Compare Oil Enterprise prices across 50+ stores and find the best deal. Developed by Crafty Studios. Published by astragon Entertainment. Released on 4/20/2016. Available on PC, Mac, Linux. Genres: Indie, Simulation, Strategy.

A thin oil-tycoon sim with a niche subject and a narrow audience - rewarding only if watching market numbers tick is genuinely your idea of a good time.

My spreadsheet instincts told me to give Oil Enterprise a fair shake before writing it off. The subject matter is genuinely underserved: a 3D business simulation focused exclusively on the oil industry is a rare thing, and on paper the structure is sound enough. You start with a single modest oilfield, build up pumps, refineries, storage facilities, maintenance buildings, and logistics infrastructure, then gradually acquire production licenses across up to 15 global regions covering a total of 90 oilfields. Two in-game advisors, secretary Isabella and chief engineer Hector, walk you through the basics. There is a 20-scenario campaign, a free-play mode, and a multiplayer component that supports up to six players competing on the same market. That is a reasonable feature list for a budget indie. The problem is that the depth never arrives. The core decision loop collapses quickly into a binary: either you time sales on the dynamic spot market, or you lock in long-term contracts for guaranteed revenue. Contracts win almost every time because they eliminate cash-flow risk, especially in the early game where a missed delivery can cascade straight into bankruptcy. Once you understand that hierarchy, the remaining 20 building types feel interchangeable - most are just capacity upgrades on the same handful of functions. Community feedback consistently flags the repetition: players report filling a map within a couple of hours and cycling through the same construction sequence with little variation. The Steam user score sits at roughly 43% positive across roughly 142 reviews, which reflects frustration rather than hatred - this is not a broken game, it is an undercooked one. Visually, Oil Enterprise is functional at best. The Unity-powered diagonal view keeps things stable and readable, but the terrain is flat and static. Outside of the oil pump animations, almost nothing moves on screen. A player unfamiliar with the pause state could reasonably mistake a running session for a frozen one. Audio fares no better: a thin, repetitive soundtrack and no voice acting, despite two named advisor characters generating a steady stream of written prompts. The tutorial touches the surface mechanics but leaves players to figure out the contract penalty system through painful trial and error rather than deliberate teaching - not ideal. Who actually gets something out of this? Genuinely, the player who finds satisfaction in watching a P&L column move in the right direction, who treats the spot-market price graph as a puzzle, and who has a specific curiosity about the oil business as subject matter. There is no comparable 3D sim covering this industry, which gives Oil Enterprise a narrow but real reason to exist. Mac and Linux users also get native builds, which is worth noting. Mod support is absent, AI opponents in single-player are non-existent at the time of writing, and post-launch updates have been minor. For anyone expecting the systemic depth of a Capitalism or the construction satisfaction of a proper tycoon, the ceiling here will feel low fast. Diego, Scout Team

Oil Enterprise
IndieSimulationStrategy

Oil Enterprise

Apr 20, 2016Crafty Studiosastragon Entertainment
GamerScout Says

A thin oil-tycoon sim with a niche subject and a narrow audience - rewarding only if watching market numbers tick is genuinely your idea of a good time.

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Screenshots & Media

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About Oil Enterprise

My spreadsheet instincts told me to give Oil Enterprise a fair shake before writing it off. The subject matter is genuinely underserved: a 3D business simulation focused exclusively on the oil industry is a rare thing, and on paper the structure is sound enough. You start with a single modest oilfield, build up pumps, refineries, storage facilities, maintenance buildings, and logistics infrastructure, then gradually acquire production licenses across up to 15 global regions covering a total of 90 oilfields. Two in-game advisors, secretary Isabella and chief engineer Hector, walk you through the basics. There is a 20-scenario campaign, a free-play mode, and a multiplayer component that supports up to six players competing on the same market. That is a reasonable feature list for a budget indie. The problem is that the depth never arrives. The core decision loop collapses quickly into a binary: either you time sales on the dynamic spot market, or you lock in long-term contracts for guaranteed revenue. Contracts win almost every time because they eliminate cash-flow risk, especially in the early game where a missed delivery can cascade straight into bankruptcy. Once you understand that hierarchy, the remaining 20 building types feel interchangeable - most are just capacity upgrades on the same handful of functions. Community feedback consistently flags the repetition: players report filling a map within a couple of hours and cycling through the same construction sequence with little variation. The Steam user score sits at roughly 43% positive across roughly 142 reviews, which reflects frustration rather than hatred - this is not a broken game, it is an undercooked one. Visually, Oil Enterprise is functional at best. The Unity-powered diagonal view keeps things stable and readable, but the terrain is flat and static. Outside of the oil pump animations, almost nothing moves on screen. A player unfamiliar with the pause state could reasonably mistake a running session for a frozen one. Audio fares no better: a thin, repetitive soundtrack and no voice acting, despite two named advisor characters generating a steady stream of written prompts. The tutorial touches the surface mechanics but leaves players to figure out the contract penalty system through painful trial and error rather than deliberate teaching - not ideal. Who actually gets something out of this? Genuinely, the player who finds satisfaction in watching a P&L column move in the right direction, who treats the spot-market price graph as a puzzle, and who has a specific curiosity about the oil business as subject matter. There is no comparable 3D sim covering this industry, which gives Oil Enterprise a narrow but real reason to exist. Mac and Linux users also get native builds, which is worth noting. Mod support is absent, AI opponents in single-player are non-existent at the time of writing, and post-launch updates have been minor. For anyone expecting the systemic depth of a Capitalism or the construction satisfaction of a proper tycoon, the ceiling here will feel low fast. Diego, Scout Team

Tags

singleplayermultiplayerachievementstrading-cardscloud-savestier:sub-5Business SimulationTycoonMarket ManagementContract StrategyEconomy SimMultiplayer TycoonResource ExtractionLow System Requirements

System Requirements

Minimum

OS
Windows Vista (SP2), Windows 7, Windows 8.1
Memory
2 GB RAM
DirectX
Version 9.0c
Storage
900 MB available space
Graphics
Intel HD Graphics 4600, ATI Radeon HD 3850 (512 MB), NVIDIA GeForce GTS 250 (512 MB) or higher
Processor
AMD Athlon X2 4800+ (2 * 2500 Mhz) or Intel Core 2 Duo (2 * 2600 Mhz) or higher
Sound Card
DirectX 9.0c compatible.

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Game Info

Developer
Crafty Studios
Publisher
astragon Entertainment
Release Date
Apr 20, 2016

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2026-06-102.83(lowest)

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How much does Oil Enterprise cost?

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What platforms is Oil Enterprise available on?

Oil Enterprise is available on PC, Mac, Linux.

When was Oil Enterprise released?

Oil Enterprise was released on 20 April 2016.

Who developed Oil Enterprise?

Oil Enterprise was developed by Crafty Studios and published by astragon Entertainment.