Compare Obenseuer prices across 50+ stores and find the best deal. Developed by Loiste Interactive. Published by Loiste Interactive. Released on 12/11/2018. Available on PC. Genres: Indie, RPG, Early Access.

Trapped in a quarantined concrete slum with a crumbling tenement and a handful of starting addictions, Obenseuer is the survival-RPG underdog that nobody covers and quietly nobody stops playing.

My first hours in Obenseuer felt like being handed a damp cardboard box and told it was an apartment. The game drops you into a quarantined district of a fictional Finnish city, assigns you a derelict tenement through bureaucratic error, and then leaves you largely alone to figure out how hunger, thirst, mental health, bathroom needs, and a rotating cast of addictions interact with your survival odds. There are no objective markers, a tutorial thin enough to read in sixty seconds, and a world that communicates entirely through texture and implication. That is, depending on your disposition, either an exciting promise or an immediate reason to request a refund. What Obenseuer actually is sits somewhere between a life-sim, a survival scrounger, and a slow-burn property manager. You scavenge the bazaar, the swamp, the mines, and the residential zones for sellable junk and craft materials. You grow turnips and potatoes, distil them into sellable alcohol, roll cigarettes laced with hallucinogenic mushrooms, and manage the spiralling consequences of doing all of that too enthusiastically. The tenement renovation is the backbone, but veterans warn that the game has shifted over successive updates: your building is now closer to a money sink and community project than a reliable income stream, and most of your cash comes from running errands, farming, and doing odd jobs for the district's peculiar NPCs. If you arrived expecting a landlord fantasy where rent cheques stack up passively, adjust expectations early. What works is the atmosphere. The "concretepunk" label Loiste uses is not just branding. The world is grey, cramped, and oddly funny in the way Soviet-adjacent settings tend to be funny, where misery and dark comedy live in the same flat. The character creation system, which asks you to select starting addictions and personal traits before play begins, does real mechanical work rather than just flavour text. Those addictions shape your daily loop in ways that keep restarting genuinely interesting. The exploration holds up surprisingly well given the map's modest footprint, and community voices consistently flag that the density of hidden details and story fragments punches far above the world's visible size. Players with context from Loiste's earlier game INFRA will find additional lore threads woven throughout. The honest friction points are worth naming clearly. Navigation is not hand-held, which some players love and some genuinely bounce off within the first hour. The grind for renovation materials is substantial. Major content updates arrive roughly once or twice a year, and with only two of the planned seven districts currently available, Obenseuer is a game you are buying into as much as buying outright. The active GitHub issue tracker and steady community engagement suggest Loiste is not going dark, but early-access patience is still required. On the positive side, the existing content has kept players clocked past 100 hours without seeing the bottom of it, which is a meaningful signal for a game at this price point. For players who loved the quiet stubbornness of My Summer Car, who enjoy Hobo: Tough Life's scrape-from-nothing loop, or who want a survival RPG with something genuinely specific to say about poverty and community, Obenseuer earns real time and real affection. Go in with curiosity rather than a checklist, and that damp cardboard box starts to feel, slowly, like somewhere worth staying. Kai, Scout Team

Obenseuer
IndieRPGEarly Access

Obenseuer

Dec 11, 2018Loiste Interactive
GamerScout Says

Trapped in a quarantined concrete slum with a crumbling tenement and a handful of starting addictions, Obenseuer is the survival-RPG underdog that nobody covers and quietly nobody stops playing.

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About Obenseuer

My first hours in Obenseuer felt like being handed a damp cardboard box and told it was an apartment. The game drops you into a quarantined district of a fictional Finnish city, assigns you a derelict tenement through bureaucratic error, and then leaves you largely alone to figure out how hunger, thirst, mental health, bathroom needs, and a rotating cast of addictions interact with your survival odds. There are no objective markers, a tutorial thin enough to read in sixty seconds, and a world that communicates entirely through texture and implication. That is, depending on your disposition, either an exciting promise or an immediate reason to request a refund. What Obenseuer actually is sits somewhere between a life-sim, a survival scrounger, and a slow-burn property manager. You scavenge the bazaar, the swamp, the mines, and the residential zones for sellable junk and craft materials. You grow turnips and potatoes, distil them into sellable alcohol, roll cigarettes laced with hallucinogenic mushrooms, and manage the spiralling consequences of doing all of that too enthusiastically. The tenement renovation is the backbone, but veterans warn that the game has shifted over successive updates: your building is now closer to a money sink and community project than a reliable income stream, and most of your cash comes from running errands, farming, and doing odd jobs for the district's peculiar NPCs. If you arrived expecting a landlord fantasy where rent cheques stack up passively, adjust expectations early. What works is the atmosphere. The "concretepunk" label Loiste uses is not just branding. The world is grey, cramped, and oddly funny in the way Soviet-adjacent settings tend to be funny, where misery and dark comedy live in the same flat. The character creation system, which asks you to select starting addictions and personal traits before play begins, does real mechanical work rather than just flavour text. Those addictions shape your daily loop in ways that keep restarting genuinely interesting. The exploration holds up surprisingly well given the map's modest footprint, and community voices consistently flag that the density of hidden details and story fragments punches far above the world's visible size. Players with context from Loiste's earlier game INFRA will find additional lore threads woven throughout. The honest friction points are worth naming clearly. Navigation is not hand-held, which some players love and some genuinely bounce off within the first hour. The grind for renovation materials is substantial. Major content updates arrive roughly once or twice a year, and with only two of the planned seven districts currently available, Obenseuer is a game you are buying into as much as buying outright. The active GitHub issue tracker and steady community engagement suggest Loiste is not going dark, but early-access patience is still required. On the positive side, the existing content has kept players clocked past 100 hours without seeing the bottom of it, which is a meaningful signal for a game at this price point. For players who loved the quiet stubbornness of My Summer Car, who enjoy Hobo: Tough Life's scrape-from-nothing loop, or who want a survival RPG with something genuinely specific to say about poverty and community, Obenseuer earns real time and real affection. Go in with curiosity rather than a checklist, and that damp cardboard box starts to feel, slowly, like somewhere worth staying. Kai, Scout Team

Tags

singleplayerachievementstier:indieConcretepunkAddiction MechanicsTenement ManagementNo Objective MarkersScavenging LoopINFRA SpinoffSlow Burn ProgressionDistrict Exploration

System Requirements

Minimum

OS
Windows 7
Memory
4 GB RAM
DirectX
Version 10
Storage
5 GB available space
Graphics
GTX 650/GTX 550ti/HD 5770
Processor
Double core 3.0Ghz or higher

Reviews & Ratings

No ratings available

Game Info

Developer
Loiste Interactive
Publisher
Loiste Interactive
Release Date
Dec 11, 2018

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