
Oil Enterprise
A thin oil-tycoon sim with a niche subject and a narrow audience - rewarding only if watching market numbers tick is genuinely your idea of a good time.
Compare Prices(0 stores)
Loading prices...
We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.
Screenshots & Media

About Oil Enterprise
My spreadsheet instincts told me to give Oil Enterprise a fair shake before writing it off. The subject matter is genuinely underserved: a 3D business simulation focused exclusively on the oil industry is a rare thing, and on paper the structure is sound enough. You start with a single modest oilfield, build up pumps, refineries, storage facilities, maintenance buildings, and logistics infrastructure, then gradually acquire production licenses across up to 15 global regions covering a total of 90 oilfields. Two in-game advisors, secretary Isabella and chief engineer Hector, walk you through the basics. There is a 20-scenario campaign, a free-play mode, and a multiplayer component that supports up to six players competing on the same market. That is a reasonable feature list for a budget indie. The problem is that the depth never arrives. The core decision loop collapses quickly into a binary: either you time sales on the dynamic spot market, or you lock in long-term contracts for guaranteed revenue. Contracts win almost every time because they eliminate cash-flow risk, especially in the early game where a missed delivery can cascade straight into bankruptcy. Once you understand that hierarchy, the remaining 20 building types feel interchangeable - most are just capacity upgrades on the same handful of functions. Community feedback consistently flags the repetition: players report filling a map within a couple of hours and cycling through the same construction sequence with little variation. The Steam user score sits at roughly 43% positive across roughly 142 reviews, which reflects frustration rather than hatred - this is not a broken game, it is an undercooked one. Visually, Oil Enterprise is functional at best. The Unity-powered diagonal view keeps things stable and readable, but the terrain is flat and static. Outside of the oil pump animations, almost nothing moves on screen. A player unfamiliar with the pause state could reasonably mistake a running session for a frozen one. Audio fares no better: a thin, repetitive soundtrack and no voice acting, despite two named advisor characters generating a steady stream of written prompts. The tutorial touches the surface mechanics but leaves players to figure out the contract penalty system through painful trial and error rather than deliberate teaching - not ideal. Who actually gets something out of this? Genuinely, the player who finds satisfaction in watching a P&L column move in the right direction, who treats the spot-market price graph as a puzzle, and who has a specific curiosity about the oil business as subject matter. There is no comparable 3D sim covering this industry, which gives Oil Enterprise a narrow but real reason to exist. Mac and Linux users also get native builds, which is worth noting. Mod support is absent, AI opponents in single-player are non-existent at the time of writing, and post-launch updates have been minor. For anyone expecting the systemic depth of a Capitalism or the construction satisfaction of a proper tycoon, the ceiling here will feel low fast. Diego, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows Vista (SP2), Windows 7, Windows 8.1
- Memory
- 2 GB RAM
- DirectX
- Version 9.0c
- Storage
- 900 MB available space
- Graphics
- Intel HD Graphics 4600, ATI Radeon HD 3850 (512 MB), NVIDIA GeForce GTS 250 (512 MB) or higher
- Processor
- AMD Athlon X2 4800+ (2 * 2500 Mhz) or Intel Core 2 Duo (2 * 2600 Mhz) or higher
- Sound Card
- DirectX 9.0c compatible.
Community Discussion
Be the first to comment on Oil Enterprise.
Reviews & Ratings
No ratings available
Game Info
- Developer
- Crafty Studios
- Publisher
- astragon Entertainment
- Release Date
- Apr 20, 2016