Compare Not For Broadcast prices across 50+ stores and find the best deal. Developed by NotGames. Published by tinyBuild. Released on 1/25/2022. Available on PC. Genres: Adventure, Indie, Simulation. Metacritic score: 82/100.

You're a janitor running a live TV news desk under a new authoritarian government. Every cut, bleep, and broadcast choice has political fallout.

Not For Broadcast is a live-TV editing sim wrapped around a branching political narrative. You sit in a broadcast booth and physically manage a newscast: cutting between cameras, bleeping swear words before they hit air, pulling in ad breaks at the right moment, and keeping signal strength high enough that the broadcast doesn't fall apart on screen. The core loop is genuinely tense in the way only a ticking clock can make something feel, and the full-motion video production values are surprisingly good for an indie title. The cast commits hard, and scenes that are meant to feel uncomfortable usually land. The strategy layer is thinner than the sim surface suggests, but it is real. Each broadcast segment presents a choice: favor the new Advance party's framing, undercut it, or try to thread the needle. Those decisions accumulate into a reputation score with the government, the public, and your own household. Your family storylines play out in between broadcast nights, and the state of your wallet plus your political standing shapes which dialogue options open up. It is not a deep systems game, but the decision branches are wide enough that two playthroughs genuinely diverge. For players used to Crusader Kings-style consequence chains, the depth here is more visual novel than grand strategy, and that gap is worth acknowledging up front. What works best is the moment-to-moment pressure of the booth. Missing a bleep tanking your compliance rating, fumbling a camera cut during a hot mic moment, accidentally airing a segment you meant to kill - these are the kinds of small mechanical failures that produce memorable stories. The tutorial is patient and does not assume you have edited television before, which makes the onboarding accessible without feeling condescending. For a game built around a politically charged premise, it is smart enough to let you genuinely choose which side of the fence you land on rather than steering you toward a single correct answer. The Advance party is not subtle as a satirical target, but the game earns its satire by making collaboration with them a mechanically valid path with its own coherent story arc. The weaknesses are real. Once you understand the bleep-and-cut rhythm, the booth mechanics stop surprising you, and late-game broadcasts feel like longer versions of early ones rather than escalating challenges. The branching paths are broad but not infinitely deep, and a second playthrough will expose some scene recycling. There is no mod ecosystem to speak of, and replayability lives or dies on whether the narrative holds up for a third run. For strategy-oriented players, the absence of any persistent campaign layer or systemic simulation under the story will feel like a ceiling. Still, the 94 percent Steam approval across more than twelve thousand reviews is not noise. This is a tightly produced, smartly written game that uses an unusual mechanical frame to tell a story about media complicity that actually sticks with you. If you have even a passing interest in narrative sims, political satire, or just want something genuinely different sitting on your shelf, Not For Broadcast delivers in the time it asks for. Diego, Scout Team

Not For Broadcast
AdventureIndieSimulation

Not For Broadcast

Jan 25, 2022NotGamestinyBuild
GamerScout Says

You're a janitor running a live TV news desk under a new authoritarian government. Every cut, bleep, and broadcast choice has political fallout.

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About Not For Broadcast

Not For Broadcast is a live-TV editing sim wrapped around a branching political narrative. You sit in a broadcast booth and physically manage a newscast: cutting between cameras, bleeping swear words before they hit air, pulling in ad breaks at the right moment, and keeping signal strength high enough that the broadcast doesn't fall apart on screen. The core loop is genuinely tense in the way only a ticking clock can make something feel, and the full-motion video production values are surprisingly good for an indie title. The cast commits hard, and scenes that are meant to feel uncomfortable usually land. The strategy layer is thinner than the sim surface suggests, but it is real. Each broadcast segment presents a choice: favor the new Advance party's framing, undercut it, or try to thread the needle. Those decisions accumulate into a reputation score with the government, the public, and your own household. Your family storylines play out in between broadcast nights, and the state of your wallet plus your political standing shapes which dialogue options open up. It is not a deep systems game, but the decision branches are wide enough that two playthroughs genuinely diverge. For players used to Crusader Kings-style consequence chains, the depth here is more visual novel than grand strategy, and that gap is worth acknowledging up front. What works best is the moment-to-moment pressure of the booth. Missing a bleep tanking your compliance rating, fumbling a camera cut during a hot mic moment, accidentally airing a segment you meant to kill - these are the kinds of small mechanical failures that produce memorable stories. The tutorial is patient and does not assume you have edited television before, which makes the onboarding accessible without feeling condescending. For a game built around a politically charged premise, it is smart enough to let you genuinely choose which side of the fence you land on rather than steering you toward a single correct answer. The Advance party is not subtle as a satirical target, but the game earns its satire by making collaboration with them a mechanically valid path with its own coherent story arc. The weaknesses are real. Once you understand the bleep-and-cut rhythm, the booth mechanics stop surprising you, and late-game broadcasts feel like longer versions of early ones rather than escalating challenges. The branching paths are broad but not infinitely deep, and a second playthrough will expose some scene recycling. There is no mod ecosystem to speak of, and replayability lives or dies on whether the narrative holds up for a third run. For strategy-oriented players, the absence of any persistent campaign layer or systemic simulation under the story will feel like a ceiling. Still, the 94 percent Steam approval across more than twelve thousand reviews is not noise. This is a tightly produced, smartly written game that uses an unusual mechanical frame to tell a story about media complicity that actually sticks with you. If you have even a passing interest in narrative sims, political satire, or just want something genuinely different sitting on your shelf, Not For Broadcast delivers in the time it asks for. Diego, Scout Team

Tags

steamFMVPolitical SatireNarrative ChoicesLive TV MechanicsBranching StoryMoral DilemmasDystopian

System Requirements

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Reviews & Ratings

Metacritic
82
Steam
94%(12,437)

Game Info

Developer
NotGames
Publisher
tinyBuild
Release Date
Jan 25, 2022

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