Compare Objects in Space prices across 50+ stores and find the best deal. Developed by Flat Earth Games. Published by 505 Games. Released on 3/1/2019. Available on PC, Mac, Linux. Genres: Action, Adventure, Indie, RPG, Simulation, Strategy. Metacritic score: 79/100.

A submarine sim wearing a space trader's coat: methodical, tense, and quietly brilliant for players who read the Infopedia before they touch the throttle.

I came to Objects in Space expecting something in the neighbourhood of Elite Dangerous with a retro skin, and what I got instead was closer to running a Cold War submarine through a dystopian 80s that never quite existed. The aesthetic is called Modempunk, and that label does real work: green-tinted terminal screens, blinking cursors for incoming messages, no cockpit window to speak of. Your ship has no windshield. You know asteroids are hitting the hull because the radar says so and you hear the clank. If that description sounds like misery to you, close this tab now. If it sounds like the most interesting thing you have read today, keep reading. The core loop is built around the Apollo cluster of star systems, a hand-crafted open world split between 12 populated systems and 20 uncharted ones. You take contracts from over fifty employers, hauling cargo, ferrying passengers, and occasionally accepting bounty work, and your reputation with each employer rises or falls based on whether you deliver. The tension comes from the same place it comes from in the best strategy games: resource management under uncertainty. Do you answer the SOS from the ship on your scanner, or do you keep to your deadline and protect the reputation score you spent hours building? Every decision has a numeric consequence, and the game is honest about that math in a way I respect. Ship customisation goes deep enough that picking the wrong battery brand genuinely matters. The component ecosystem, including brands like Ventarii and Xiao Sa, each with different trade-offs, is exactly the kind of build-decision layer that keeps strategy players theorycrafting between sessions. Combat, when you choose to engage it, runs on stealth logic rather than reflex. You run silent, cut power to your systems, and float on your current trajectory hoping enemy scanners miss you. Combat scenarios, including Defence, Convoy Attack, Escape, and Survival modes, are available as discrete challenge content for players who want to stress-test their piloting skills outside of the main open world. Multiplayer scenarios let up to four players cooperate or compete over LAN, which is a legitimate co-op hook that most write-ups undersell. There is also a pure sandbox mode that strips the narrative out entirely, good for players who want to optimise trade routes without story interruptions. Here is the honest part of this review: the game is abandoned. Flat Earth Games, a team of two people at its core, confirmed they moved on after launch and the updates dried up. Steam user sentiment sits at mixed, around 51 percent positive. The Mac version has compatibility issues with modern macOS. A community wiki exists and a player-made Infopedia PDF helps newcomers, but there is no patch pipeline to fix what remains rough. The tutorial does a reasonable job contextualising ship systems as you encounter them, and the in-game Infopedia covers every component, but the acronym soup on the cockpit HUD is genuinely confusing for the first few hours. Patience is not optional here, it is a mechanical prerequisite. For the right player, specifically someone who would colour-code a trade route spreadsheet and considers Silent Hunter a comfort game, Objects in Space delivers a flavour of space sim that almost nothing else attempts. The short-story structure, where handcrafted characters appear across dozens of vignettes rather than one linear main quest, punches well above the budget. Just go in knowing the devs have moved on and the game you are buying is the game that exists, no more updates coming. Diego, Scout Team

Objects in Space
ActionAdventureIndieRPGSimulationStrategy

Objects in Space

Mar 1, 2019Flat Earth Games505 Games
GamerScout Says

A submarine sim wearing a space trader's coat: methodical, tense, and quietly brilliant for players who read the Infopedia before they touch the throttle.

