Compare Occultus - Mediterranean Cabal prices across 50+ stores and find the best deal. Developed by Sylphe Labs. Published by Microids. Released on 11/1/2017. Available on PC. Genres: Adventure.

If a hidden-object game with a genuinely twisty occult mystery sounds appealing, Occultus earns a cautious look - just know the rough edges are real and the playtime clocks in around five to six hours.

I came into Occultus - Mediterranean Cabal expecting a breezy point-and-click afternoon and walked out with a more complicated opinion than that. The pitch is solid: you are racing against the clock through early-20th-century Sicily to rescue your kidnapped grandfather from a shadowy secret society, moving between beautifully rendered day and night scenes in cobblestone streets, candle-lit dens, and crumbling villas. The atmosphere is legitimately good. The 2D artwork captures the period with some care, and the alternating day and night locations give individual scenes a distinct mood that most games in this genre never bother with. The structure leans harder on puzzle-solving than on pure hidden-object hunting. Finding items is largely a means to an end - you collect things to unlock environments and advance a story that has actual turns in it. That story is the game's biggest asset and also its most fragile one. It starts well, introduces a handful of interesting characters including a memorable vagrant who knows more than he lets on, and builds toward a finale that players report as satisfying despite a late-game sequence that tips toward the absurd. The problem is that progression logic can be genuinely opaque. Some puzzles are trivially simple; others will have you clicking randomly around scenes because item hitboxes are small and the visual readability of certain objects is poor. A hint system with a cooldown timer and a puzzle-skip option both exist, which helps, but the skip option cuts out a meaningful chunk of content rather than offering a softer assist. The roughness is hard to ignore elsewhere too. Voice acting is uneven at best - the protagonist reads lines at a flat pace that undercuts moments meant to feel urgent. The background music loops on a short cycle and becomes genuinely grating during longer puzzle sequences. Community feedback on Steam points to at least one reported bug where a puzzle item failed to spawn correctly, leaving players stuck and backtracking through locations they had already exhausted. For a 2017 release, the interface and navigation feel closer to 2010-era design conventions, with little feedback on where the story wants you to go next. Who is this actually for? Players who have finished the heavier titles in the hidden-object adventure space - your Artifex Mundi library, your HOPA staples - and want something with a slightly darker occult flavour and a European period setting will find it passable. The runtime of roughly five to six hours is modest but honest for the genre. Puzzle-focused players looking for satisfying logical chains will be frustrated by the difficulty spikes and visibility issues. Newcomers to hidden-object adventures might struggle with the lack of guidance more than veterans would. Occultus - Mediterranean Cabal is the definition of a game that has one genuinely good thing - its mystery story - surrounded by mechanics and production values that underserve it. Go in with adjusted expectations and the story holds up well enough to justify the sit. Alex, Scout Team

Occultus - Mediterranean Cabal
Adventure

Occultus - Mediterranean Cabal

Nov 1, 2017Sylphe LabsMicroids
GamerScout Says

If a hidden-object game with a genuinely twisty occult mystery sounds appealing, Occultus earns a cautious look - just know the rough edges are real and the playtime clocks in around five to six hours.

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About Occultus - Mediterranean Cabal

I came into Occultus - Mediterranean Cabal expecting a breezy point-and-click afternoon and walked out with a more complicated opinion than that. The pitch is solid: you are racing against the clock through early-20th-century Sicily to rescue your kidnapped grandfather from a shadowy secret society, moving between beautifully rendered day and night scenes in cobblestone streets, candle-lit dens, and crumbling villas. The atmosphere is legitimately good. The 2D artwork captures the period with some care, and the alternating day and night locations give individual scenes a distinct mood that most games in this genre never bother with. The structure leans harder on puzzle-solving than on pure hidden-object hunting. Finding items is largely a means to an end - you collect things to unlock environments and advance a story that has actual turns in it. That story is the game's biggest asset and also its most fragile one. It starts well, introduces a handful of interesting characters including a memorable vagrant who knows more than he lets on, and builds toward a finale that players report as satisfying despite a late-game sequence that tips toward the absurd. The problem is that progression logic can be genuinely opaque. Some puzzles are trivially simple; others will have you clicking randomly around scenes because item hitboxes are small and the visual readability of certain objects is poor. A hint system with a cooldown timer and a puzzle-skip option both exist, which helps, but the skip option cuts out a meaningful chunk of content rather than offering a softer assist. The roughness is hard to ignore elsewhere too. Voice acting is uneven at best - the protagonist reads lines at a flat pace that undercuts moments meant to feel urgent. The background music loops on a short cycle and becomes genuinely grating during longer puzzle sequences. Community feedback on Steam points to at least one reported bug where a puzzle item failed to spawn correctly, leaving players stuck and backtracking through locations they had already exhausted. For a 2017 release, the interface and navigation feel closer to 2010-era design conventions, with little feedback on where the story wants you to go next. Who is this actually for? Players who have finished the heavier titles in the hidden-object adventure space - your Artifex Mundi library, your HOPA staples - and want something with a slightly darker occult flavour and a European period setting will find it passable. The runtime of roughly five to six hours is modest but honest for the genre. Puzzle-focused players looking for satisfying logical chains will be frustrated by the difficulty spikes and visibility issues. Newcomers to hidden-object adventures might struggle with the lack of guidance more than veterans would. Occultus - Mediterranean Cabal is the definition of a game that has one genuinely good thing - its mystery story - surrounded by mechanics and production values that underserve it. Go in with adjusted expectations and the story holds up well enough to justify the sit. Alex, Scout Team

Tags

steamHidden Object AdventureOccult MysteryPeriod SettingPuzzle-Heavy HOGTimed Hint SystemPuzzle Skip OptionDay-Night ScenesSingle Session

System Requirements

System requirements for Occultus - Mediterranean Cabal aren't listed yet. Check the store page for the latest specs.

Reviews & Ratings

Steam
66%(62)

Game Info

Developer
Sylphe Labs
Publisher
Microids
Release Date
Nov 1, 2017

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