Compare Night Blights prices across 50+ stores and find the best deal. Developed by Trapdoor Games. Published by Trapdoor Games. Released on 4/15/2016. Available on PC. Genres: Indie.

Survive seven increasingly panicked nights as a small child whose house has been overrun by toy-hungry demons. Light-horror time management that earns its 96% Steam rating the hard way.

I have a soft spot for small games that understand exactly what they are, and Night Blights lands squarely in that category. You play as a young child, alone in a dark house after bedtime, trying to hold off an infestation of mischievous little monsters called Night Blights. Monday night feels almost gentle. Two Blights to feed, a handful of toys scattered around the house, and just enough breathing room to get your bearings. By Thursday you are scrambling through a newly opened basement with air vents the Blights are actively prying through, and by the final nights the whole house is a cascading checklist of wardrobes to slam shut, toys to collect and deliver, and stamina to manage before your child simply collapses from exhaustion. The core loop sits closer to time-management than pure horror. You roam the house in first-person, gathering toys to appease the Blights hiding under beds, shutting wardrobe doors before they push through, and sprinting between floors without running your stamina meter into the ground. Run too hard and the little hero passes out, handing the night to the creatures. That stamina constraint is the game's best design decision: it creates genuine routing decisions rather than letting you just panic-run everywhere. After the first night the hint system goes quiet, and from there the game communicates entirely through audio cues, strained breathing from the next room, the garage door groaning, the toilet gurgling, all of it subtle enough that you lean forward in your chair. The sound design does real work here. What keeps Night Blights from feeling like a Five Nights at Freddy's clone is the freedom of movement and the layering structure. Each new night unlocks a new room and introduces a new mechanic stacked on top of everything before it. The bathroom, the garage, and the basement all arrive with their own rules, and winning one night does not mean the next one will follow the same pattern. Randomized events, phone calls, and scripted scare moments mean repeat runs feel genuinely different. There is also a light streak of B-movie comedy woven through, pop-culture references on the walls and the Blights themselves being more darkly cute than outright terrifying. It cuts the tension just enough to keep the game from becoming oppressive. The roughest edges are in the physicality. Picking up toys and stools can feel slippery, and the light platforming sections where you use a red stool to reach shelved toys are functional but clumsy. For a two-person production this is forgivable, but it will occasionally cost you a night in a way that feels unfair rather than earned. Once the main seven-night campaign is cleared, a Freeplay mode and a Survival mode open up, the former letting you wander the house peacefully to hunt Easter eggs and learn its layout, the latter testing how long you can endure an unending onslaught. The total runtime sits around two to three hours for the campaign, which is exactly the right length for what the game is trying to do. It knows when to stop. If you want deep lore, atmospheric dread, or a horror experience in the tradition of Amnesia or SOMA, look elsewhere. But if you want a compact, genuinely tense survival game with a sense of humor and a surprising amount of mechanical depth for its size, Night Blights is a quiet little winner that the indie horror crowd consistently underrates. Kai, Scout Team

Night Blights
Indie

Night Blights

Apr 15, 2016Trapdoor Games
GamerScout Says

Survive seven increasingly panicked nights as a small child whose house has been overrun by toy-hungry demons. Light-horror time management that earns its 96% Steam rating the hard way.

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Screenshots & Media

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About Night Blights

I have a soft spot for small games that understand exactly what they are, and Night Blights lands squarely in that category. You play as a young child, alone in a dark house after bedtime, trying to hold off an infestation of mischievous little monsters called Night Blights. Monday night feels almost gentle. Two Blights to feed, a handful of toys scattered around the house, and just enough breathing room to get your bearings. By Thursday you are scrambling through a newly opened basement with air vents the Blights are actively prying through, and by the final nights the whole house is a cascading checklist of wardrobes to slam shut, toys to collect and deliver, and stamina to manage before your child simply collapses from exhaustion. The core loop sits closer to time-management than pure horror. You roam the house in first-person, gathering toys to appease the Blights hiding under beds, shutting wardrobe doors before they push through, and sprinting between floors without running your stamina meter into the ground. Run too hard and the little hero passes out, handing the night to the creatures. That stamina constraint is the game's best design decision: it creates genuine routing decisions rather than letting you just panic-run everywhere. After the first night the hint system goes quiet, and from there the game communicates entirely through audio cues, strained breathing from the next room, the garage door groaning, the toilet gurgling, all of it subtle enough that you lean forward in your chair. The sound design does real work here. What keeps Night Blights from feeling like a Five Nights at Freddy's clone is the freedom of movement and the layering structure. Each new night unlocks a new room and introduces a new mechanic stacked on top of everything before it. The bathroom, the garage, and the basement all arrive with their own rules, and winning one night does not mean the next one will follow the same pattern. Randomized events, phone calls, and scripted scare moments mean repeat runs feel genuinely different. There is also a light streak of B-movie comedy woven through, pop-culture references on the walls and the Blights themselves being more darkly cute than outright terrifying. It cuts the tension just enough to keep the game from becoming oppressive. The roughest edges are in the physicality. Picking up toys and stools can feel slippery, and the light platforming sections where you use a red stool to reach shelved toys are functional but clumsy. For a two-person production this is forgivable, but it will occasionally cost you a night in a way that feels unfair rather than earned. Once the main seven-night campaign is cleared, a Freeplay mode and a Survival mode open up, the former letting you wander the house peacefully to hunt Easter eggs and learn its layout, the latter testing how long you can endure an unending onslaught. The total runtime sits around two to three hours for the campaign, which is exactly the right length for what the game is trying to do. It knows when to stop. If you want deep lore, atmospheric dread, or a horror experience in the tradition of Amnesia or SOMA, look elsewhere. But if you want a compact, genuinely tense survival game with a sense of humor and a surprising amount of mechanical depth for its size, Night Blights is a quiet little winner that the indie horror crowd consistently underrates. Kai, Scout Team

Tags

singleplayerachievementstrading-cardstier:aaaSurvive the NightTime Management HorrorAudio CuesStamina ManagementB-Movie ToneEscalating DifficultyFreeplay ModeChild ProtagonistGremlins-Inspired

System Requirements

Minimum

OS
Windows 7, 8, 10
Memory
4 GB RAM
DirectX
Version 9.0c
Network
Broadband Internet connection
Storage
650 MB available space
Graphics
1GB VRAM
Processor
2 Ghz or faster processor
Additional Notes
Keyboard and Mouse

Reviews & Ratings

No ratings available

Game Info

Developer
Trapdoor Games
Publisher
Trapdoor Games
Release Date
Apr 15, 2016

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