Compare Northmark: Hour of the Wolf prices across 50+ stores and find the best deal. Developed by Rake in Grass. Published by Rake in Grass. Released on 8/2/2014. Available on PC. Genres: Adventure, Casual, Indie, RPG.

A quietly charming card-RPG from a small Czech studio that wraps turn-based buff-and-curse battles in a cozy fantasy mystery, done in an afternoon, but genuinely pleasant while it lasts.

I have a soft spot for games that know exactly what they are, and Northmark: Hour of the Wolf knows it is a compact, unhurried card-RPG made by a small team with more craftsmanship than budget. Rake in Grass, a Czech indie studio, cited Betrayal at Krondor as a tonal inspiration, and while Northmark never reaches those narrative heights, that ambition shapes something noticeably warmer and more story-conscious than a pure card-battler would normally bother to be. The setup is classic fantasy thriller: a crossbow bolt narrowly misses the Duke of Northmark, the assassin slips away, and you are sent out across the kingdom to unravel the conspiracy. You pick a class at the start, warrior, mage, or druid, and each lends a different flavour to your card pool, though the mechanical differences are modest. The world map is a series of illustrated locations you click through: castles rendered as static scenes, a few hotspots to poke at, riddle-locked chests scattered along the route. It is point-and-click adventuring at its most stripped-back, and the writing has a dry, occasionally terrible sense of humour that some players will love and others will find thin. The dialogue does not overstay its welcome, which is its own kind of grace. Combat is where the game earns its keep. The turn-based system uses a pool of around 180 cards, creatures, attack spells, defence buffs, curses, and battles play out as a rhythm of playing cards, managing mana, and trying to out-tempo your opponent. It is accessible rather than deep, and experienced card-game players will notice the ceiling fairly quickly. The main criticism that circles the community is that buffing a single dominant card can carry you through most of the game, which softens the strategic tension. Arena fights exist as optional side content and provide the closest thing to a challenge spike. Still, moment-to-moment the combat is genuinely satisfying in the way that a well-made casual card game is: clean feedback, good card art, a pleasing mechanical rhythm. The presentation is the quiet star here. The illustrated artwork holds up well, the card designs look like they belong on a physical product, and the soundtrack has a warm, slightly melancholy folk-fantasy quality that I kept noticing between fights. The audio does the heavy lifting for atmosphere in a way the sparse animations cannot. The whole thing runs three to five hours depending on how much you explore, and at that length the lack of replayability and no multiplayer are real limitations rather than minor caveats. This is a one-playthrough game unless you want to run a different class on a second pass just to see the card pool from another angle. If you are looking for a deep deckbuilder or a sprawling RPG, this will disappoint you. If you want a gentle, well-crafted afternoon with a fantasy mystery, a pleasant soundtrack, and card battles that click without demanding your full chess-brain, Northmark delivers that with enough heart to stick in the memory. Kai, Scout Team

Northmark: Hour of the Wolf
AdventureCasualIndieRPG

Northmark: Hour of the Wolf

Aug 2, 2014Rake in Grass
GamerScout Says

A quietly charming card-RPG from a small Czech studio that wraps turn-based buff-and-curse battles in a cozy fantasy mystery, done in an afternoon, but genuinely pleasant while it lasts.

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About Northmark: Hour of the Wolf

I have a soft spot for games that know exactly what they are, and Northmark: Hour of the Wolf knows it is a compact, unhurried card-RPG made by a small team with more craftsmanship than budget. Rake in Grass, a Czech indie studio, cited Betrayal at Krondor as a tonal inspiration, and while Northmark never reaches those narrative heights, that ambition shapes something noticeably warmer and more story-conscious than a pure card-battler would normally bother to be. The setup is classic fantasy thriller: a crossbow bolt narrowly misses the Duke of Northmark, the assassin slips away, and you are sent out across the kingdom to unravel the conspiracy. You pick a class at the start, warrior, mage, or druid, and each lends a different flavour to your card pool, though the mechanical differences are modest. The world map is a series of illustrated locations you click through: castles rendered as static scenes, a few hotspots to poke at, riddle-locked chests scattered along the route. It is point-and-click adventuring at its most stripped-back, and the writing has a dry, occasionally terrible sense of humour that some players will love and others will find thin. The dialogue does not overstay its welcome, which is its own kind of grace. Combat is where the game earns its keep. The turn-based system uses a pool of around 180 cards, creatures, attack spells, defence buffs, curses, and battles play out as a rhythm of playing cards, managing mana, and trying to out-tempo your opponent. It is accessible rather than deep, and experienced card-game players will notice the ceiling fairly quickly. The main criticism that circles the community is that buffing a single dominant card can carry you through most of the game, which softens the strategic tension. Arena fights exist as optional side content and provide the closest thing to a challenge spike. Still, moment-to-moment the combat is genuinely satisfying in the way that a well-made casual card game is: clean feedback, good card art, a pleasing mechanical rhythm. The presentation is the quiet star here. The illustrated artwork holds up well, the card designs look like they belong on a physical product, and the soundtrack has a warm, slightly melancholy folk-fantasy quality that I kept noticing between fights. The audio does the heavy lifting for atmosphere in a way the sparse animations cannot. The whole thing runs three to five hours depending on how much you explore, and at that length the lack of replayability and no multiplayer are real limitations rather than minor caveats. This is a one-playthrough game unless you want to run a different class on a second pass just to see the card pool from another angle. If you are looking for a deep deckbuilder or a sprawling RPG, this will disappoint you. If you want a gentle, well-crafted afternoon with a fantasy mystery, a pleasant soundtrack, and card battles that click without demanding your full chess-brain, Northmark delivers that with enough heart to stick in the memory. Kai, Scout Team

Tags

singleplayerachievementstrading-cardscloud-savestier:sub-5Card-RPGPoint-and-Click ExplorationClass SelectionArena CombatSingle SittingBuff-and-Curse MechanicsFantasy Mystery

System Requirements

Minimum

OS
Win XP/7/8
Memory
1 GB RAM
Storage
50 MB available space
Graphics
OpenGL compatible
Processor
1GHz

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Game Info

Developer
Rake in Grass
Publisher
Rake in Grass
Release Date
Aug 2, 2014

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What platforms is Northmark: Hour of the Wolf available on?

Northmark: Hour of the Wolf is available on PC.

When was Northmark: Hour of the Wolf released?

Northmark: Hour of the Wolf was released on 2 August 2014.

Who developed Northmark: Hour of the Wolf?

Northmark: Hour of the Wolf was developed by Rake in Grass.