Compare Oh My Gore! prices across 50+ stores and find the best deal. Developed by bumblebee.. Published by Daedalic Entertainment. Released on 10/20/2016. Available on PC. Genres: Indie, Strategy.

Tower defense flipped on its head: you command the evil horde, build the bastions of doom, and punish the so-called heroes. 87% positive on Steam says the formula lands.

My spreadsheet instincts kicked in the moment I saw Oh My Gore! split its loop across three pillars: tower defense, reverse tower defense, and light RTS. That is not a gimmick stack for the sake of it. The core tension is genuinely interesting because you are doing two opposing jobs at once. On any given map you are placing defensive towers to hold back waves of "heroic" light-side units, while simultaneously pushing your own minion swarms forward to crack the enemy garrison. Balancing those two fronts is where the actual strategy sits, and it took me a few levels to stop treating it like a conventional tower defense and start thinking offensively. The campaign runs 20 levels across three difficulty tiers, which is a clean, digestible structure. Where the depth hides is in the hero selection: six distinct heroes each bring their own spells and a set of elite unit types exclusive to them. Picking Ariella over Raelius for a given level is a real decision, not cosmetic flavour. The skill tree layers on top, letting you spend blood points earned mid-mission on tower upgrades, troop improvements, and unit-specific bonuses. A scaling enemy strength mechanic also punishes slow play, meaning you cannot just turtle forever and let your towers do the work. Tempo matters, which I respect. The pixel art aesthetic is intentionally retro, with chunky death animations that lean hard into the gore-comedy tone. Audio is where the game shows its budget ceiling: the voice-over work consists mostly of repeated grunts and odd laughs that wear out their welcome faster than the mission count justifies. The writing underneath the sound design is actually charming, with the story drip-fed through dialogue between Raelius and his reluctant scribe, but do not go in expecting a fully voiced narrative experience. Minion pathfinding is also a documented weak point; your evil henchmen can occasionally lose track of the objective mid-march, which reads as thematic comedy until it costs you a level on Hard difficulty. For newcomers to this style of hybrid strategy, the per-level difficulty slider is a genuine accessibility win. You can dial down the pressure on any individual mission without locking yourself out of the campaign, which means the first few hours function as an extended tutorial without ever feeling condescending. Hard mode on the back half of the campaign, particularly around level 19, is legitimately demanding and has kept the small but persistent community discussing routing strategies years after launch. Mod tools shipped with the game via a level editor, though post-launch support has since wound down. The community is quiet now, but the base game is feature-complete and stable. If you want a tower defense that asks you to think offensively at the same time, Oh My Gore! earns its Steam rating. It is not a grand strategy with fifty levers, but the hero-unit system and dual-front pressure create enough decisions per level to satisfy players who find pure tower defense too passive. Manage your expectations on audio and AI polish, and you will find a compact, well-paced strategy game with a genuinely funny mean streak. Diego, Scout Team

Oh My Gore!
IndieStrategy

Oh My Gore!

Oct 20, 2016bumblebee.Daedalic Entertainment
GamerScout Says

Tower defense flipped on its head: you command the evil horde, build the bastions of doom, and punish the so-called heroes. 87% positive on Steam says the formula lands.

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About Oh My Gore!

My spreadsheet instincts kicked in the moment I saw Oh My Gore! split its loop across three pillars: tower defense, reverse tower defense, and light RTS. That is not a gimmick stack for the sake of it. The core tension is genuinely interesting because you are doing two opposing jobs at once. On any given map you are placing defensive towers to hold back waves of "heroic" light-side units, while simultaneously pushing your own minion swarms forward to crack the enemy garrison. Balancing those two fronts is where the actual strategy sits, and it took me a few levels to stop treating it like a conventional tower defense and start thinking offensively. The campaign runs 20 levels across three difficulty tiers, which is a clean, digestible structure. Where the depth hides is in the hero selection: six distinct heroes each bring their own spells and a set of elite unit types exclusive to them. Picking Ariella over Raelius for a given level is a real decision, not cosmetic flavour. The skill tree layers on top, letting you spend blood points earned mid-mission on tower upgrades, troop improvements, and unit-specific bonuses. A scaling enemy strength mechanic also punishes slow play, meaning you cannot just turtle forever and let your towers do the work. Tempo matters, which I respect. The pixel art aesthetic is intentionally retro, with chunky death animations that lean hard into the gore-comedy tone. Audio is where the game shows its budget ceiling: the voice-over work consists mostly of repeated grunts and odd laughs that wear out their welcome faster than the mission count justifies. The writing underneath the sound design is actually charming, with the story drip-fed through dialogue between Raelius and his reluctant scribe, but do not go in expecting a fully voiced narrative experience. Minion pathfinding is also a documented weak point; your evil henchmen can occasionally lose track of the objective mid-march, which reads as thematic comedy until it costs you a level on Hard difficulty. For newcomers to this style of hybrid strategy, the per-level difficulty slider is a genuine accessibility win. You can dial down the pressure on any individual mission without locking yourself out of the campaign, which means the first few hours function as an extended tutorial without ever feeling condescending. Hard mode on the back half of the campaign, particularly around level 19, is legitimately demanding and has kept the small but persistent community discussing routing strategies years after launch. Mod tools shipped with the game via a level editor, though post-launch support has since wound down. The community is quiet now, but the base game is feature-complete and stable. If you want a tower defense that asks you to think offensively at the same time, Oh My Gore! earns its Steam rating. It is not a grand strategy with fifty levers, but the hero-unit system and dual-front pressure create enough decisions per level to satisfy players who find pure tower defense too passive. Manage your expectations on audio and AI polish, and you will find a compact, well-paced strategy game with a genuinely funny mean streak. Diego, Scout Team

Tags

singleplayerachievementstrading-cardscloud-savestier:sub-5Reverse Tower DefenseVillain ProtagonistHero SelectionSkill TreeDual-Front StrategyDark ComedyBlood Points EconomyLevel Editor

Steam Deck & Linux

Steam Deck PlayableProtonDB Platinum

Valve rates this game Steam Deck Playable. Runs flawlessly on Linux out of the box. Based on 5 ProtonDB community reports.

System Requirements

Minimum

OS
Windows 7 Home Premium 32-bit
Memory
3 GB RAM
DirectX
Version 9.0c
Storage
2 GB available space
Graphics
ATI Radeon HD 5400 Series
Processor
2.2 GHz Dual Core CPU
Sound Card
DirectX 9.0c Compatible Sound Card with Latest Drivers

Recommended

OS
Win 7, 8, 10
Memory
4 GB RAM
DirectX
Version 9.0c
Storage
2 GB available space
Graphics
AMD Radeon HD 6670, GeForce GT 445M or better
Processor
2.7 GHz Dual Core CPU
Sound Card
DirectX 9.0c Compatible Sound Card with Latest Drivers

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Game Info

Developer
bumblebee.
Publisher
Daedalic Entertainment
Release Date
Oct 20, 2016

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Oh My Gore! is available on PC.

When was Oh My Gore! released?

Oh My Gore! was released on 20 October 2016.

Who developed Oh My Gore!?

Oh My Gore! was developed by bumblebee. and published by Daedalic Entertainment.