Compare Nosferatu: The Wrath of Malachi prices across trusted key stores and find the best deal. Developed by Idol FX. Published by Funbox Media Ltd. Released on 3/6/2014. Available on PC. Genres: Action, Adventure. Metacritic score: 70/100.

A 2003 gothic horror FPS that nobody finished polishing but somehow still scares you stiff - the randomly shuffled castle and ticking rescue timer hit harder than most modern horror games dare to.

I went in expecting a janky period piece and came out genuinely rattled, which says a lot about what this game gets right despite everything it gets wrong. You play as James Patterson, an Englishman arriving late to his sister's wedding at a vampire-infested Romanian castle, armed with a silver cane sword and a borrowed crucifix - and you have roughly ninety minutes of real time to find and escort your scattered family members to safety before they get sacrificed one by one. Every relative you fail to save makes the final boss, Lord Malachi, measurably stronger. That's a clever, pressure-cooking design loop, and it works. The weapon roster is period-specific and surprisingly tactical. You start with fists and that cane sword, then scavenge flintlock pistols (slow-loading, hard-hitting), a Webley revolver (faster, weaker), a musket, and eventually a WWI Gatling gun that chews through ammo at an alarming rate. Holy water in an ancient chalice one-shots most enemies but holds only five uses. Wooden stakes let you finish sleeping vampires in their coffins, which is quietly one of the coolest moment-to-moment mechanics in any horror shooter. The enemy-specific weapon logic adds real friction: shadow vampires shrug off bullets but fold to the crucifix, while the crucifix does nothing against devil dogs. Learning that under pressure, against a clock, is the whole game. What holds the experience together against all odds is the randomly generated castle layout. Every new run reshuffles the interior rooms, so family member locations shift, key placements change, and your mental map from the last attempt only gets you so far. It gives the game surprising replay value for something you can finish in two to three hours. The atmosphere does the rest: real-time torch lighting, film-grain fog, and enemy animations that still manage to startle when they burst through a door. The jump scares are not scripted to cutscenes, which keeps them unpredictable across runs. Here is the honest accounting of the rough edges. The graphics are 2003-era chunky and the engine has floaty collision that you never fully stop noticing. Escort AI is genuinely unreliable - rescued relatives have been known to path-find into danger you already cleared. The multi-weapon stacking mechanic (you can carry several flintlocks and fire them sequentially to bypass reload times) is completely undocumented, which means first-time players miss a crucial survival tool. Resolution support out of the box tops out well below modern standards, though a community widescreen fix makes it workable. Nightmare difficulty crosses from brutal into unfair. Go Easy or Medium your first run without apology. The game Metacritic scored at 70 back in 2003, calling it mixed to average, and that feels right as a technical verdict. As an experience, that score undersells it for the specific player who wants a timed gothic rescue mission with roguelite bones and a stamina meter. If you hated escort quests in other games, this will irritate you. If you find yourself curious what a horror FPS built around genuine time pressure and enemy-specific holy weapons feels like, Nosferatu will give you two or three evenings of tense, creaky, occasionally infuriating fun that modern horror rarely replicates. Alex, Scout Team

Nosferatu: The Wrath of Malachi

Nosferatu: The Wrath of Malachi

Mar 6, 2014Idol FXFunbox Media Ltd
GamerScout Says

A 2003 gothic horror FPS that nobody finished polishing but somehow still scares you stiff - the randomly shuffled castle and ticking rescue timer hit harder than most modern horror games dare to.

PC
Steam Deck PlayableProtonDB Platinum
Best Price Available
€0.58-76%
at YuPlay
Lowest tracked: €0.58
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GamerScout Verdict

Best for horror FPS fans who can tolerate rough edges in exchange for a timed rescue loop that still holds up.

