Of Orcs And Men
A 2012 action RPG that flips the fantasy script, you play the Orc, and humans are the oppressors. Rough edges, genuine heart.
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About Of Orcs And Men
Of Orcs and Men is a linear action RPG that does something most fantasy games still refuse to do: it hands you the perspective of the monster. You play as Arkail, a veteran Orc soldier, and his goblin companion Styx, sent on a near-suicidal mission to assassinate the human Emperor driving a genocidal war against their people. The setup is simple, but the angle is refreshing enough that it earns attention even over a decade after release. The two-character system is the mechanical backbone. Arkail is your bruiser, a wall of muscle who absorbs punishment and deals it back through a stance-based melee combat setup. Styx plays completely differently: a nimble, stabby goblin who can slip into stealth, apply poisons, and handle encounters Arkail's fists can't solve. You swap between them in real time, pausing to issue commands in a quasi-tactical mode that keeps fights from becoming pure button-mashing. It is not a deep combat system by any stretch, but the contrast between the two playstyles gives you enough to think about. Build choices exist, though they are not wildly extensive, you are not going to spend forty hours theorycrafting. The writing is where the game earns its Mixed reviews on both sides of the ledger. Arkail and Styx have genuine chemistry. Their banter is often funny, occasionally sharp, and the script commits to the world's political ugliness without drowning in grimdark. The lore around Orc culture, the Goblin underclass, and human imperialism is more considered than you might expect from a mid-budget 2012 title. What holds it back is pacing: the game is short (around eight to ten hours) but still manages to pad itself with fetch-structure side content and some repetitive dungeon corridors that feel like filler the designers knew was filler. Some quest objectives exist purely to stretch runtime, and those sections drag. Visually, it looks its age. The environments are competent but samey in spots, and the animations were not cutting-edge even at launch. Voice acting is a mixed bag, Arkail's delivery is solid and carries the emotional weight of the story, while some secondary characters land softer. Technically on PC it can be finicky depending on your setup, so check community fixes before you start. Who is this actually for? Fans of narrative-driven RPGs who like flipped-perspective fantasy, players who enjoyed the Styx standalone games (this is that character's origin), or anyone who wants a compact RPG story they can finish in a weekend without a hundred-hour commitment. It is not a genre landmark, but it is a specific kind of game that scratches a specific itch, and there are genuinely not many games doing what it attempts, even now. Monika, Scout Team
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Game Info
- Developer
- Cyanide Studio
- Publisher
- Focus Home Interactive
- Release Date
- Oct 11, 2012


