Compare Noctuary prices across trusted key stores and find the best deal. Developed by Gratesca. Published by Serenity Forge. Released on 11/28/2023. Available on PC. Genres: Adventure, Casual, Indie, RPG.

Warm, handcrafted, and lore-dense, Noctuary rewards visual novel devotees willing to accept that its combat is more accent than main course.

I went into Noctuary expecting an action RPG with a visual novel wrapper tacked on for flavor. What I got was almost the reverse: a character-driven fairy tale about two young Illuminators, Fancia Dream and Alina Nightsong, where the reading IS the game, and the real-time combat arrives like punctuation between chapters. If you can make peace with that ratio, there is something genuinely tender here worth your time. The world of Inlixaland is the kind of place small indie studios build once and then live inside forever. Light-bearing beings born from dreams, a deity whose sleeping cycle governs the sky, Beacons of stored light standing against perpetual darkness, elite warrior-rangers called Arborangers keeping the Darkritters at bay. The lore is dense but thoughtfully layered, and at the center of it sits the relationship between Fancia and Alina, which reviewers across the board have called the title's single strongest asset. A third figure, the amnesiac Lumina Fullmoon, drives the plot into darker territory once the introductory warmth settles. The writing is earnest and the world clearly built with care, though the English translation carries grammatical roughness in places that takes the edge off key emotional beats. Combat drops into isometric arenas where waves of Darkritters test your timing and spatial awareness. Fancia brings ranged magic attacks and Alina wields a close-range giant sword, and each carries three distinct combat styles that cover single-target flurries, sweeping area attacks, and varied pressure approaches. The On-field Switch mechanic deals bonus damage mid-combo and grants brief invulnerability windows, while the Synergy system enables chained finishers between both protagonists. The dodge has its own replenishing resource gauge rather than being spammable, which adds a layer of intentionality to defensive play. Bosses telegraph attacks and punish recklessness. The system genuinely feels good. The problem most reviewers land on is honest: with roughly 70 to 80 percent of play time spent in visual novel scenes, the combat system is never given enough room to fully stretch. You invest points into Blessing Petals tied to individual character relationships, unlock passive bonuses and active perks through Fancia's Blessing Flower, and build a surprisingly nuanced loadout, only to use it in a handful of arenas spread across a 30 to 40 hour runtime. Visually, the pastel palette and storybook illustration style carry real craft. Character portraits shift expression naturally mid-dialogue, backgrounds evoke dreamlike quiet, and the combat sections swap to chibi-style 3D models with clean particle effects and color-trail animations. The transition between visual novel mode and combat mode is jarring at first, but the consistent color language holds it together. The soundtrack does what a good indie score should do: tender piano and strings carry emotional scenes, and the momentum picks up cleanly when fighting begins. Voice acting is available in Cantonese and Japanese, with Cantonese as the original language, and partial voicing on PC covers the most dramatic moments. No English dub exists. If that matters to you, note it now. Steam reception sits at overwhelmingly positive after more than two thousand reviews, which tells you the audience this is designed for found exactly what they came for. That audience is visual novel readers who appreciate a combat interlude, fans of anime-adjacent character writing, and players drawn to handcrafted worlds with genuine lore investment. Players hunting deep RPG systems or steady combat pacing will feel the imbalance more sharply. Over twenty side quests and branching character routes do extend the experience meaningfully if you want to follow individual Illuminator stories. This is a game that knows what it is, and the places where it falls short, the translation roughness, the underused combat, the slow opening hour, are the gaps between a devoted small studio and a fully polished release. Kai, Scout Team

Noctuary

Noctuary

Nov 28, 2023GratescaSerenity Forge
GamerScout Says

Warm, handcrafted, and lore-dense, Noctuary rewards visual novel devotees willing to accept that its combat is more accent than main course.

PC
Steam Deck PlayableProtonDB Platinum
Best Price Available
€9.80
at Kinguin
Lowest tracked: €9.80
Track this price

GamerScout Verdict

Best for visual novel fans who want a handcrafted fairy-tale world and can accept that the combat is a supporting act, not the lead.

