Ogre
A digital port of Steve Jackson's classic tabletop wargame pitting asymmetric armored forces against a lone AI supertank. Niche, number-heavy, and unforgiving.
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About Ogre
Ogre is a turn-based strategy game rooted in decades of tabletop wargame history. Auroch Digital adapted Steve Jackson's original hex-and-counter design almost one-for-one into digital form, which is both the game's strongest selling point and the source of most of its friction. You command conventional armor, infantry, and artillery units against a single cybernetic supertank called an Ogre, or you play as the Ogre itself and bulldoze everything in your path. The asymmetry is the entire mechanical premise: one side has numbers, the other has raw staying power. Unit stats, attack odds, and terrain modifiers all trace directly back to the 1977 original, so if you have ever played the physical game, the learning curve here is essentially flat. For newcomers, the math-forward design needs some upfront patience. Every engagement resolves through combat-ratio tables, and the interface exposes rather than softens that calculation. There is a tutorial, but it reads more like a rulebook summary than an interactive lesson. You will get more out of the first hour if you spend fifteen minutes with the original game's free PDF rules before launching. Once the fundamentals click, though, the decision space opens up meaningfully. Defensive placement of howitzers, managing the Ogre's tread count to slow its movement, and trading cheap infantry units to strip its weapons are all legitimate strategies that reward careful planning over reflexive clicking. Where the game struggles is in content volume and interface polish. The scenario roster is small by modern standards, and the AI, while competent enough at applying the Ogre's threat correctly, does not scale in ways that create sustained tension across many sessions. Multiplayer exists and is arguably the best way to experience the design, since a human opponent who knows the rules will stress-test your defensive lines in ways the AI simply does not. The presentation is functional but spartan, and the UI has some clumsy moments around unit selection and hex targeting that would be unacceptable in a higher-budget release. Steam reviews sitting at mixed reflects this accurately: fans of the source material find a faithful conversion, everyone else finds an acquired taste with a rough exterior. The mod ecosystem is minimal, and the game has not received substantial updates since shortly after release, which limits long-term replayability for players who exhaust the scenario list. That said, the core ruleset is tight enough that the game does not need a hundred hours of content to justify itself. If you want a quick, cerebral asymmetric wargame that respects the original design philosophy, this delivers exactly that. If you want a production-value experience with a gradual difficulty curve and ongoing developer support, you will hit the ceiling fast. Diego, Scout Team
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Game Info
- Developer
- Auroch Digital
- Publisher
- Auroch Digital
- Release Date
- Oct 5, 2017