Compare OddPlanet prices across 50+ stores and find the best deal. Developed by Indievision. Published by Indievision. Released on 5/11/2016. Available on PC. Genres: Adventure, Indie.

Gorgeous hand-painted alien world, a girl crash-landed and alone, and controls so sluggish they undercut nearly every good idea on screen. Worth a look at a steep discount, not at full ask.

I came into OddPlanet genuinely rooting for it. A small studio, a hand-painted alien landscape, a lone girl narrating her own survival in first person - that is exactly the sort of quiet, strange project I want more of on Steam. The premise is solid: after an emergency landing on an unknown planet, the protagonist works her way through three episodes of side-scrolling puzzle platforming, sneaking past creatures, interacting with environmental objects, and delivering introspective monologues about loneliness and displacement. The atmosphere the developers were chasing is real and occasionally hits. The stereo soundscape rewards headphones, the colour palette sits somewhere between Limbo's charcoal silhouettes and something warmer and genuinely alien, and the hand-painted backgrounds have a craft to them that a bigger studio might have ironed smooth. The problem is that the feel of actually playing it pulls against everything the visuals are trying to do. The core loop asks you to run, jump, climb ledges, push objects, and tiptoe past enemies using a dedicated stealth walk - pressing space to move quietly enough that nearby creatures cannot hear you. It is a smart idea on paper. In practice, the jump timing is heavy and imprecise enough that puzzles which should test observation end up testing your tolerance for repetition instead. You figure out what needs to happen quickly; executing it takes far more attempts than it should. There is no controller support and no key rebinding, which compounds everything. The original iOS origins of the game show through here - the input model was designed around a touch screen, and the keyboard translation is uneven. The story has good bones but not enough of them. Three episodes felt incomplete to a lot of the community on release, and the ending arrives abruptly without resolution. The girl's first-person narration is the most distinctive thing about the writing, but the English dialogue carries spelling mistakes and the non-English localizations were handled poorly. That sloppiness deflates the mood the soundtrack and artwork work so hard to build. A game this quiet and lonely-feeling cannot afford to break the spell with typos mid-monologue. Where OddPlanet earns genuine respect is in its visual ambition and its soundscape. Players who lean into it with headphones and low expectations on the control side report something close to a pleasant, melancholy afternoon. The puzzles, where the controls cooperate, are fair and readable. The creature designs are genuinely strange in the good way. If the development had continued past three episodes, or if a post-launch polish pass had addressed the input latency and options menu, this could have been a small cult favourite. As it stands, it is an unfinished promise that lands around the Mixed territory on Steam for honest reasons. If you find it deep in a bundle or sub-1-dollar sale, the atmosphere alone might justify the hour or two you spend with it. Approach it as a mood piece rather than a platformer and you will be less frustrated. But if controls matter to you - and in a death-heavy side-scroller they really should - OddPlanet will test your patience before it rewards it. Kai, Scout Team

OddPlanet
AdventureIndie

OddPlanet

May 11, 2016Indievision
GamerScout Says

Gorgeous hand-painted alien world, a girl crash-landed and alone, and controls so sluggish they undercut nearly every good idea on screen. Worth a look at a steep discount, not at full ask.

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Screenshots & Media

Screenshot

About OddPlanet

I came into OddPlanet genuinely rooting for it. A small studio, a hand-painted alien landscape, a lone girl narrating her own survival in first person - that is exactly the sort of quiet, strange project I want more of on Steam. The premise is solid: after an emergency landing on an unknown planet, the protagonist works her way through three episodes of side-scrolling puzzle platforming, sneaking past creatures, interacting with environmental objects, and delivering introspective monologues about loneliness and displacement. The atmosphere the developers were chasing is real and occasionally hits. The stereo soundscape rewards headphones, the colour palette sits somewhere between Limbo's charcoal silhouettes and something warmer and genuinely alien, and the hand-painted backgrounds have a craft to them that a bigger studio might have ironed smooth. The problem is that the feel of actually playing it pulls against everything the visuals are trying to do. The core loop asks you to run, jump, climb ledges, push objects, and tiptoe past enemies using a dedicated stealth walk - pressing space to move quietly enough that nearby creatures cannot hear you. It is a smart idea on paper. In practice, the jump timing is heavy and imprecise enough that puzzles which should test observation end up testing your tolerance for repetition instead. You figure out what needs to happen quickly; executing it takes far more attempts than it should. There is no controller support and no key rebinding, which compounds everything. The original iOS origins of the game show through here - the input model was designed around a touch screen, and the keyboard translation is uneven. The story has good bones but not enough of them. Three episodes felt incomplete to a lot of the community on release, and the ending arrives abruptly without resolution. The girl's first-person narration is the most distinctive thing about the writing, but the English dialogue carries spelling mistakes and the non-English localizations were handled poorly. That sloppiness deflates the mood the soundtrack and artwork work so hard to build. A game this quiet and lonely-feeling cannot afford to break the spell with typos mid-monologue. Where OddPlanet earns genuine respect is in its visual ambition and its soundscape. Players who lean into it with headphones and low expectations on the control side report something close to a pleasant, melancholy afternoon. The puzzles, where the controls cooperate, are fair and readable. The creature designs are genuinely strange in the good way. If the development had continued past three episodes, or if a post-launch polish pass had addressed the input latency and options menu, this could have been a small cult favourite. As it stands, it is an unfinished promise that lands around the Mixed territory on Steam for honest reasons. If you find it deep in a bundle or sub-1-dollar sale, the atmosphere alone might justify the hour or two you spend with it. Approach it as a mood piece rather than a platformer and you will be less frustrated. But if controls matter to you - and in a death-heavy side-scroller they really should - OddPlanet will test your patience before it rewards it. Kai, Scout Team

Tags

singleplayertier:sub-5Stealth MovementEnvironmental PuzzleFirst-Person NarrationHand-Painted ArtMobile PortNo Controller SupportAtmospheric PlatformerShort CampaignDeath-Heavy

Steam Deck & Linux

ProtonDB Platinum

Runs flawlessly on Linux out of the box. Based on 6 ProtonDB community reports.

System Requirements

Minimum

OS
Windows XP\Vista\7\8\10
Memory
1 GB RAM
DirectX
Version 9.0c
Storage
300 MB available space
Graphics
256MB with Shader Model 2.0
Processor
2 Ghz

Recommended

OS
Windows XP\Vista\7\8\10
Memory
2 GB RAM
DirectX
Version 9.0c
Storage
500 MB available space
Graphics
GeForce GTS 450
Processor
Intel Core i3

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Game Info

Developer
Indievision
Publisher
Indievision
Release Date
May 11, 2016

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Frequently asked questions about OddPlanet

Where can I buy OddPlanet cheapest?

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What platforms is OddPlanet available on?

OddPlanet is available on PC.

When was OddPlanet released?

OddPlanet was released on 11 May 2016.

Who developed OddPlanet?

OddPlanet was developed by Indievision.