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Screenshots & Media

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About Objects in Space

I came to Objects in Space expecting something in the neighbourhood of Elite Dangerous with a retro skin, and what I got instead was closer to running a Cold War submarine through a dystopian 80s that never quite existed. The aesthetic is called Modempunk, and that label does real work: green-tinted terminal screens, blinking cursors for incoming messages, no cockpit window to speak of. Your ship has no windshield. You know asteroids are hitting the hull because the radar says so and you hear the clank. If that description sounds like misery to you, close this tab now. If it sounds like the most interesting thing you have read today, keep reading. The core loop is built around the Apollo cluster of star systems, a hand-crafted open world split between 12 populated systems and 20 uncharted ones. You take contracts from over fifty employers, hauling cargo, ferrying passengers, and occasionally accepting bounty work, and your reputation with each employer rises or falls based on whether you deliver. The tension comes from the same place it comes from in the best strategy games: resource management under uncertainty. Do you answer the SOS from the ship on your scanner, or do you keep to your deadline and protect the reputation score you spent hours building? Every decision has a numeric consequence, and the game is honest about that math in a way I respect. Ship customisation goes deep enough that picking the wrong battery brand genuinely matters. The component ecosystem, including brands like Ventarii and Xiao Sa, each with different trade-offs, is exactly the kind of build-decision layer that keeps strategy players theorycrafting between sessions. Combat, when you choose to engage it, runs on stealth logic rather than reflex. You run silent, cut power to your systems, and float on your current trajectory hoping enemy scanners miss you. Combat scenarios, including Defence, Convoy Attack, Escape, and Survival modes, are available as discrete challenge content for players who want to stress-test their piloting skills outside of the main open world. Multiplayer scenarios let up to four players cooperate or compete over LAN, which is a legitimate co-op hook that most write-ups undersell. There is also a pure sandbox mode that strips the narrative out entirely, good for players who want to optimise trade routes without story interruptions. Here is the honest part of this review: the game is abandoned. Flat Earth Games, a team of two people at its core, confirmed they moved on after launch and the updates dried up. Steam user sentiment sits at mixed, around 51 percent positive. The Mac version has compatibility issues with modern macOS. A community wiki exists and a player-made Infopedia PDF helps newcomers, but there is no patch pipeline to fix what remains rough. The tutorial does a reasonable job contextualising ship systems as you encounter them, and the in-game Infopedia covers every component, but the acronym soup on the cockpit HUD is genuinely confusing for the first few hours. Patience is not optional here, it is a mechanical prerequisite. For the right player, specifically someone who would colour-code a trade route spreadsheet and considers Silent Hunter a comfort game, Objects in Space delivers a flavour of space sim that almost nothing else attempts. The short-story structure, where handcrafted characters appear across dozens of vignettes rather than one linear main quest, punches well above the budget. Just go in knowing the devs have moved on and the game you are buying is the game that exists, no more updates coming. Diego, Scout Team

Tags

singleplayermultiplayerpvpcooptier:aaaModempunkSubmarine-Style CombatReputation SystemComponent CustomisationSilent RunningScenario Challenges4-Player Co-opAbandoned by DeveloperInfopedia Learning Curve

Steam Deck & Linux

Steam Deck PlayableProtonDB Gold

Valve rates this game Steam Deck Playable. Runs great on Linux after minor tweaks. Based on 9 ProtonDB community reports.

System Requirements

Minimum

OS
Windows 7
Memory
2 GB RAM
Storage
1 GB available space
Graphics
2GB DirectX 10.1 Compatible Graphics Card
Processor
Intel i5 Processor or faster

Recommended

OS
Windows 10
Memory
4 GB RAM
Storage
1 GB available space
Graphics
2GB DirectX 10.1 Compatible Graphics Card
Processor
Intel i7 Processor

Community Discussion

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Reviews & Ratings

Metacritic
79

Game Info

Developer
Flat Earth Games
Publisher
505 Games
Release Date
Mar 1, 2019

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What platforms is Objects in Space available on?

Objects in Space is available on PC, Mac, Linux.

When was Objects in Space released?

Objects in Space was released on 1 March 2019.

Who developed Objects in Space?

Objects in Space was developed by Flat Earth Games and published by 505 Games.

Is Objects in Space worth buying?

Objects in Space holds a Metacritic score of 79/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.