Compare Odyssey - The Story of Science prices across trusted key stores and find the best deal. Developed by The Young Socratics. Published by The Young Socratics. Released on 4/19/2017. Available on PC, Mac. Genres: Adventure, Indie.

If you ever wished a Myst-style island puzzler would also teach you why Galileo and Aristotle were arguing about falling objects, this is precisely that game, and it commits to the idea with unusual sincerity.

I have a soft spot for games that know exactly what they are and refuse to apologize for it, and Odyssey - The Story of Science sits squarely in that category. It is a first-person, Myst-inspired puzzle adventure set across a cluster of tropical islands, and its central hook is genuinely rare: every puzzle you solve is a reconstruction of an actual scientific argument, running chronologically from the pre-Socratic flat-earth debates through Aristotle, Ptolemy, Copernicus, and into Galileo's quarrels with the Church over free-fall motion. Three chapters are currently in the game, each one escalating the difficulty of both the science and the puzzles tied to it. That scope, for a small independent title, is quietly ambitious. The mechanical loop works like this: you arrive at a puzzle site, locate a fragment of Kai's torn journal planted nearby, read it, absorb the relevant scientific principle, and then physically demonstrate that principle in the game world. Puzzles range from showing that the Earth is spherical to arranging models that prove a heliocentric solar system. The journal itself is the game's most discussed element, and opinions split sharply. Some reviewers found Kai's voice warm and the scientific exposition charming enough to read every page. Others found the sheer volume of text - journal entries can run twenty pages or more per fragment - overwhelming enough to skip to the highlighted puzzle-relevant lines, which the game allows. If you are the type who reads every item description in an RPG, you will feel at home. If you treat text as an obstacle between you and the next mechanic, the pacing will feel punishing. The world itself is worth dwelling on. The Wretched Islands are rendered in solid 3D with a genuinely tropical atmosphere - lush, quiet, occasionally beautiful. The orchestral soundtrack sits underneath it all with a light touch, the kind of music that lets the environment breathe rather than overshadowing it. The criticism that lands most reliably across reviews is that the exploration between puzzles is thin: the islands look inviting but the path through them is linear, and there is very little to reward wandering off it. For a game that wears Myst as an explicit inspiration, the freeform mystery of that series is mostly absent. What replaces it is deliberate pacing in service of the educational structure, which is a reasonable trade-off if you accept the game's primary purpose. And that purpose is real. The developers hold PhDs from Stanford and Georgia Tech, and the science presented across the three chapters is historically accurate and sequenced with genuine pedagogical thought. Puzzles escalate as concepts build on one another, so proving Earth's spherical shape in chapter one becomes groundwork for the geocentric-versus-heliocentric debate in chapter two. The game is rated for ages 11 and up, and it shows - this is not a children's toy dressed in game clothing, but it is also not a title that will challenge an adult puzzle veteran at the level of The Witness or Return of the Obra Dinn. The difficulty ceiling is moderate by design. Steam user sentiment sits at roughly 75 percent positive across a modest but real review pool, which feels accurate: people who arrive expecting what the game actually is tend to leave satisfied; people expecting pure adventure leave disappointed. One practical note worth flagging: macOS support has eroded over time, with the title confirmed incompatible with macOS Catalina and above, so Mac players should verify compatibility before committing. Kai, Scout Team

Odyssey - The Story of Science

Odyssey - The Story of Science

Apr 19, 2017The Young Socratics
GamerScout Says

If you ever wished a Myst-style island puzzler would also teach you why Galileo and Aristotle were arguing about falling objects, this is precisely that game, and it commits to the idea with unusual sincerity.

PCMac
Steam Deck PlayableProtonDB Platinum
Best Price Available
€0.00
at N/A
Historical low: €1.25

GamerScout Verdict

Best for patient, curious players who want a Myst-lite framework built around real scientific history rather than action or challenge.

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About Odyssey - The Story of Science

I have a soft spot for games that know exactly what they are and refuse to apologize for it, and Odyssey - The Story of Science sits squarely in that category. It is a first-person, Myst-inspired puzzle adventure set across a cluster of tropical islands, and its central hook is genuinely rare: every puzzle you solve is a reconstruction of an actual scientific argument, running chronologically from the pre-Socratic flat-earth debates through Aristotle, Ptolemy, Copernicus, and into Galileo's quarrels with the Church over free-fall motion. Three chapters are currently in the game, each one escalating the difficulty of both the science and the puzzles tied to it. That scope, for a small independent title, is quietly ambitious. The mechanical loop works like this: you arrive at a puzzle site, locate a fragment of Kai's torn journal planted nearby, read it, absorb the relevant scientific principle, and then physically demonstrate that principle in the game world. Puzzles range from showing that the Earth is spherical to arranging models that prove a heliocentric solar system. The journal itself is the game's most discussed element, and opinions split sharply. Some reviewers found Kai's voice warm and the scientific exposition charming enough to read every page. Others found the sheer volume of text - journal entries can run twenty pages or more per fragment - overwhelming enough to skip to the highlighted puzzle-relevant lines, which the game allows. If you are the type who reads every item description in an RPG, you will feel at home. If you treat text as an obstacle between you and the next mechanic, the pacing will feel punishing. The world itself is worth dwelling on. The Wretched Islands are rendered in solid 3D with a genuinely tropical atmosphere - lush, quiet, occasionally beautiful. The orchestral soundtrack sits underneath it all with a light touch, the kind of music that lets the environment breathe rather than overshadowing it. The criticism that lands most reliably across reviews is that the exploration between puzzles is thin: the islands look inviting but the path through them is linear, and there is very little to reward wandering off it. For a game that wears Myst as an explicit inspiration, the freeform mystery of that series is mostly absent. What replaces it is deliberate pacing in service of the educational structure, which is a reasonable trade-off if you accept the game's primary purpose. And that purpose is real. The developers hold PhDs from Stanford and Georgia Tech, and the science presented across the three chapters is historically accurate and sequenced with genuine pedagogical thought. Puzzles escalate as concepts build on one another, so proving Earth's spherical shape in chapter one becomes groundwork for the geocentric-versus-heliocentric debate in chapter two. The game is rated for ages 11 and up, and it shows - this is not a children's toy dressed in game clothing, but it is also not a title that will challenge an adult puzzle veteran at the level of The Witness or Return of the Obra Dinn. The difficulty ceiling is moderate by design. Steam user sentiment sits at roughly 75 percent positive across a modest but real review pool, which feels accurate: people who arrive expecting what the game actually is tend to leave satisfied; people expecting pure adventure leave disappointed. One practical note worth flagging: macOS support has eroded over time, with the title confirmed incompatible with macOS Catalina and above, so Mac players should verify compatibility before committing.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayerachievementstier:sub-5EdutainmentHistory of ScienceFirst-Person PuzzleJournal MechanicLinear ExplorationMyst-likeFamily-FriendlySTEM

System Requirements

Minimum

OS
Windows 64 bit
Memory
2 GB RAM
Storage
1 GB available space
Graphics
Intel HD4600 and above Integrated Card or Direct X 11 Dedicated Card
Processor
Intel Core2Duo or Equivalent AMD

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Game Info

Developer
The Young Socratics
Publisher
The Young Socratics
Release Date
Apr 19, 2017

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Odyssey - The Story of Science is available on PC, Mac.

When was Odyssey - The Story of Science released?

Odyssey - The Story of Science was released on 19 April 2017.

Who developed Odyssey - The Story of Science?

Odyssey - The Story of Science was developed by The Young Socratics.