Compare Nights of Azure 2: Bride of the New Moon prices across 50+ stores and find the best deal. Developed by KOEI TECMO GAMES CO., LTD.. Published by KOEI TECMO GAMES CO., LTD.. Released on 10/24/2017. Available on PC. Genres: RPG.

If your tolerance for repetitive hack-and-slash is directly proportional to your love of gothic anime aesthetics and yuri subtext, Gust's 2017 action-RPG will scratch an itch almost nothing else does, but don't expect deep narrative payoff to match the charm of its cast.

I went into Bride of the New Moon hoping for what Gust almost delivered in the first game: a tight, character-driven action-RPG with an all-female cast and enough gothic atmosphere to offset the studio's usual cozy-JRPG DNA. What I got was something more complicated. Protagonist Aluche starts the story as a Curia agent tasked with escorting her childhood friend Liliana to her death as the so-called "Bride of Time," a human sacrifice meant to seal the demonic Moon Queen. Things go sideways fast, Aluche dies in the first hour, gets resurrected as a half-demon by the cold researcher Camilla, and wakes up with a ticking clock on her existence and a missing best friend. The premise is genuinely compelling, the three-way dynamic between Aluche, Liliana, and childhood rival-turned-opposing-knight Ruenheid carries real emotional weight, and the cast of seven Lily partners each has a distinct personality. The writing rewards paying attention to the friendship event scenes back at Hotel Eterna. What it does not reward is hoping for actual romantic resolution: the yuri framing is constant and the swimsuit pool scenes arrive with almost comedic frequency, but the game ultimately pulls its punches on every payoff it teases. The core gameplay loop is a timed dungeon-run structure that initially feels clever and eventually grinds patience down like a whetstone. Each excursion out of Hotel Eterna is capped by a countdown timer reflecting Aluche's half-demon stamina limit, starting at roughly ten minutes and growing to near twenty as you level skills. Layered on top is the lunar cycle: every night you sleep, the moon wanes, and if it reaches new moon before you beat the chapter boss, you restart the chapter from scratch with nothing carried over. It is a two-pronged pressure system that functions either as satisfying resource management or relentless tedium, depending entirely on your taste. Plenty of reviewers found it viciously repetitive; others appreciated how it enforced tight, pick-up-and-play sessions. My honest read: the chapter restart penalty is punishing in a way that feels arbitrary rather than designed, and the side quests necessary to unlock the better endings are mostly "visit this area and kill a number of enemies," which is filler dressed up as content. Combat itself sits somewhere between a character action game and a mid-budget musou. Aluche chains weak and strong attacks, calls on two Servans (one Striker that transforms into a weapon at the cost of MP, one Tricker for ranged magic), and triggers Lily Burst co-op attacks with whichever partner she brings along. The aerial combos added from the previous entry are a genuine improvement and boss fights occasionally demand real target prioritization. The passive skill tree, accessory system, and Servan reincarnation loop provide some build flexibility across multiple playthroughs, and New Game+ lets you disable the moon-phase game-over if you found it more annoying than tense. Outside of bosses though, combat drones toward button-mashing against low-resistance fodder, and the camera loses its composure in tight corridors with reliable dedication. Technically, the PC version has had a rough history. Framerate dips were a documented problem on console at launch and the PC port did not arrive in a pristine state either. The environments lean into a permanently dark gothic palette that reads as atmospheric at first and navigationally miserable after a few hours. Character models and cutscene art are the visual highlights, which is where the game clearly directed its budget. The gothic fairy tale aesthetic sitting somewhere between Bayonetta's tone and a Gust anime is distinctive, and that distinctive feel is genuinely the game's best argument for existing. Who is this for? Anime action-RPG fans with a specific fondness for all-female casts, yuri-adjacent narratives, and Gust's brand of earnest melodrama will find something to like here, particularly on a second playthrough with New Game+ smoothing the rougher edges. Players coming for narrative depth comparable to Gust's Atelier or the complexity of a proper CRPG will leave hungry. The story is complete and affecting in its best moments, but the repetitive quest structure undermines any momentum the writing builds. At a reduced price it makes sense for the target audience. At full price, the competition for your twenty-five hours is steep. Monika, Scout Team

Nights of Azure 2: Bride of the New Moon
RPG

Nights of Azure 2: Bride of the New Moon

Oct 24, 2017KOEI TECMO GAMES CO., LTD.
GamerScout Says

If your tolerance for repetitive hack-and-slash is directly proportional to your love of gothic anime aesthetics and yuri subtext, Gust's 2017 action-RPG will scratch an itch almost nothing else does, but don't expect deep narrative payoff to match the charm of its cast.

