Compare Nonestory P1 prices across 50+ stores and find the best deal. Developed by anotherGD. Published by anotherCompany. Released on 2/15/2021. Available on PC. Genres: Adventure, Indie, RPG.

A micro-budget solo RPG built on a single stubborn idea: one man determined to prove himself to the world. Curiosity is the only currency it asks for, but it offers very little guarantee on the return.

I went into Nonestory P1 expecting almost nothing, which is probably the only honest way to approach a solo-dev 2D RPG that the wider internet has, for the most part, declined to acknowledge. What I found is something that sits at a peculiar junction: part pixel-art adventure, part relaxed story experience, built by one person who clearly had a feeling they wanted to express more than a system they wanted to engineer. The game follows a single protagonist who stumbles into another world through his own recklessness, and the central emotional thread is about proving yourself when no one is watching. That is a genuinely interesting premise. Whether the execution earns it is where things get complicated. The tags that have attached themselves to Nonestory P1 on Steam are revealing in a specific way: Choices Matter, Multiple Endings, Story Rich, Relaxing, Funny. These are aspirations as much as descriptors. The 2D pixel art gives the game a quiet, lo-fi texture, and the pacing leans firmly toward the unhurried side. Exploration is the primary activity, and the combat, when it appears, involves both opponents and, interestingly, friends, suggesting the narrative wants to blur those lines at some point. The world you fall into is described as having an unusual history, and the game does seem to have genuine worldbuilding intentions, even if the scaffolding around those intentions is visibly handmade. The craftsmanship here is amateur in the truest sense of that word: made with love, roughed at the edges, unpolished in ways that will matter to some players and be completely invisible to others. The writing carries the distinct texture of a developer working in their second language, which gives it an accidental charm in places and a friction in others. If you are the kind of player who reads every NPC line and lets a quiet soundtrack settle over you while you wander a small world, that texture becomes part of the atmosphere rather than an obstacle. If you need tight dialogue and clean UI feedback, you will feel the gaps quickly. With only two Steam reviews on record and no critical coverage, there is no community consensus to lean on here. What I can say honestly is that Nonestory P1 is clearly a part-one, a first chapter of something the developer wanted to see exist in the world. The multiple endings and choice-driven structure suggest there is more authorial intention here than the surface roughness implies. But the game asks you to extend good faith in both directions: you trust it to pay off its premise, and it trusts that you will sit with imperfection long enough to find what is underneath. That is not an exchange everyone will want to make. Kai, Scout Team

Nonestory P1
AdventureIndieRPG

Nonestory P1

Feb 15, 2021anotherGDanotherCompany
GamerScout Says

A micro-budget solo RPG built on a single stubborn idea: one man determined to prove himself to the world. Curiosity is the only currency it asks for, but it offers very little guarantee on the return.

PC
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About Nonestory P1

I went into Nonestory P1 expecting almost nothing, which is probably the only honest way to approach a solo-dev 2D RPG that the wider internet has, for the most part, declined to acknowledge. What I found is something that sits at a peculiar junction: part pixel-art adventure, part relaxed story experience, built by one person who clearly had a feeling they wanted to express more than a system they wanted to engineer. The game follows a single protagonist who stumbles into another world through his own recklessness, and the central emotional thread is about proving yourself when no one is watching. That is a genuinely interesting premise. Whether the execution earns it is where things get complicated. The tags that have attached themselves to Nonestory P1 on Steam are revealing in a specific way: Choices Matter, Multiple Endings, Story Rich, Relaxing, Funny. These are aspirations as much as descriptors. The 2D pixel art gives the game a quiet, lo-fi texture, and the pacing leans firmly toward the unhurried side. Exploration is the primary activity, and the combat, when it appears, involves both opponents and, interestingly, friends, suggesting the narrative wants to blur those lines at some point. The world you fall into is described as having an unusual history, and the game does seem to have genuine worldbuilding intentions, even if the scaffolding around those intentions is visibly handmade. The craftsmanship here is amateur in the truest sense of that word: made with love, roughed at the edges, unpolished in ways that will matter to some players and be completely invisible to others. The writing carries the distinct texture of a developer working in their second language, which gives it an accidental charm in places and a friction in others. If you are the kind of player who reads every NPC line and lets a quiet soundtrack settle over you while you wander a small world, that texture becomes part of the atmosphere rather than an obstacle. If you need tight dialogue and clean UI feedback, you will feel the gaps quickly. With only two Steam reviews on record and no critical coverage, there is no community consensus to lean on here. What I can say honestly is that Nonestory P1 is clearly a part-one, a first chapter of something the developer wanted to see exist in the world. The multiple endings and choice-driven structure suggest there is more authorial intention here than the surface roughness implies. But the game asks you to extend good faith in both directions: you trust it to pay off its premise, and it trusts that you will sit with imperfection long enough to find what is underneath. That is not an exchange everyone will want to make. Kai, Scout Team

Tags

singleplayertier:sub-5Lo-fi Pixel ArtChoice-Driven NarrativeMultiple EndingsSecond-Language CharmUnhurried PacingAmateur WorldbuildingShort-Form RPG

System Requirements

Minimum

OS
Windows 7
Memory
4 GB RAM
Storage
512 MB available space
Processor
Quad-core Intel / AMD processor, 2 GHz

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Game Info

Developer
anotherGD
Publisher
anotherCompany
Release Date
Feb 15, 2021

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What platforms is Nonestory P1 available on?

Nonestory P1 is available on PC.

When was Nonestory P1 released?

Nonestory P1 was released on 15 February 2021.

Who developed Nonestory P1?

Nonestory P1 was developed by anotherGD and published by anotherCompany.