Compare Numba Deluxe prices across 50+ stores and find the best deal. Developed by Cobra Mobile. Published by KISS Ltd.. Released on 5/23/2014. Available on PC. Genres: Casual.

A mobile-born number-chain puzzler with one genuinely clever mechanic and not much else to back it up - fine for a short idle session, forgettable as a PC purchase.

I went in curious about whether the numbers angle actually adds anything over a standard match-3, and the honest answer is: a little, but not enough. The core idea is that you draw chains across a grid of numbered tiles, and the matching rules go beyond simple same-value linking. You can chain identical numbers, sequential runs (1, 2, 3, 4), odd sequences (1, 3, 5), even sequences (2, 4, 6), or geometric progressions (1, 2, 4, 8) - all in either direction. That layered system sounds like it should open up satisfying combo reads, and in the Puzzle mode it occasionally does. The three modes split the experience meaningfully. Classic puts you on a timer, dropping new tiles from the top and pushing you to clear blocks before the clock runs out - it has a scrappy arcade energy that gets genuinely pressured at higher levels. Timeless strips the clock away entirely, turning the same grid into something closer to a zen session. Puzzle is the mode worth your time if you commit to anything: 84 hand-crafted boards where the goal is to clear every tile, some with only one valid solution. A few of those later boards will hold you up for twenty minutes or more, which is a pleasant surprise from something this small. Bonus tiles add some variety - score multipliers and the Jumble tile that reshuffles the board when you are stuck. The problems are real and consistent across every review you will find. The game was built for touchscreens, ported to PC, and it shows. All tiles share the same color regardless of value, so your brain has to read each number individually rather than pattern-match visually the way good puzzle games train you to do. The fire and ice special tiles obscure numbers instead of clarifying them. There is no mid-session save in Classic mode, meaning a long run requires keeping the game open indefinitely. The resolution is dated, the single sound effect for clearing blocks loops without relief, and the help page explaining the chain rules is buried on the main menu rather than surfaced in-game. Steam sentiment lands at Mixed (62% positive across a modest review count), which tracks. Players who found the Puzzle mode tend to rate it positively; players who tried Classic as the main event tend to bounce off the pacing. Community feedback also flagged the lack of a save function as a persistent frustration. There are no post-launch updates to speak of, and peak concurrent players have long since dropped to essentially zero. That is not a condemnation of the core mechanic - the chaining logic is genuinely a notch above standard color-match games - but it is a fair warning about what you are buying into on PC in 2025. If you want a quick brain-tickle and the Puzzle mode sounds appealing, the asking price is low enough that the math is not offensive. Just do not expect a polished desktop experience. This is a mobile game wearing a Steam badge, and the seams are visible from across the room. Alex, Scout Team

Numba Deluxe
Casual

Numba Deluxe

May 23, 2014Cobra MobileKISS Ltd.
GamerScout Says

A mobile-born number-chain puzzler with one genuinely clever mechanic and not much else to back it up - fine for a short idle session, forgettable as a PC purchase.

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About Numba Deluxe

I went in curious about whether the numbers angle actually adds anything over a standard match-3, and the honest answer is: a little, but not enough. The core idea is that you draw chains across a grid of numbered tiles, and the matching rules go beyond simple same-value linking. You can chain identical numbers, sequential runs (1, 2, 3, 4), odd sequences (1, 3, 5), even sequences (2, 4, 6), or geometric progressions (1, 2, 4, 8) - all in either direction. That layered system sounds like it should open up satisfying combo reads, and in the Puzzle mode it occasionally does. The three modes split the experience meaningfully. Classic puts you on a timer, dropping new tiles from the top and pushing you to clear blocks before the clock runs out - it has a scrappy arcade energy that gets genuinely pressured at higher levels. Timeless strips the clock away entirely, turning the same grid into something closer to a zen session. Puzzle is the mode worth your time if you commit to anything: 84 hand-crafted boards where the goal is to clear every tile, some with only one valid solution. A few of those later boards will hold you up for twenty minutes or more, which is a pleasant surprise from something this small. Bonus tiles add some variety - score multipliers and the Jumble tile that reshuffles the board when you are stuck. The problems are real and consistent across every review you will find. The game was built for touchscreens, ported to PC, and it shows. All tiles share the same color regardless of value, so your brain has to read each number individually rather than pattern-match visually the way good puzzle games train you to do. The fire and ice special tiles obscure numbers instead of clarifying them. There is no mid-session save in Classic mode, meaning a long run requires keeping the game open indefinitely. The resolution is dated, the single sound effect for clearing blocks loops without relief, and the help page explaining the chain rules is buried on the main menu rather than surfaced in-game. Steam sentiment lands at Mixed (62% positive across a modest review count), which tracks. Players who found the Puzzle mode tend to rate it positively; players who tried Classic as the main event tend to bounce off the pacing. Community feedback also flagged the lack of a save function as a persistent frustration. There are no post-launch updates to speak of, and peak concurrent players have long since dropped to essentially zero. That is not a condemnation of the core mechanic - the chaining logic is genuinely a notch above standard color-match games - but it is a fair warning about what you are buying into on PC in 2025. If you want a quick brain-tickle and the Puzzle mode sounds appealing, the asking price is low enough that the math is not offensive. Just do not expect a polished desktop experience. This is a mobile game wearing a Steam badge, and the seams are visible from across the room. Alex, Scout Team

Tags

steamMobile PortNumber ChainsMatch-3 VariantPuzzle ModeTimed ArcadeSingle MechanicShort SessionsBrain Teaser

System Requirements

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Reviews & Ratings

Steam
62%(285)

Game Info

Developer
Cobra Mobile
Publisher
KISS Ltd.
Release Date
May 23, 2014

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