Compare Night in the Woods Steam key prices across 50+ stores and find the best deal. Developed by Infinite Fall. Published by Finji. Released on 2/21/2017. Available on PC, Xbox. Genres: Adventure. Metacritic score: 88/100.

If you've ever felt stuck between who you were and who everyone expects you to be, Mae Borowski's story in Possum Springs will hit somewhere specific. Bring patience, and it pays back generously.

My first couple of hours with Night in the Woods felt deceptively low-key. You are Mae, a 20-year-old cat who dropped out of college and moved back to a slowly dying Rust Belt town, and for a good while the game is content to just let you wander. You jump along rooftops, tightrope-walk power lines, check your phone in bed. The pace is deliberate to the point of stubbornness, and if that sounds like a warning, it is meant to be one. But if you stay with it, something shifts. The town of Possum Springs starts to feel genuinely inhabited, and the cast around Mae - sarcastic crocodile Bea, hyperactive fox Gregg, his quietly kind boyfriend Angus - becomes the kind of found-family writing you rarely get in any medium, let alone a 2D side-scroller. Mechanically, the game is a loose hybrid of platformer and dialogue-driven adventure. Traversal is light and low-stakes, though it never becomes challenging in any meaningful way. The real variety comes from the minigames threaded into everyday moments: a Guitar Hero-style bass session during band practice, a knife-fight duel against Gregg in the woods, an archery segment, a pickpocketing stealth beat, and even a full retro dungeon-crawler playable on Mae's computer in her bedroom. None of these are deep, and some land better than others. The knife-fight in particular has been criticized as awkward, and the recurring nightmare platforming sequences that play out each time Mae sleeps feel repetitive before the game is done with them. But taken together, the sheer variety keeps the routine of each in-game day from going stale. What Night in the Woods does exceptionally well is writing. The dialogue is sharp, funny, and occasionally devastating. Themes of mental illness, economic anxiety, the slow death of small-town America, and the friction between who you were at 16 and who you are at 20 are handled with a confidence that most games with far bigger budgets fumble entirely. You choose daily who to hang out with - Bea or Gregg - which means a second playthrough genuinely surfaces new material. Mae also keeps a journal that fills with doodles as she observes her town, and filling it completely is a satisfying side goal spread across multiple runs. The criticisms worth flagging honestly: the final act is narratively exciting but mechanically inert, dropping to long stretches of scrolling text at the exact moment tension should peak. Mae herself is not written to be easy. She is selfish, avoidant, and slow to grow, which is clearly intentional but can make certain scenes frustrating rather than resonant depending on your patience for flawed protagonists. The beginning also asks for genuine commitment before it rewards you. Players who need a mechanical hook in the first hour should probably look elsewhere. For anyone who has bounced off a narrative game before because it felt too passive, Night in the Woods sits closer to the interactive end of that spectrum than something like Dear Esther or a standard visual novel. It is also, quietly, one of the most honest portraits of post-industrial small-town life that the medium has produced. That is a narrow brief, but it executes it with real precision. Alex, Scout Team

Night in the Woods Steam key
Adventure

Night in the Woods Steam key

Feb 21, 2017Infinite FallFinji
GamerScout Says

If you've ever felt stuck between who you were and who everyone expects you to be, Mae Borowski's story in Possum Springs will hit somewhere specific. Bring patience, and it pays back generously.

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About Night in the Woods Steam key

My first couple of hours with Night in the Woods felt deceptively low-key. You are Mae, a 20-year-old cat who dropped out of college and moved back to a slowly dying Rust Belt town, and for a good while the game is content to just let you wander. You jump along rooftops, tightrope-walk power lines, check your phone in bed. The pace is deliberate to the point of stubbornness, and if that sounds like a warning, it is meant to be one. But if you stay with it, something shifts. The town of Possum Springs starts to feel genuinely inhabited, and the cast around Mae - sarcastic crocodile Bea, hyperactive fox Gregg, his quietly kind boyfriend Angus - becomes the kind of found-family writing you rarely get in any medium, let alone a 2D side-scroller. Mechanically, the game is a loose hybrid of platformer and dialogue-driven adventure. Traversal is light and low-stakes, though it never becomes challenging in any meaningful way. The real variety comes from the minigames threaded into everyday moments: a Guitar Hero-style bass session during band practice, a knife-fight duel against Gregg in the woods, an archery segment, a pickpocketing stealth beat, and even a full retro dungeon-crawler playable on Mae's computer in her bedroom. None of these are deep, and some land better than others. The knife-fight in particular has been criticized as awkward, and the recurring nightmare platforming sequences that play out each time Mae sleeps feel repetitive before the game is done with them. But taken together, the sheer variety keeps the routine of each in-game day from going stale. What Night in the Woods does exceptionally well is writing. The dialogue is sharp, funny, and occasionally devastating. Themes of mental illness, economic anxiety, the slow death of small-town America, and the friction between who you were at 16 and who you are at 20 are handled with a confidence that most games with far bigger budgets fumble entirely. You choose daily who to hang out with - Bea or Gregg - which means a second playthrough genuinely surfaces new material. Mae also keeps a journal that fills with doodles as she observes her town, and filling it completely is a satisfying side goal spread across multiple runs. The criticisms worth flagging honestly: the final act is narratively exciting but mechanically inert, dropping to long stretches of scrolling text at the exact moment tension should peak. Mae herself is not written to be easy. She is selfish, avoidant, and slow to grow, which is clearly intentional but can make certain scenes frustrating rather than resonant depending on your patience for flawed protagonists. The beginning also asks for genuine commitment before it rewards you. Players who need a mechanical hook in the first hour should probably look elsewhere. For anyone who has bounced off a narrative game before because it felt too passive, Night in the Woods sits closer to the interactive end of that spectrum than something like Dear Esther or a standard visual novel. It is also, quietly, one of the most honest portraits of post-industrial small-town life that the medium has produced. That is a narrow brief, but it executes it with real precision. Alex, Scout Team

Tags

steamNarrative-DrivenDialogue-HeavyMultiple PlaythroughsMinigame VarietyRhythm MinigameComing-of-AgeRust Belt SettingDark ThemesReplayable StorySlow Burn

System Requirements

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Reviews & Ratings

Metacritic
88
Steam
95%(19,920)

Game Info

Developer
Infinite Fall
Publisher
Finji
Release Date
Feb 21, 2017

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