Compare Night Lights prices across 50+ stores and find the best deal. Developed by Meridian4. Published by Meridian4. Released on 6/7/2019. Available on PC. Genres: Adventure, Casual, Indie, Strategy.

A sub-4-hour puzzle-platformer with a genuinely clever light-manipulation hook that runs out of ideas before it runs out of levels. Worth a look at the right price.

My first instinct when loading Night Lights was to treat it like a systems puzzle, catalogue the mechanics, and see how deep the rabbit hole goes. The short answer: not very deep, but the surface is prettier than you'd expect for a budget indie. You control a small silent robot on a mission to restore power to a darkened world, and the core conceit is legitimately interesting. Light does not merely illuminate here; it physically changes the geometry of each level. Shine a spotlight on a wall and a passable tunnel appears. Cut that same light and the tunnel vanishes, the ground shifts, platforms materialize or dissolve. It is a Sokoban-adjacent mechanic wrapped in Metroidvania structure across 45 rooms, and for the first half of the game it keeps surprising you. The mechanical toolkit grows as you progress. The robot picks up a double jump, a dash, and the most useful ability in the game: a detachable head-bulb you can place on the ground and recall at will, functioning as both a portable light source and a puzzle tool. There is also a battery meter that powers all these abilities, expandable by collecting lightning bolt tokens scattered across rooms. The Metroidvania loop of backtracking to earlier levels with newly acquired powers to reach previously locked areas is present, though it is shallow. The connected world map does create some satisfying aha moments when a room you dismissed early on suddenly opens up, but the overall puzzle depth plateaus around the midpoint. By level 25 or so, most solutions are a rotation of the same patterns: orient the spotlight, push the box, flip the switch. Production quality is a mixed bag. The monochromatic visual style holds up genuinely well, a mostly blue-grey world punctuated by warm orange light that makes each lamp feel meaningful. The soundtrack is a different story. Multiple reviewers and players flag a short looping audio track that becomes grating within an hour, and there is a documented bug on some versions where audio settings default to muted on launch. Keyboard controls are also noticeably awkward compared to the gamepad experience, which matters on a PC-first release. The dash ability, one of the later unlocks, has historically been flagged for unreliable precision, sending the robot offscreen at inopportune moments. These are not gamebreakers, but they are rough edges on a game that otherwise presents itself as polished and calm. As a strategy-and-sim reviewer I usually want systems that compound on each other, decision trees that ramify over 50 hours. Night Lights is not that game, and holding it to that standard is unfair. What it is: a short, accessible puzzle-platformer that respects a newcomer's time, introduces its mechanics cleanly through level design rather than text dumps, and wraps up in an afternoon without outstaying its welcome. If you have younger family members or a partner who does not usually play games, this is one of the more sensible co-watch or pass-the-controller experiences out there. For solo veterans of the genre, the 4-6 hour runtime and shallow late-game difficulty curve mean it functions best as a palette cleanser between heavier sessions, not a centrepiece. Diego, Scout Team

Night Lights
AdventureCasualIndieStrategy

Night Lights

Jun 7, 2019Meridian4
GamerScout Says

A sub-4-hour puzzle-platformer with a genuinely clever light-manipulation hook that runs out of ideas before it runs out of levels. Worth a look at the right price.

PC
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About Night Lights

My first instinct when loading Night Lights was to treat it like a systems puzzle, catalogue the mechanics, and see how deep the rabbit hole goes. The short answer: not very deep, but the surface is prettier than you'd expect for a budget indie. You control a small silent robot on a mission to restore power to a darkened world, and the core conceit is legitimately interesting. Light does not merely illuminate here; it physically changes the geometry of each level. Shine a spotlight on a wall and a passable tunnel appears. Cut that same light and the tunnel vanishes, the ground shifts, platforms materialize or dissolve. It is a Sokoban-adjacent mechanic wrapped in Metroidvania structure across 45 rooms, and for the first half of the game it keeps surprising you. The mechanical toolkit grows as you progress. The robot picks up a double jump, a dash, and the most useful ability in the game: a detachable head-bulb you can place on the ground and recall at will, functioning as both a portable light source and a puzzle tool. There is also a battery meter that powers all these abilities, expandable by collecting lightning bolt tokens scattered across rooms. The Metroidvania loop of backtracking to earlier levels with newly acquired powers to reach previously locked areas is present, though it is shallow. The connected world map does create some satisfying aha moments when a room you dismissed early on suddenly opens up, but the overall puzzle depth plateaus around the midpoint. By level 25 or so, most solutions are a rotation of the same patterns: orient the spotlight, push the box, flip the switch. Production quality is a mixed bag. The monochromatic visual style holds up genuinely well, a mostly blue-grey world punctuated by warm orange light that makes each lamp feel meaningful. The soundtrack is a different story. Multiple reviewers and players flag a short looping audio track that becomes grating within an hour, and there is a documented bug on some versions where audio settings default to muted on launch. Keyboard controls are also noticeably awkward compared to the gamepad experience, which matters on a PC-first release. The dash ability, one of the later unlocks, has historically been flagged for unreliable precision, sending the robot offscreen at inopportune moments. These are not gamebreakers, but they are rough edges on a game that otherwise presents itself as polished and calm. As a strategy-and-sim reviewer I usually want systems that compound on each other, decision trees that ramify over 50 hours. Night Lights is not that game, and holding it to that standard is unfair. What it is: a short, accessible puzzle-platformer that respects a newcomer's time, introduces its mechanics cleanly through level design rather than text dumps, and wraps up in an afternoon without outstaying its welcome. If you have younger family members or a partner who does not usually play games, this is one of the more sensible co-watch or pass-the-controller experiences out there. For solo veterans of the genre, the 4-6 hour runtime and shallow late-game difficulty curve mean it functions best as a palette cleanser between heavier sessions, not a centrepiece. Diego, Scout Team

Tags

singleplayerachievementscontroller-supporttier:sub-5Light ManipulationEnvironmental PuzzlesShort PlaythroughMetroidvania-liteController RecommendedAtmosphericNo Combat

System Requirements

Minimum

OS
Windows 10
Memory
4 GB RAM
DirectX
Version 9.0c
Storage
250 MB available space
Graphics
Intel HD 4000
Processor
Intel Core i3 1.8 GHz
Sound Card
DirectX Compatible Sound Card
Additional Notes
Mouse, Keyboard

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Game Info

Developer
Meridian4
Publisher
Meridian4
Release Date
Jun 7, 2019

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2026-06-101.13(lowest)
2026-06-091.13(lowest)

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What platforms is Night Lights available on?

Night Lights is available on PC.

When was Night Lights released?

Night Lights was released on 7 June 2019.

Who developed Night Lights?

Night Lights was developed by Meridian4.