Compare Not Burned Evil prices across 50+ stores and find the best deal. Developed by Swamp Scarecrow Games. Published by Piece Of Voxel. Released on 12/2/2023. Available on PC. Genres: Adventure, Indie.

A micro-budget psychological horror side-scroller with nowhere near enough coverage to feel safe buying blind, but exactly the kind of forgotten itch worth scratching if you like pixel-drenched nightmare logic and short, strange experiences.

I went looking for community chatter on Not Burned Evil and found almost nothing, which is itself a kind of signal worth decoding. Swamp Scarecrow Games released this in December 2023 and it landed in near-total silence, with only a fistful of Steam reviews to its name and no critical coverage to speak of. That silence can mean obscurity deserves its fate, or it can mean something small and strange slipped through the cracks. From what the game presents, it sits closer to the latter, though with serious caveats. The setup is the kind of premise I genuinely warm to: Felex, the protagonist, moves into a mysterious workshop with a friend and almost immediately gets swallowed by nightmares that feel more real than waking life. Those dreams surface buried tragedies, and Felex has to navigate them through environmental puzzles and hidden-object style investigation, all rendered in a side-scrolling 2D pixel aesthetic with a retro, almost 1980s-1990s visual personality. The Steam tag cloud points toward psychological horror, minimalist pixel graphics, investigation, and visual novel elements. If you picture a very lo-fi Yume Nikki filtered through a grimy Eastern European nightmare, you are in roughly the right headspace. The core loop asks you to observe, collect, and solve within each dreamscape layer, with the framing that your choices shape whether Felex escapes his own subconscious or gets pulled deeper into it. That branching consequence framing is a bold promise for a game this small. Whether it delivers genuine branching or just creates the feeling of weight is something the sparse review base does not clarify, which is the honest truth of covering an underdocumented release. What is clear from the available tags and descriptions is that the experience is linear in structure, short in length, and not interested in replayability for its own sake. This is a one-sitting game if it functions at all like its genre peers. The raw concerns here are real. Zero critical coverage and near-zero community engagement after over a year on Steam is a flag I cannot ignore even as someone who roots for the overlooked. The translation quality of the store copy is rough in places, which may or may not carry into the in-game text. For a narrative-first psychological horror experience where reading the environment matters, awkward localization would genuinely hurt the atmosphere. It is the kind of thing that would puncture the mood at exactly the wrong moment. I would go in with calibrated expectations rather than hoping for a hidden gem with production values above its weight class. That said, if you have a soft spot for pixel horror that prioritizes mood and mystery over polish, if you have ever happily spent an evening with a strange, handcrafted nightmare game that nobody else in your circle has touched, Not Burned Evil is the kind of discovery that sub-five-dollar horror exists to offer. It will not redefine anything. It might unsettle you quietly for a couple of hours. Sometimes that is exactly what the evening calls for. Kai, Scout Team

Not Burned Evil
AdventureIndie

Not Burned Evil

Dec 2, 2023Swamp Scarecrow GamesPiece Of Voxel
GamerScout Says

A micro-budget psychological horror side-scroller with nowhere near enough coverage to feel safe buying blind, but exactly the kind of forgotten itch worth scratching if you like pixel-drenched nightmare logic and short, strange experiences.

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Screenshots & Media

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About Not Burned Evil

I went looking for community chatter on Not Burned Evil and found almost nothing, which is itself a kind of signal worth decoding. Swamp Scarecrow Games released this in December 2023 and it landed in near-total silence, with only a fistful of Steam reviews to its name and no critical coverage to speak of. That silence can mean obscurity deserves its fate, or it can mean something small and strange slipped through the cracks. From what the game presents, it sits closer to the latter, though with serious caveats. The setup is the kind of premise I genuinely warm to: Felex, the protagonist, moves into a mysterious workshop with a friend and almost immediately gets swallowed by nightmares that feel more real than waking life. Those dreams surface buried tragedies, and Felex has to navigate them through environmental puzzles and hidden-object style investigation, all rendered in a side-scrolling 2D pixel aesthetic with a retro, almost 1980s-1990s visual personality. The Steam tag cloud points toward psychological horror, minimalist pixel graphics, investigation, and visual novel elements. If you picture a very lo-fi Yume Nikki filtered through a grimy Eastern European nightmare, you are in roughly the right headspace. The core loop asks you to observe, collect, and solve within each dreamscape layer, with the framing that your choices shape whether Felex escapes his own subconscious or gets pulled deeper into it. That branching consequence framing is a bold promise for a game this small. Whether it delivers genuine branching or just creates the feeling of weight is something the sparse review base does not clarify, which is the honest truth of covering an underdocumented release. What is clear from the available tags and descriptions is that the experience is linear in structure, short in length, and not interested in replayability for its own sake. This is a one-sitting game if it functions at all like its genre peers. The raw concerns here are real. Zero critical coverage and near-zero community engagement after over a year on Steam is a flag I cannot ignore even as someone who roots for the overlooked. The translation quality of the store copy is rough in places, which may or may not carry into the in-game text. For a narrative-first psychological horror experience where reading the environment matters, awkward localization would genuinely hurt the atmosphere. It is the kind of thing that would puncture the mood at exactly the wrong moment. I would go in with calibrated expectations rather than hoping for a hidden gem with production values above its weight class. That said, if you have a soft spot for pixel horror that prioritizes mood and mystery over polish, if you have ever happily spent an evening with a strange, handcrafted nightmare game that nobody else in your circle has touched, Not Burned Evil is the kind of discovery that sub-five-dollar horror exists to offer. It will not redefine anything. It might unsettle you quietly for a couple of hours. Sometimes that is exactly what the evening calls for. Kai, Scout Team

Tags

singleplayertier:sub-5Dream Logic HorrorHidden Object PuzzlesShort-Form HorrorRetro Pixel AtmosphereBranching ConsequencesEastern European IndieNightmare Exploration

System Requirements

Minimum

OS
Windows 7; 8; 10
Memory
4 GB RAM
Graphics
NVIDIA GeForce 9600 GSO 512
Processor
Intel Celeron 1.8 GHZ

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Game Info

Developer
Swamp Scarecrow Games
Publisher
Piece Of Voxel
Release Date
Dec 2, 2023

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What platforms is Not Burned Evil available on?

Not Burned Evil is available on PC.

When was Not Burned Evil released?

Not Burned Evil was released on 2 December 2023.

Who developed Not Burned Evil?

Not Burned Evil was developed by Swamp Scarecrow Games and published by Piece Of Voxel.