Compare Prices(6 stores)

KinguinBest price
StandardGlobalSteam KeyKey
€9.80
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€10.30
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€10.66-63%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€28.99
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€28.99
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyGift copy
€33.28
Priced in EUR by the store
Buy
StandardGlobalSteam KeyGift copy
€33.28
Priced in EUR by the store
Buy

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Price History

Lowest tracked
€9.8017 Aug 2026
Current best
€9.80
Lowest since we started tracking
Keyshops
€9.43€10.71€11.98€13.265 Jun29 Jun22 Jul15 Aug7 Sept
5 Jun — 7 Sept
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Screenshots & Media

About Noctuary

I went into Noctuary expecting an action RPG with a visual novel wrapper tacked on for flavor. What I got was almost the reverse: a character-driven fairy tale about two young Illuminators, Fancia Dream and Alina Nightsong, where the reading IS the game, and the real-time combat arrives like punctuation between chapters. If you can make peace with that ratio, there is something genuinely tender here worth your time. The world of Inlixaland is the kind of place small indie studios build once and then live inside forever. Light-bearing beings born from dreams, a deity whose sleeping cycle governs the sky, Beacons of stored light standing against perpetual darkness, elite warrior-rangers called Arborangers keeping the Darkritters at bay. The lore is dense but thoughtfully layered, and at the center of it sits the relationship between Fancia and Alina, which reviewers across the board have called the title's single strongest asset. A third figure, the amnesiac Lumina Fullmoon, drives the plot into darker territory once the introductory warmth settles. The writing is earnest and the world clearly built with care, though the English translation carries grammatical roughness in places that takes the edge off key emotional beats. Combat drops into isometric arenas where waves of Darkritters test your timing and spatial awareness. Fancia brings ranged magic attacks and Alina wields a close-range giant sword, and each carries three distinct combat styles that cover single-target flurries, sweeping area attacks, and varied pressure approaches. The On-field Switch mechanic deals bonus damage mid-combo and grants brief invulnerability windows, while the Synergy system enables chained finishers between both protagonists. The dodge has its own replenishing resource gauge rather than being spammable, which adds a layer of intentionality to defensive play. Bosses telegraph attacks and punish recklessness. The system genuinely feels good. The problem most reviewers land on is honest: with roughly 70 to 80 percent of play time spent in visual novel scenes, the combat system is never given enough room to fully stretch. You invest points into Blessing Petals tied to individual character relationships, unlock passive bonuses and active perks through Fancia's Blessing Flower, and build a surprisingly nuanced loadout, only to use it in a handful of arenas spread across a 30 to 40 hour runtime. Visually, the pastel palette and storybook illustration style carry real craft. Character portraits shift expression naturally mid-dialogue, backgrounds evoke dreamlike quiet, and the combat sections swap to chibi-style 3D models with clean particle effects and color-trail animations. The transition between visual novel mode and combat mode is jarring at first, but the consistent color language holds it together. The soundtrack does what a good indie score should do: tender piano and strings carry emotional scenes, and the momentum picks up cleanly when fighting begins. Voice acting is available in Cantonese and Japanese, with Cantonese as the original language, and partial voicing on PC covers the most dramatic moments. No English dub exists. If that matters to you, note it now. Steam reception sits at overwhelmingly positive after more than two thousand reviews, which tells you the audience this is designed for found exactly what they came for. That audience is visual novel readers who appreciate a combat interlude, fans of anime-adjacent character writing, and players drawn to handcrafted worlds with genuine lore investment. Players hunting deep RPG systems or steady combat pacing will feel the imbalance more sharply. Over twenty side quests and branching character routes do extend the experience meaningfully if you want to follow individual Illuminator stories. This is a game that knows what it is, and the places where it falls short, the translation roughness, the underused combat, the slow opening hour, are the gaps between a devoted small studio and a fully polished release.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayerachievementscontroller-supportcloud-savestier:indieVisual Novel HybridDual ProtagonistBond-Based ProgressionIsometric CombatCantonese Voice ActingBlessing SystemCharacter Swap CombatFairy-Tale AestheticBranching Routes

System Requirements

Minimum

OS
Windows 10,Windows 7
Memory
8 GB RAM
DirectX
Version 11
Storage
9 GB available space
Graphics
NVIDIA GeForce GTX 480 / AMD Radeon RX 550
Processor
Intel Core i3 2100 / AMD Athlon II X4 640

Recommended

OS
Windows 10,Windows 7
Memory
8 GB RAM
DirectX
Version 11
Storage
9 GB available space
Graphics
NVIDIA GeForce GTX 1650 / AMD Radeon RX 470D
Processor
Intel Core i3 2100 / AMD Athlon II X4 640

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Game Info

Developer
Gratesca
Publisher
Serenity Forge
Release Date
Nov 28, 2023

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Frequently asked questions about Noctuary

How much does Noctuary cost?

As of 7 September 2026, the cheapest in-stock offer for Noctuary is €9.80 at Kinguin, out of 7 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Noctuary cheapest?

The lowest in-stock price we track for Noctuary is €9.80 at Kinguin (7 September 2026). We compare 7 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Noctuary available on?

Noctuary is available on PC.

When was Noctuary released?

Noctuary was released on 28 November 2023.

Who developed Noctuary?

Noctuary was developed by Gratesca and published by Serenity Forge.