Compare No Time to Relax prices across 50+ stores and find the best deal. Developed by Porcelain Fortress. Published by Porcelain Fortress. Released on 8/21/2019. Available on PC, Mac. Genres: Casual, Indie, Simulation, Strategy.

A satirical board-game-style life sim that punishes optimisers and rewards chaotic co-op sessions with friends - surprisingly sharp for something this cheerful.

My spreadsheet instincts kicked in about ten minutes into my first session, and No Time to Relax promptly handed me a recession, a stress spiral, and a medical bill I could not afford. That is basically the game's thesis: adult life is a resource-management puzzle with a cruel random-event layer on top, and it commits to that joke all the way through. Structurally this is a turn-based board game translated to a screen. Up to four players start in a lousy apartment with no job and no education, and the goal is to be the last person standing with the best balance of four core pillars: cash, well-being, education, and happiness. Each turn you choose how to spend your limited time - study to unlock better jobs, put in overtime to chase money, hit the gym to keep your health bar from collapsing, or spend an action simply resting. Weekend events then arrive like a random punisher, dropping illnesses, crimewaves, and economic shocks regardless of how carefully you planned. You can also finish missions for bonus points, hex rivals to sabotage their turns, play the stock market, and acquire a pet for a small but meaningful edge. A peaceful mode strips out the hexing if you want a friendlier session. The multiplayer is where this clicks. Four people sharing a screen - local or online - transforms every bad dice roll into a comedy moment and every well-timed hex into a minor betrayal. The community consistently calls it the best couch-gaming discovery of their last couple of years, and I tend to agree. The singleplayer against CPU opponents works fine as a practice mode, but the AI lacks the cruelty and the laughter of a real opponent. Here is where I have to be honest about the ceiling. The optimal routing through the game is discoverable faster than the replayability justifies. Maximise education early, chain into higher-paying jobs, keep stress below the danger threshold, and you have essentially cracked the loop. The developers have acknowledged this publicly - it is part of why their sequel Walk of Life was designed specifically to disrupt that kind of linear play. For a solo player grinding ranked sessions, the formula wears thin inside twenty hours. For a group that fires it up at a party or a regular game night, the random events and player interaction keep things fresh much longer than the mechanics alone would suggest. Accessibility is a genuine strength. There is no tutorial gate to climb, the UI communicates all four resource bars at a glance, and controller support with pass-and-play means literally handing the pad around the room. Anyone who has bounced off strategy games because of onboarding friction will find this forgiving enough to learn in one session and competitive enough to argue about afterwards. Bottom line: if you are buying this for solo depth, temper expectations. If you are buying it for a low-barrier multiplayer game that generates stories, it overdelivers at its price point. Diego, Scout Team

No Time to Relax
CasualIndieSimulationStrategy

No Time to Relax

Aug 21, 2019Porcelain Fortress
GamerScout Says

A satirical board-game-style life sim that punishes optimisers and rewards chaotic co-op sessions with friends - surprisingly sharp for something this cheerful.

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About No Time to Relax

My spreadsheet instincts kicked in about ten minutes into my first session, and No Time to Relax promptly handed me a recession, a stress spiral, and a medical bill I could not afford. That is basically the game's thesis: adult life is a resource-management puzzle with a cruel random-event layer on top, and it commits to that joke all the way through. Structurally this is a turn-based board game translated to a screen. Up to four players start in a lousy apartment with no job and no education, and the goal is to be the last person standing with the best balance of four core pillars: cash, well-being, education, and happiness. Each turn you choose how to spend your limited time - study to unlock better jobs, put in overtime to chase money, hit the gym to keep your health bar from collapsing, or spend an action simply resting. Weekend events then arrive like a random punisher, dropping illnesses, crimewaves, and economic shocks regardless of how carefully you planned. You can also finish missions for bonus points, hex rivals to sabotage their turns, play the stock market, and acquire a pet for a small but meaningful edge. A peaceful mode strips out the hexing if you want a friendlier session. The multiplayer is where this clicks. Four people sharing a screen - local or online - transforms every bad dice roll into a comedy moment and every well-timed hex into a minor betrayal. The community consistently calls it the best couch-gaming discovery of their last couple of years, and I tend to agree. The singleplayer against CPU opponents works fine as a practice mode, but the AI lacks the cruelty and the laughter of a real opponent. Here is where I have to be honest about the ceiling. The optimal routing through the game is discoverable faster than the replayability justifies. Maximise education early, chain into higher-paying jobs, keep stress below the danger threshold, and you have essentially cracked the loop. The developers have acknowledged this publicly - it is part of why their sequel Walk of Life was designed specifically to disrupt that kind of linear play. For a solo player grinding ranked sessions, the formula wears thin inside twenty hours. For a group that fires it up at a party or a regular game night, the random events and player interaction keep things fresh much longer than the mechanics alone would suggest. Accessibility is a genuine strength. There is no tutorial gate to climb, the UI communicates all four resource bars at a glance, and controller support with pass-and-play means literally handing the pad around the room. Anyone who has bounced off strategy games because of onboarding friction will find this forgiving enough to learn in one session and competitive enough to argue about afterwards. Bottom line: if you are buying this for solo depth, temper expectations. If you are buying it for a low-barrier multiplayer game that generates stories, it overdelivers at its price point. Diego, Scout Team

Tags

singleplayermultiplayerpvponline-pvplocal-multiplayerlocal-coopcross-platformachievementscontroller-supporttrading-cardstier:indieParty GamePass-and-PlayTurn-Based Board GameHex MechanicsResource JugglingCouch Co-opSatirical SimWeekend EventsStock Market

Steam Deck & Linux

Steam Deck VerifiedProtonDB Platinum

Valve rates this game Steam Deck Verified. Runs flawlessly on Linux out of the box. Based on 11 ProtonDB community reports.

System Requirements

Minimum

OS
Windows 8
Memory
2 GB RAM
DirectX
Version 10
Storage
2 GB available space
Graphics
512 MB VRAM Intel HD 4000 / GeForce 200 Series / Radeon HD 4000 Series
Processor
1.5GHZ +

Recommended

OS
Windows 10
Memory
4 GB RAM
DirectX
Version 11
Storage
2 GB available space
Graphics
1024 MB VRAM
Processor
Dual Core 2.3 GHZ

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Game Info

Developer
Porcelain Fortress
Publisher
Porcelain Fortress
Release Date
Aug 21, 2019

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What platforms is No Time to Relax available on?

No Time to Relax is available on PC, Mac.

When was No Time to Relax released?

No Time to Relax was released on 21 August 2019.

Who developed No Time to Relax?

No Time to Relax was developed by Porcelain Fortress.