Compare Of Bird and Cage prices across 50+ stores and find the best deal. Developed by Capricia Productions. Published by Capricia Productions. Released on 5/20/2021. Available on PC. Genres: Action, Indie. Metacritic score: 55/100.

A symphonic metal album that somehow became a first-person game, and that identity crisis defines everything about it. Approach as a curio for metal devotees, not as a polished interactive experience.

My honest first reaction to Of Bird and Cage was something close to wonder - here is a project so stubbornly singular that I wanted it to work more than I wanted to be fair about whether it actually does. The concept is genuinely rare: a band-turned-studio, Capricia Productions, built a full symphonic metal album and then wrapped a first-person interactive story around it, song by song. You play as Gitta Barbot, a 25-year-old drug addict kidnapped by a man named Bres Lupus, and the whole dark, loosely Beauty-and-the-Beast-shaped narrative unfolds over roughly two hours across three acts. Musicians from Within Temptation, Epica, and ex-Guns N Roses circle the soundtrack, which is the clearest evidence that real craft and real money went into at least one layer of this thing. The structure is the idea: each chapter is timed to a song. When the music ends, the scene ends, whether you finished your objectives or not. It creates a kind of pressurized, music-video momentum that occasionally clicks beautifully - drum hits landing as doors blow off hinges, a character's confession perfectly scored by a vocal swell. In those moments, Of Bird and Cage does something I genuinely cannot name another game doing in quite the same way. The lyrics carry character interiority, the rhythm shapes your pacing, and you feel the album working as intended. That is real. Hold onto it, because it is also rare. Everything surrounding that core idea is where the project strains and, frequently, breaks. Gitta can walk, run, jump, punch, pick up objects, drive, and fire a gun, and every single one of those verbs feels borrowed from a prototype that never got a second pass. The melee hit detection is genuinely unpredictable. Driving controls feel floated in from a different, worse game. The timed-exploration sections ask you to find hidden objectives with no guidance while a countdown burns - not tense in a good way, exhausting in a bad one. Four epilogues and multiple branching choices invite replays, but the mechanical friction makes returning an act of will rather than pleasure. Bugs, visual stutters, and character models that look several console generations behind compound the feeling that the game half of this game needed more time. The narrative swings hard at heavy subject matter - addiction, abuse, sexual harassment, kidnapping, trauma - and does not always swing with the care those themes deserve. The story is blunt where it could be searching, and the voice acting ranges from committed to oddly off-pitch in ways that accidentally undermine scenes meant to land hard. For players who can bracket those roughnesses and sit with the soundtrack as the primary text, there is a weird, exhausting, occasionally striking experience in here. For players who need the game to earn its story beats through clean mechanics and thoughtful writing, it will not hold. Kai, Scout Team

Of Bird and Cage
ActionIndie

Of Bird and Cage

May 20, 2021Capricia Productions
GamerScout Says

A symphonic metal album that somehow became a first-person game, and that identity crisis defines everything about it. Approach as a curio for metal devotees, not as a polished interactive experience.

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About Of Bird and Cage

My honest first reaction to Of Bird and Cage was something close to wonder - here is a project so stubbornly singular that I wanted it to work more than I wanted to be fair about whether it actually does. The concept is genuinely rare: a band-turned-studio, Capricia Productions, built a full symphonic metal album and then wrapped a first-person interactive story around it, song by song. You play as Gitta Barbot, a 25-year-old drug addict kidnapped by a man named Bres Lupus, and the whole dark, loosely Beauty-and-the-Beast-shaped narrative unfolds over roughly two hours across three acts. Musicians from Within Temptation, Epica, and ex-Guns N Roses circle the soundtrack, which is the clearest evidence that real craft and real money went into at least one layer of this thing. The structure is the idea: each chapter is timed to a song. When the music ends, the scene ends, whether you finished your objectives or not. It creates a kind of pressurized, music-video momentum that occasionally clicks beautifully - drum hits landing as doors blow off hinges, a character's confession perfectly scored by a vocal swell. In those moments, Of Bird and Cage does something I genuinely cannot name another game doing in quite the same way. The lyrics carry character interiority, the rhythm shapes your pacing, and you feel the album working as intended. That is real. Hold onto it, because it is also rare. Everything surrounding that core idea is where the project strains and, frequently, breaks. Gitta can walk, run, jump, punch, pick up objects, drive, and fire a gun, and every single one of those verbs feels borrowed from a prototype that never got a second pass. The melee hit detection is genuinely unpredictable. Driving controls feel floated in from a different, worse game. The timed-exploration sections ask you to find hidden objectives with no guidance while a countdown burns - not tense in a good way, exhausting in a bad one. Four epilogues and multiple branching choices invite replays, but the mechanical friction makes returning an act of will rather than pleasure. Bugs, visual stutters, and character models that look several console generations behind compound the feeling that the game half of this game needed more time. The narrative swings hard at heavy subject matter - addiction, abuse, sexual harassment, kidnapping, trauma - and does not always swing with the care those themes deserve. The story is blunt where it could be searching, and the voice acting ranges from committed to oddly off-pitch in ways that accidentally undermine scenes meant to land hard. For players who can bracket those roughnesses and sit with the soundtrack as the primary text, there is a weird, exhausting, occasionally striking experience in here. For players who need the game to earn its story beats through clean mechanics and thoughtful writing, it will not hold. Kai, Scout Team

Tags

singleplayerachievementscontroller-supporttier:sub-5Symphonic Metal SoundtrackTimed Chapter MechanicsMultiple EndingsQTE-HeavyDark NarrativeFirst-Person AdventureMusic-Driven StoryMature ThemesEnvironmental Puzzles

Steam Deck & Linux

Steam Deck Verified

Valve rates this game Steam Deck Verified.

System Requirements

Minimum

OS
Windows (64bit) OS
Memory
4 GB RAM
Storage
10 GB available space
Graphics
Nvidia 730 GTx / 2GB vRAM
Processor
Intel i5-2500

Recommended

OS
Windows (64bit) OS
Memory
8 GB RAM
Storage
10 GB available space
Graphics
Nvidia 1060 GTx / 3GB vRAM
Processor
Intel i7-4700

Community Discussion

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Reviews & Ratings

Metacritic
55

Game Info

Developer
Capricia Productions
Publisher
Capricia Productions
Release Date
May 20, 2021

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Frequently asked questions about Of Bird and Cage

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What platforms is Of Bird and Cage available on?

Of Bird and Cage is available on PC.

When was Of Bird and Cage released?

Of Bird and Cage was released on 20 May 2021.

Who developed Of Bird and Cage?

Of Bird and Cage was developed by Capricia Productions.

Is Of Bird and Cage worth buying?

Of Bird and Cage holds a Metacritic score of 55/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.