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€0.58-76%
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€0.90
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StandardEurope (EU)Steam KeyKey
€1.04
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StandardGlobalSteam KeyKey
€1.06-65%
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StandardGlobalSteam KeyKey
€1.27
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StandardGlobalSteam KeyKey
€1.69-24%
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StandardEurope (EU)Steam KeyKey
€1.74
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€2.39
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Price History

Lowest tracked
€0.587 Jul 2026
Current best
€0.58
Lowest since we started tracking
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€0.53€0.56€0.60€0.637 Jul22 Jul7 Aug22 Aug6 Sept
7 Jul — 6 Sept
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Screenshots & Media

About Nosferatu: The Wrath of Malachi

I went in expecting a janky period piece and came out genuinely rattled, which says a lot about what this game gets right despite everything it gets wrong. You play as James Patterson, an Englishman arriving late to his sister's wedding at a vampire-infested Romanian castle, armed with a silver cane sword and a borrowed crucifix - and you have roughly ninety minutes of real time to find and escort your scattered family members to safety before they get sacrificed one by one. Every relative you fail to save makes the final boss, Lord Malachi, measurably stronger. That's a clever, pressure-cooking design loop, and it works. The weapon roster is period-specific and surprisingly tactical. You start with fists and that cane sword, then scavenge flintlock pistols (slow-loading, hard-hitting), a Webley revolver (faster, weaker), a musket, and eventually a WWI Gatling gun that chews through ammo at an alarming rate. Holy water in an ancient chalice one-shots most enemies but holds only five uses. Wooden stakes let you finish sleeping vampires in their coffins, which is quietly one of the coolest moment-to-moment mechanics in any horror shooter. The enemy-specific weapon logic adds real friction: shadow vampires shrug off bullets but fold to the crucifix, while the crucifix does nothing against devil dogs. Learning that under pressure, against a clock, is the whole game. What holds the experience together against all odds is the randomly generated castle layout. Every new run reshuffles the interior rooms, so family member locations shift, key placements change, and your mental map from the last attempt only gets you so far. It gives the game surprising replay value for something you can finish in two to three hours. The atmosphere does the rest: real-time torch lighting, film-grain fog, and enemy animations that still manage to startle when they burst through a door. The jump scares are not scripted to cutscenes, which keeps them unpredictable across runs. Here is the honest accounting of the rough edges. The graphics are 2003-era chunky and the engine has floaty collision that you never fully stop noticing. Escort AI is genuinely unreliable - rescued relatives have been known to path-find into danger you already cleared. The multi-weapon stacking mechanic (you can carry several flintlocks and fire them sequentially to bypass reload times) is completely undocumented, which means first-time players miss a crucial survival tool. Resolution support out of the box tops out well below modern standards, though a community widescreen fix makes it workable. Nightmare difficulty crosses from brutal into unfair. Go Easy or Medium your first run without apology. The game Metacritic scored at 70 back in 2003, calling it mixed to average, and that feels right as a technical verdict. As an experience, that score undersells it for the specific player who wants a timed gothic rescue mission with roguelite bones and a stamina meter. If you hated escort quests in other games, this will irritate you. If you find yourself curious what a horror FPS built around genuine time pressure and enemy-specific holy weapons feels like, Nosferatu will give you two or three evenings of tense, creaky, occasionally infuriating fun that modern horror rarely replicates.

Alex
Alex · Scout Team

Catch-all

Tags

singleplayertrading-cardscloud-savestier:aaaGothic HorrorTimed RescueRandomized LevelsEnemy-Specific WeaponsEscort MechanicsStamina SystemVampire HunterReplayable HorrorPeriod ArsenalSingle-Run Tension

System Requirements

Minimum

OS
Windows 98/2000/XP/7/8
Memory
128 MB RAM
Processor
Pentium III 733 MHz Processor

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Reviews & Ratings

Metacritic
70

Game Info

Developer
Idol FX
Publisher
Funbox Media Ltd
Release Date
Mar 6, 2014

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Frequently asked questions about Nosferatu: The Wrath of Malachi

How much does Nosferatu: The Wrath of Malachi cost?

As of 6 September 2026, the cheapest in-stock offer for Nosferatu: The Wrath of Malachi is €0.58 at YuPlay, out of 9 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Nosferatu: The Wrath of Malachi cheapest?

The lowest in-stock price we track for Nosferatu: The Wrath of Malachi is €0.58 at YuPlay (6 September 2026). We compare 9 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Nosferatu: The Wrath of Malachi available on?

Nosferatu: The Wrath of Malachi is available on PC.

When was Nosferatu: The Wrath of Malachi released?

Nosferatu: The Wrath of Malachi was released on 6 March 2014.

Who developed Nosferatu: The Wrath of Malachi?

Nosferatu: The Wrath of Malachi was developed by Idol FX and published by Funbox Media Ltd.

Is Nosferatu: The Wrath of Malachi worth buying?

Nosferatu: The Wrath of Malachi holds a Metacritic score of 70/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.