Compare NoseBound prices across 50+ stores and find the best deal. Developed by Quarantine Interactive. Published by Plug In Digital. Released on 12/9/2024. Available on PC, Mac. Genres: Adventure, Indie.

Gritty, hand-crafted noir that slides from hard-boiled detective work into genuine Lovecraftian dread - worth a look if you can forgive some rough edges from a small Argentinian studio.

My first impression was that NoseBound had been quietly waiting for the right audience for a very long time - Quarantine Interactive, a Buenos Aires studio, spent years bringing this one to the finish line, and that patience shows in certain corners of the craft. You step into the shoes of Ray Hammond, a weathered private eye in Deep Sleep City, a fictional 1940s-style version of New York that exists somewhere between Raymond Chandler and H.P. Lovecraft. What begins as a missing-person case - his friend Smithy has vanished - unravels into something genuinely unsettling, drawing on occult imagery and Lovecraftian horror in ways that feel considered rather than bolted on. The visual direction is the thing that will stop you scrolling. The art runs in a largely monochromatic palette with deliberate splashes of color reserved for moments where the natural world brushes against the supernatural - a green light bleeding through Ray's office window, Tarot cards on an altar, a puddle of slime on a shop floor that signals the world has quietly gone wrong. The film-grain filters and chiaroscuro lighting are not mere aesthetic flourishes; they do real narrative work, training your eye to notice when something otherworldly is creeping in. The soundscape is equally intentional. An Angelo Badalamenti-influenced jazz score - slow trumpets, a rhythmic bass, something slightly wrong humming underneath - does the atmospheric heavy lifting throughout, and the voice acting for Hammond fits the grim surroundings well. Gameplay sits on classic point-and-click foundations: a context-sensitive verb wheel pops up when you click a hotspot, offering look or grab options, and inventory puzzles are the bread and butter. There is item combination and rudimentary crafting, plus lock-picking and environmental interaction to break up the rhythm. The game also layers in timed action sequences - first-person gunfights where you access your weapon, track the target with crosshairs, and fire - which surface at key dramatic moments rather than dominating the experience. Ray can die in these scenes, so the four save slots and autosave function are not optional luxuries. Puzzle design mostly holds together, and a highlight involving Tarot cards and occult analysis in Smithy's apartment is the kind of small, story-coherent brain-teaser the genre does best. The friction points are real, though. Critics noted the path feels linear and hand-holdy once the supernatural elements fully arrive, and the conclusion swings into strange territory that not every player will find satisfying. There is no task list or notepad to reorient yourself after setting the game down, and the save interface could use labeled slots. The persistent on-screen MENU label is a mild but persistent eyesore. These are the rough edges of a small studio with limited resources, not signs of a careless one - but they matter if you are the type of player who needs clean UI or narrative payoff that wraps neatly. For the right player - someone who appreciates handcrafted atmosphere, does not mind a short runtime, and finds genuine pleasure in the collision of hard-boiled detective fiction with cosmic horror - NoseBound delivers something you will not find on a triple-A shelf. The Argentine studio's passion for the genre shows through the cracks in the polish. This is a game that knows what mood it wants to create, and mostly creates it. Kai, Scout Team

NoseBound
AdventureIndie

NoseBound

Dec 9, 2024Quarantine InteractivePlug In Digital
GamerScout Says

Gritty, hand-crafted noir that slides from hard-boiled detective work into genuine Lovecraftian dread - worth a look if you can forgive some rough edges from a small Argentinian studio.

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About NoseBound

My first impression was that NoseBound had been quietly waiting for the right audience for a very long time - Quarantine Interactive, a Buenos Aires studio, spent years bringing this one to the finish line, and that patience shows in certain corners of the craft. You step into the shoes of Ray Hammond, a weathered private eye in Deep Sleep City, a fictional 1940s-style version of New York that exists somewhere between Raymond Chandler and H.P. Lovecraft. What begins as a missing-person case - his friend Smithy has vanished - unravels into something genuinely unsettling, drawing on occult imagery and Lovecraftian horror in ways that feel considered rather than bolted on. The visual direction is the thing that will stop you scrolling. The art runs in a largely monochromatic palette with deliberate splashes of color reserved for moments where the natural world brushes against the supernatural - a green light bleeding through Ray's office window, Tarot cards on an altar, a puddle of slime on a shop floor that signals the world has quietly gone wrong. The film-grain filters and chiaroscuro lighting are not mere aesthetic flourishes; they do real narrative work, training your eye to notice when something otherworldly is creeping in. The soundscape is equally intentional. An Angelo Badalamenti-influenced jazz score - slow trumpets, a rhythmic bass, something slightly wrong humming underneath - does the atmospheric heavy lifting throughout, and the voice acting for Hammond fits the grim surroundings well. Gameplay sits on classic point-and-click foundations: a context-sensitive verb wheel pops up when you click a hotspot, offering look or grab options, and inventory puzzles are the bread and butter. There is item combination and rudimentary crafting, plus lock-picking and environmental interaction to break up the rhythm. The game also layers in timed action sequences - first-person gunfights where you access your weapon, track the target with crosshairs, and fire - which surface at key dramatic moments rather than dominating the experience. Ray can die in these scenes, so the four save slots and autosave function are not optional luxuries. Puzzle design mostly holds together, and a highlight involving Tarot cards and occult analysis in Smithy's apartment is the kind of small, story-coherent brain-teaser the genre does best. The friction points are real, though. Critics noted the path feels linear and hand-holdy once the supernatural elements fully arrive, and the conclusion swings into strange territory that not every player will find satisfying. There is no task list or notepad to reorient yourself after setting the game down, and the save interface could use labeled slots. The persistent on-screen MENU label is a mild but persistent eyesore. These are the rough edges of a small studio with limited resources, not signs of a careless one - but they matter if you are the type of player who needs clean UI or narrative payoff that wraps neatly. For the right player - someone who appreciates handcrafted atmosphere, does not mind a short runtime, and finds genuine pleasure in the collision of hard-boiled detective fiction with cosmic horror - NoseBound delivers something you will not find on a triple-A shelf. The Argentine studio's passion for the genre shows through the cracks in the polish. This is a game that knows what mood it wants to create, and mostly creates it. Kai, Scout Team

Tags

singleplayertier:sub-5Occult PuzzleTimed GunfightInventory CraftingFilm-Grain AestheticAdult HorrorNon-linear NarrativeVoice-Acted

System Requirements

Minimum

OS
Windows 10
Memory
8 GB RAM
DirectX
Version 10
Storage
8 GB available space
Graphics
Nvidia GeForce 9600
Processor
Intel Core i5

Recommended

OS
Windows 11
Memory
16 GB RAM
DirectX
Version 12
Storage
10 GB available space
Graphics
Nvidia GeForce RTX1060
Processor
Intel Core i7

Reviews & Ratings

No ratings available

Game Info

Developer
Quarantine Interactive
Publisher
Plug In Digital
Release Date
Dec 9, 2024

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