Compare Nocked! True Tales of Robin Hood prices across 50+ stores and find the best deal. Developed by Andrew G. Schneider. Published by Andrew G. Schneider. Released on 7/16/2019. Available on PC, Mac. Genres: Adventure, Indie, RPG, Strategy.

A solo-dev gamebook where every resource decision you make is also a moral one, Robin Hood as faction management sim, wrapped in over a million words of branching prose.

My instinct when I see 'interactive fiction plus resource management' is to check whether the strategy layer has any real teeth, or whether it exists just to give the prose the illusion of stakes. Nocked! passes that test, though not without some friction along the way. The core loop is more interesting than the genre label suggests: you gather gold, renown, men, and power, then allocate them between base expansion, faction diplomacy, and individual story beats, and the allocation genuinely bites back. Drain your renown chasing the Sheriff's patrols and you arrive at the archery tournament with nothing to spend. Ignore the peasant faction while courting the nobles and the whole seasonal cadence shifts against you. The PC version, which rebuilt the original iOS release from the ground up, restructured the economy into three interlocking resource pillars, granular, regional, and structural, that feed into and out of the narrative rather than running parallel to it. That is exactly the design philosophy I want to see in this kind of game. The base hub is where the strategy player will spend the most deliberate time. Three possible camp locations, a dragon's cavern, an old fortress, and a settlement in the branches of giant trees, each shape which upgrades and missions become available. From the hub you send men on operations, build defenses, train fighters, and manage the four factions: peasants, church, nobles, and the fae court. That last faction is the one that divides opinion. Nocked! is not a grounded historical sim; it is a folklore-fantasy hybrid where you can recruit wolves, ogres, and dragons to your cause, and where the fairy court is a mandatory political force regardless of whether your Robin believes in magic. Players who want a clean medieval-realist sandbox will bounce off this, and that friction is worth naming upfront. Players willing to treat it as a mythologized folk tale, which is honestly the more accurate framing for Robin Hood as a cultural figure anyway, will find the world internally consistent and surprisingly rich. The character creation is woven into the opening escape sequence rather than dropped on a separate screen, which is smart design. Five backstory choices, selectable gender and sexuality, and different versions of Marian depending on early decisions all compound into a playthrough that reviewers who clocked 40-plus hours across multiple runs still found meaningfully different each time. Choices made early carry forward with genuine consequence, not just stat flags, but narrative doors that close permanently. The writing quality is good rather than exceptional; some anachronistic dialogue undercuts the period atmosphere, and a handful of the embedded mini-mechanics (the battle system in particular) feel underbaked compared to the main resource layer. No voice acting, but the illustrated silhouette art style and the ambient score do real work setting tone without demanding your attention. For the strategy-adjacent player who has bounced off pure visual novels because there is nothing to optimize, Nocked! is worth serious consideration. The resource scarcity is real, seasonal pressure is real, and a poorly managed autumn will cost you men you needed for the endgame push against the Sheriff. The replayability is structural, not cosmetic, different backstories open different faction paths, and a second run genuinely feels like a different political problem to solve. Solo development means no mod ecosystem and no post-launch content pipeline, but the PC version shipped as a substantially complete work rather than a ported mobile afterthought. The one practical note: it does not support Steam Deck and lacks Steam Cloud saves, so this is a desk-and-keyboard experience. Diego, Scout Team

Nocked! True Tales of Robin Hood
AdventureIndieRPGStrategy

Nocked! True Tales of Robin Hood

Jul 16, 2019Andrew G. Schneider
GamerScout Says

A solo-dev gamebook where every resource decision you make is also a moral one, Robin Hood as faction management sim, wrapped in over a million words of branching prose.

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About Nocked! True Tales of Robin Hood

My instinct when I see 'interactive fiction plus resource management' is to check whether the strategy layer has any real teeth, or whether it exists just to give the prose the illusion of stakes. Nocked! passes that test, though not without some friction along the way. The core loop is more interesting than the genre label suggests: you gather gold, renown, men, and power, then allocate them between base expansion, faction diplomacy, and individual story beats, and the allocation genuinely bites back. Drain your renown chasing the Sheriff's patrols and you arrive at the archery tournament with nothing to spend. Ignore the peasant faction while courting the nobles and the whole seasonal cadence shifts against you. The PC version, which rebuilt the original iOS release from the ground up, restructured the economy into three interlocking resource pillars, granular, regional, and structural, that feed into and out of the narrative rather than running parallel to it. That is exactly the design philosophy I want to see in this kind of game. The base hub is where the strategy player will spend the most deliberate time. Three possible camp locations, a dragon's cavern, an old fortress, and a settlement in the branches of giant trees, each shape which upgrades and missions become available. From the hub you send men on operations, build defenses, train fighters, and manage the four factions: peasants, church, nobles, and the fae court. That last faction is the one that divides opinion. Nocked! is not a grounded historical sim; it is a folklore-fantasy hybrid where you can recruit wolves, ogres, and dragons to your cause, and where the fairy court is a mandatory political force regardless of whether your Robin believes in magic. Players who want a clean medieval-realist sandbox will bounce off this, and that friction is worth naming upfront. Players willing to treat it as a mythologized folk tale, which is honestly the more accurate framing for Robin Hood as a cultural figure anyway, will find the world internally consistent and surprisingly rich. The character creation is woven into the opening escape sequence rather than dropped on a separate screen, which is smart design. Five backstory choices, selectable gender and sexuality, and different versions of Marian depending on early decisions all compound into a playthrough that reviewers who clocked 40-plus hours across multiple runs still found meaningfully different each time. Choices made early carry forward with genuine consequence, not just stat flags, but narrative doors that close permanently. The writing quality is good rather than exceptional; some anachronistic dialogue undercuts the period atmosphere, and a handful of the embedded mini-mechanics (the battle system in particular) feel underbaked compared to the main resource layer. No voice acting, but the illustrated silhouette art style and the ambient score do real work setting tone without demanding your attention. For the strategy-adjacent player who has bounced off pure visual novels because there is nothing to optimize, Nocked! is worth serious consideration. The resource scarcity is real, seasonal pressure is real, and a poorly managed autumn will cost you men you needed for the endgame push against the Sheriff. The replayability is structural, not cosmetic, different backstories open different faction paths, and a second run genuinely feels like a different political problem to solve. Solo development means no mod ecosystem and no post-launch content pipeline, but the PC version shipped as a substantially complete work rather than a ported mobile afterthought. The one practical note: it does not support Steam Deck and lacks Steam Cloud saves, so this is a desk-and-keyboard experience. Diego, Scout Team

Tags

singleplayertier:sub-5Interactive FictionFaction ManagementBranching NarrativeGamebookBase BuildingMoral ChoicesHigh Replay ValueSolo DeveloperText-Based Strategy

System Requirements

Minimum

OS
Windows 7 or later
Memory
2 GB RAM
Storage
1 GB available space
Processor
1 GHz
Sound Card
Integrated

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Game Info

Developer
Andrew G. Schneider
Publisher
Andrew G. Schneider
Release Date
Jul 16, 2019

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2026-06-102.40(lowest)

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How much does Nocked! True Tales of Robin Hood cost?

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What platforms is Nocked! True Tales of Robin Hood available on?

Nocked! True Tales of Robin Hood is available on PC, Mac.

When was Nocked! True Tales of Robin Hood released?

Nocked! True Tales of Robin Hood was released on 16 July 2019.

Who developed Nocked! True Tales of Robin Hood?

Nocked! True Tales of Robin Hood was developed by Andrew G. Schneider.