
Nobodies: After Death
Play the fixer, not the killer. Blyts' darkly comic point-and-click puts you in charge of erasing the evidence across hand-drawn crime scenes that reward lateral thinking over pixel-hunting.
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About Nobodies: After Death
I have a soft spot for games built around a single, genuinely weird premise, and Nobodies: After Death earns its place in that category. You are not the assassin. The assassination has already happened. You are Agent 1080, the unglamorous professional who arrives afterward with gloved hands and a very practical worldview, and your job is to make the whole thing look like it never occurred. That inversion of the typical spy-thriller fantasy is what makes this sequel to Nobodies: Murder Cleaner so quietly enjoyable. The moment-to-moment loop is classic inventory puzzle logic: collect objects, combine them, apply them to problems, and put everything back exactly where you found it before you leave. Returning borrowed items to their precise locations is as much a puzzle as disposing of the body itself. Missions span varied locations and each one introduces a fresh disposal scenario with its own logic, from manipulating sprinkler systems at a cemetery to sliding a body into someone else's luggage at an airport. The puzzles are not trying to be brutal; they are trying to be absurd and satisfying in roughly equal measure, and they mostly succeed. The built-in hint system is there if you stall, although it sits uncomfortably close to the inventory button, which has cost at least one player an achievement they were working toward. The writing is low-key one of the game's best assets. Mission briefings arrive as deadpan bureaucratic documents, and Agent 1080's internal commentary lands with dry wit more often than it misses. Reviewers have noted the dialogue is occasionally stilted in delivery while still producing genuine laughs, which feels accurate to a certain tradition of British-adjacent comic adventure writing. The plot itself, rogue agents, bioweapons, Cold War atmosphere, is minimal scaffolding rather than a serious narrative, and the game is better for knowing that about itself. Over 100 hand-drawn scenes give each location a consistent visual personality without leaning on any particular art-game preciousness, which I respect. The honest limitation is scope. This is a short game. Players coming from the mobile version will already know the content. The soundtrack is sparse to the point of near-silence in stretches, and while I understand the argument for ambient quiet in a game about not being noticed, it does leave some scenes feeling a little underscored. The chapter-select system lets you replay individual missions cleanly, which softens the brevity somewhat, especially if you are chasing the achievement list. If you have not played Nobodies: Murder Cleaner first, this still works as a standalone, though the story threads will carry more weight with the context. If you liked the first entry, After Death holds up the formula without reinventing it. For point-and-click fans who want something compact, peculiar, and genuinely clever rather than epic, this is the kind of small gem that deserves to find its audience on PC. Kai, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 7
- Memory
- 2 GB RAM
- Storage
- 500 MB available space
- Graphics
- NVIDIA GeForce GTX 260, ATI Radeon 4870 HD, or equivalent card with at least 512 MB VRAM
- Processor
- 1.7 GHz Dual Core
Reviews & Ratings
No ratings available
Game Info
- Developer
- Blyts
- Publisher
- Blyts
- Release Date
- Apr 20, 2023
