
Obenseuer
Trapped in a quarantined concrete slum with a crumbling tenement and a handful of starting addictions, Obenseuer is the survival-RPG underdog that nobody covers and quietly nobody stops playing.
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About Obenseuer
My first hours in Obenseuer felt like being handed a damp cardboard box and told it was an apartment. The game drops you into a quarantined district of a fictional Finnish city, assigns you a derelict tenement through bureaucratic error, and then leaves you largely alone to figure out how hunger, thirst, mental health, bathroom needs, and a rotating cast of addictions interact with your survival odds. There are no objective markers, a tutorial thin enough to read in sixty seconds, and a world that communicates entirely through texture and implication. That is, depending on your disposition, either an exciting promise or an immediate reason to request a refund. What Obenseuer actually is sits somewhere between a life-sim, a survival scrounger, and a slow-burn property manager. You scavenge the bazaar, the swamp, the mines, and the residential zones for sellable junk and craft materials. You grow turnips and potatoes, distil them into sellable alcohol, roll cigarettes laced with hallucinogenic mushrooms, and manage the spiralling consequences of doing all of that too enthusiastically. The tenement renovation is the backbone, but veterans warn that the game has shifted over successive updates: your building is now closer to a money sink and community project than a reliable income stream, and most of your cash comes from running errands, farming, and doing odd jobs for the district's peculiar NPCs. If you arrived expecting a landlord fantasy where rent cheques stack up passively, adjust expectations early. What works is the atmosphere. The "concretepunk" label Loiste uses is not just branding. The world is grey, cramped, and oddly funny in the way Soviet-adjacent settings tend to be funny, where misery and dark comedy live in the same flat. The character creation system, which asks you to select starting addictions and personal traits before play begins, does real mechanical work rather than just flavour text. Those addictions shape your daily loop in ways that keep restarting genuinely interesting. The exploration holds up surprisingly well given the map's modest footprint, and community voices consistently flag that the density of hidden details and story fragments punches far above the world's visible size. Players with context from Loiste's earlier game INFRA will find additional lore threads woven throughout. The honest friction points are worth naming clearly. Navigation is not hand-held, which some players love and some genuinely bounce off within the first hour. The grind for renovation materials is substantial. Major content updates arrive roughly once or twice a year, and with only two of the planned seven districts currently available, Obenseuer is a game you are buying into as much as buying outright. The active GitHub issue tracker and steady community engagement suggest Loiste is not going dark, but early-access patience is still required. On the positive side, the existing content has kept players clocked past 100 hours without seeing the bottom of it, which is a meaningful signal for a game at this price point. For players who loved the quiet stubbornness of My Summer Car, who enjoy Hobo: Tough Life's scrape-from-nothing loop, or who want a survival RPG with something genuinely specific to say about poverty and community, Obenseuer earns real time and real affection. Go in with curiosity rather than a checklist, and that damp cardboard box starts to feel, slowly, like somewhere worth staying. Kai, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 7
- Memory
- 4 GB RAM
- DirectX
- Version 10
- Storage
- 5 GB available space
- Graphics
- GTX 650/GTX 550ti/HD 5770
- Processor
- Double core 3.0Ghz or higher
Reviews & Ratings
No ratings available
Game Info
- Developer
- Loiste Interactive
- Publisher
- Loiste Interactive
- Release Date
- Dec 11, 2018