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About Nights of Azure 2: Bride of the New Moon

I went into Bride of the New Moon hoping for what Gust almost delivered in the first game: a tight, character-driven action-RPG with an all-female cast and enough gothic atmosphere to offset the studio's usual cozy-JRPG DNA. What I got was something more complicated. Protagonist Aluche starts the story as a Curia agent tasked with escorting her childhood friend Liliana to her death as the so-called "Bride of Time," a human sacrifice meant to seal the demonic Moon Queen. Things go sideways fast, Aluche dies in the first hour, gets resurrected as a half-demon by the cold researcher Camilla, and wakes up with a ticking clock on her existence and a missing best friend. The premise is genuinely compelling, the three-way dynamic between Aluche, Liliana, and childhood rival-turned-opposing-knight Ruenheid carries real emotional weight, and the cast of seven Lily partners each has a distinct personality. The writing rewards paying attention to the friendship event scenes back at Hotel Eterna. What it does not reward is hoping for actual romantic resolution: the yuri framing is constant and the swimsuit pool scenes arrive with almost comedic frequency, but the game ultimately pulls its punches on every payoff it teases. The core gameplay loop is a timed dungeon-run structure that initially feels clever and eventually grinds patience down like a whetstone. Each excursion out of Hotel Eterna is capped by a countdown timer reflecting Aluche's half-demon stamina limit, starting at roughly ten minutes and growing to near twenty as you level skills. Layered on top is the lunar cycle: every night you sleep, the moon wanes, and if it reaches new moon before you beat the chapter boss, you restart the chapter from scratch with nothing carried over. It is a two-pronged pressure system that functions either as satisfying resource management or relentless tedium, depending entirely on your taste. Plenty of reviewers found it viciously repetitive; others appreciated how it enforced tight, pick-up-and-play sessions. My honest read: the chapter restart penalty is punishing in a way that feels arbitrary rather than designed, and the side quests necessary to unlock the better endings are mostly "visit this area and kill a number of enemies," which is filler dressed up as content. Combat itself sits somewhere between a character action game and a mid-budget musou. Aluche chains weak and strong attacks, calls on two Servans (one Striker that transforms into a weapon at the cost of MP, one Tricker for ranged magic), and triggers Lily Burst co-op attacks with whichever partner she brings along. The aerial combos added from the previous entry are a genuine improvement and boss fights occasionally demand real target prioritization. The passive skill tree, accessory system, and Servan reincarnation loop provide some build flexibility across multiple playthroughs, and New Game+ lets you disable the moon-phase game-over if you found it more annoying than tense. Outside of bosses though, combat drones toward button-mashing against low-resistance fodder, and the camera loses its composure in tight corridors with reliable dedication. Technically, the PC version has had a rough history. Framerate dips were a documented problem on console at launch and the PC port did not arrive in a pristine state either. The environments lean into a permanently dark gothic palette that reads as atmospheric at first and navigationally miserable after a few hours. Character models and cutscene art are the visual highlights, which is where the game clearly directed its budget. The gothic fairy tale aesthetic sitting somewhere between Bayonetta's tone and a Gust anime is distinctive, and that distinctive feel is genuinely the game's best argument for existing. Who is this for? Anime action-RPG fans with a specific fondness for all-female casts, yuri-adjacent narratives, and Gust's brand of earnest melodrama will find something to like here, particularly on a second playthrough with New Game+ smoothing the rougher edges. Players coming for narrative depth comparable to Gust's Atelier or the complexity of a proper CRPG will leave hungry. The story is complete and affecting in its best moments, but the repetitive quest structure undermines any momentum the writing builds. At a reduced price it makes sense for the target audience. At full price, the competition for your twenty-five hours is steep. Monika, Scout Team

Tags

singleplayerachievementstier:aaaGothic Anime AestheticTimed Dungeon RunsLily Partner SystemServan BuildsYuri SubtextNew Game PlusLunar Cycle MechanicCharacter Action CombatAll-Female CastMulti-Ending

System Requirements

Minimum

OS
Windows® 10 (64bit required)
Memory
4 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
25 GB available space
Graphics
NVIDIA GeForce GTX660 or better,1280x720 (Graphic Memory 2GB or better)
Processor
Core i5 2.6GHz or better
Sound Card
DirectX 9.0c or above

Recommended

OS
Windows® 10 (64bit required)
Memory
8 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
25 GB available space
Graphics
NVIDIA GeForce GTX960 or better, 1920x1080 (Graphic Memory 2GB or better)
Processor
Core i7 3.4GHz over
Sound Card
DirectX 9.0c or above

Reviews & Ratings

No ratings available

Game Info

Developer
KOEI TECMO GAMES CO., LTD.
Publisher
KOEI TECMO GAMES CO., LTD.
Release Date
Oct 24, 2017

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