Compare No More Heroes prices across trusted key stores and find the best deal. Developed by GRASSHOPPER MANUFACTURE INC.. Published by XSEED Games. Released on 6/9/2021. Available on PC. Genres: Action.

If you missed Travis Touchdown on the Wii, this PC port hands you a second chance at one of the most defiantly weird action games ever made, controller required, warts included.

I went in knowing the reputation and still came out surprised by how much personality this game packs into what is, on paper, a pretty simple hack-and-slash loop. Travis Touchdown starts as the 11th-ranked assassin in the United Assassins Association and has to claw his way to number one by working through ten increasingly bizarre opponents, each with their own fighting style and pre-fight monologue. The combat itself runs on a clean high-and-low dichotomy: high and low beam katana slashes to break enemy guards, punch and kick combos to stun them, and then right-stick flicks to execute wrestling throws or bloody finishing blows. When the slot machine triggers and Dark Side Mode kicks in, it can slow enemies to a crawl or send out a shockwave that wipes the screen. It is not a deep system, but it has rhythm, and the boss fights, ranging from a maudlin gun-slinging singer to a baseball bat-wielding debutante, keep the formula from going stale. The open hub town of Santa Destroy sits between those ranked battles, and this is where the game's age shows most visibly. To pay the UAA entry fee for each rank fight, Travis has to grind part-time jobs: lawn mowing, garbage runs, coconut collecting. The satire behind the mundanity is real, but the execution drags. The joke lands once. By the third round of fetch errands it is just friction. Earning enough cash to upgrade beam katanas at Naomi's Lab or buy new wrestling tapes from Beef Head is the carrot that keeps you going, but patience is a genuine requirement. Players who bounce off open-world busywork will feel it here. The PC version is technically the Switch port cleaned up with higher resolution and better anti-aliasing, which does make the colors sharper and the details clearer than prior versions. What it loses is the Wii motion controls, which were central to how the beam katana charging and finishing moves felt on the original hardware. On a controller those moments become right-stick twirls and directional flicks, which work fine but lose some of the physical silliness that made the Wii version memorable. There is no keyboard and mouse support at all, so a controller is not optional. At launch the port had frame rate issues and buggy achievements that have largely been addressed since, but the settings menu remains barebones: fullscreen toggle and anti-aliasing only, no resolution picker, no v-sync toggle. For anyone who has never touched No More Heroes, this is a legitimate opportunity to see why Suda51 built a cult following. The voice acting, the fourth-wall-breaking humour, the sheer commitment to its own absurdity, it all holds together better than a 2007 Wii game has any right to. Just go in knowing this is a controller-only port of a product designed around motion controls, that the open world is mostly a chore delivery system, and that the best parts, the boss fights, the cutscenes, the combat rhythm, are still worth the surrounding roughness. Alex, Scout Team

No More Heroes

No More Heroes

Jun 9, 2021GRASSHOPPER MANUFACTURE INC.XSEED Games
GamerScout Says

If you missed Travis Touchdown on the Wii, this PC port hands you a second chance at one of the most defiantly weird action games ever made, controller required, warts included.

PC
Steam Deck UnsupportedProtonDB Platinum
Best Price Available
€0.00
at N/A

GamerScout Verdict

Best for action fans curious about Suda51's cult debut who own a controller and can tolerate some open-world padding around excellent boss fights.

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About No More Heroes

I went in knowing the reputation and still came out surprised by how much personality this game packs into what is, on paper, a pretty simple hack-and-slash loop. Travis Touchdown starts as the 11th-ranked assassin in the United Assassins Association and has to claw his way to number one by working through ten increasingly bizarre opponents, each with their own fighting style and pre-fight monologue. The combat itself runs on a clean high-and-low dichotomy: high and low beam katana slashes to break enemy guards, punch and kick combos to stun them, and then right-stick flicks to execute wrestling throws or bloody finishing blows. When the slot machine triggers and Dark Side Mode kicks in, it can slow enemies to a crawl or send out a shockwave that wipes the screen. It is not a deep system, but it has rhythm, and the boss fights, ranging from a maudlin gun-slinging singer to a baseball bat-wielding debutante, keep the formula from going stale. The open hub town of Santa Destroy sits between those ranked battles, and this is where the game's age shows most visibly. To pay the UAA entry fee for each rank fight, Travis has to grind part-time jobs: lawn mowing, garbage runs, coconut collecting. The satire behind the mundanity is real, but the execution drags. The joke lands once. By the third round of fetch errands it is just friction. Earning enough cash to upgrade beam katanas at Naomi's Lab or buy new wrestling tapes from Beef Head is the carrot that keeps you going, but patience is a genuine requirement. Players who bounce off open-world busywork will feel it here. The PC version is technically the Switch port cleaned up with higher resolution and better anti-aliasing, which does make the colors sharper and the details clearer than prior versions. What it loses is the Wii motion controls, which were central to how the beam katana charging and finishing moves felt on the original hardware. On a controller those moments become right-stick twirls and directional flicks, which work fine but lose some of the physical silliness that made the Wii version memorable. There is no keyboard and mouse support at all, so a controller is not optional. At launch the port had frame rate issues and buggy achievements that have largely been addressed since, but the settings menu remains barebones: fullscreen toggle and anti-aliasing only, no resolution picker, no v-sync toggle. For anyone who has never touched No More Heroes, this is a legitimate opportunity to see why Suda51 built a cult following. The voice acting, the fourth-wall-breaking humour, the sheer commitment to its own absurdity, it all holds together better than a 2007 Wii game has any right to. Just go in knowing this is a controller-only port of a product designed around motion controls, that the open world is mostly a chore delivery system, and that the best parts, the boss fights, the cutscenes, the combat rhythm, are still worth the surrounding roughness.

Alex
Alex · Scout Team

Catch-all

Tags

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:aaaCult ClassicBoss RushDark Side ModeBeam Katana UpgradesFourth-Wall BreakingGrindhouse AestheticHigh-Low Combat StancePart-Time Job MinigamesRanking System

System Requirements

Minimum

OS
Windows 8.1 or later
Memory
8 GB RAM
DirectX
Version 11
Storage
4 GB available space
Graphics
NVIDIA GeForce GTX750Ti
Processor
Intel Core i5-4460

Recommended

OS
Winsows 8.1 or later
Memory
8 GB RAM
DirectX
Version 11
Storage
4 GB available space
Graphics
NVIDIA GeForce GTX 970
Processor
Intel Core i5-4670

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Game Info

Developer
GRASSHOPPER MANUFACTURE INC.
Publisher
XSEED Games
Release Date
Jun 9, 2021

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Frequently asked questions about No More Heroes

How much does No More Heroes cost?

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What platforms is No More Heroes available on?

No More Heroes is available on PC.

When was No More Heroes released?

No More Heroes was released on 9 June 2021.

Who developed No More Heroes?

No More Heroes was developed by GRASSHOPPER MANUFACTURE INC. and published by XSEED Games.