There is also a ceiling on depth that a genre veteran might hit faster than expected. Once you have internalized the trick system, the game is more about execution consistency than discovering new mechanical wrinkles. That is not a flaw exactly, but players who want systems that keep revealing new layers well into hour 50 should temper expectations. This is a 15-to-25 hour experience depending on how obsessive you get with level completion, not a forever game. For newcomers to the series or to skill-based 2D platformers in general, the tutorial is patient and well-structured. Roll7 does not throw you into grind combos without explanation, and the early levels function as extended tutorials without advertising themselves as such. The difficulty curve is honest. With 90% positive Steam reviews across nearly 2,000 ratings and an 87 on Metacritic, the consensus is consistent: this is a well-made, focused game that knows exactly what it is trying to be. Diego, Scout Team
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Game Info
- Developer
- Roll7
- Publisher
- Private Division
- Release Date
- Feb 7, 2022