Compare Nidhogg 2 prices across 50+ stores and find the best deal. Developed by Messhof. Published by Messhof. Released on 8/15/2017. Available on PC, Xbox. Genres: Action, Casual, Indie. Metacritic score: 80/100.

Nidhogg 2 keeps the frantic fencing tug-of-war of the original and throws in new weapons, wild arenas, and a divisive art overhaul that splits fans right down the middle.

Nidhogg 2 is a local and online dueling game built around a single, elegant idea: two players fight across a side-scrolling arena, and whoever gets farthest toward their goal when they finally die feeds the ancient wurm waiting at the end. It sounds simple because it is. That simplicity is also where almost all of its genius lives. The original Nidhogg had a stark, almost monochrome look that made every sword thrust feel clinical and decisive. The sequel swaps that out for grotesque, fleshy, almost hand-painted character designs and backgrounds that are either charming folk-horror art or a visual mess, depending entirely on your tolerance for wobbly teeth and cartoon viscera. It is the single most divisive design choice the developer made, and it is worth knowing before you buy that people who loved the original sometimes bounce off this one purely for aesthetic reasons. The arenas themselves, ten of them, are the stronger visual argument: swamps, castle ramparts, a screaming mouth of a cave. Each one has enough environmental personality to change how a fight feels. What actually matters at a mechanical level is that the weapon roster expanded significantly. Beyond the rapier you could angle in three positions, Nidhogg 2 adds a broadsword that hits hard but moves slow, a dagger that forces you into close range, and a bow that can pin opponents to walls momentarily. The bow especially rewires how you think about spacing. Each weapon trades off reach, speed, and risk in ways that make even a two-minute round feel like a conversation in three acts. You can also disarm opponents and fight bare-handed, which is both humiliating for them and genuinely viable as a desperation tactic. The tug-of-war structure means momentum swings constantly. You will be winning and then lose three screens in under ten seconds and come back again. That rhythm is what keeps matches from feeling decided. For solo players, there is an arcade mode that strings together AI fights across the arenas and ends with the wurm sequence. It is decent practice and fine for a half hour, but this is not a game that rewards playing alone. The design is fundamentally about reading another human, baiting them into committed swings, waiting for the tell that their high guard is about to drop. Against AI that never quite panics or overcommits, you are only learning half the game. With a friend on a couch or a reasonably stable online connection, Nidhogg 2 clicks into something that is easy to play in one-more-match loops without noticing the time. The soundtrack deserves its own sentence. Indie and electronic artists contributed tracks that land somewhere between hypnotic and unsettling, which is exactly right for a game about feeding a monster. It does not overpower, but it sets an atmosphere that the original's minimalism could not quite manage. Where it stumbles beyond the art debate: online matchmaking is thin this far into the game's life, so finding strangers can take patience. The single-player ceiling is low. And if you are coming in completely alone without a regular couch opponent or a friend to drag into a lobby, the value drops considerably. This is party game infrastructure wearing an indie horror costume, and it works best when you treat it that way. Kai, Scout Team

Nidhogg 2
ActionCasualIndie

Nidhogg 2

Aug 15, 2017Messhof
GamerScout Says

Nidhogg 2 keeps the frantic fencing tug-of-war of the original and throws in new weapons, wild arenas, and a divisive art overhaul that splits fans right down the middle.

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About Nidhogg 2

Nidhogg 2 is a local and online dueling game built around a single, elegant idea: two players fight across a side-scrolling arena, and whoever gets farthest toward their goal when they finally die feeds the ancient wurm waiting at the end. It sounds simple because it is. That simplicity is also where almost all of its genius lives. The original Nidhogg had a stark, almost monochrome look that made every sword thrust feel clinical and decisive. The sequel swaps that out for grotesque, fleshy, almost hand-painted character designs and backgrounds that are either charming folk-horror art or a visual mess, depending entirely on your tolerance for wobbly teeth and cartoon viscera. It is the single most divisive design choice the developer made, and it is worth knowing before you buy that people who loved the original sometimes bounce off this one purely for aesthetic reasons. The arenas themselves, ten of them, are the stronger visual argument: swamps, castle ramparts, a screaming mouth of a cave. Each one has enough environmental personality to change how a fight feels. What actually matters at a mechanical level is that the weapon roster expanded significantly. Beyond the rapier you could angle in three positions, Nidhogg 2 adds a broadsword that hits hard but moves slow, a dagger that forces you into close range, and a bow that can pin opponents to walls momentarily. The bow especially rewires how you think about spacing. Each weapon trades off reach, speed, and risk in ways that make even a two-minute round feel like a conversation in three acts. You can also disarm opponents and fight bare-handed, which is both humiliating for them and genuinely viable as a desperation tactic. The tug-of-war structure means momentum swings constantly. You will be winning and then lose three screens in under ten seconds and come back again. That rhythm is what keeps matches from feeling decided. For solo players, there is an arcade mode that strings together AI fights across the arenas and ends with the wurm sequence. It is decent practice and fine for a half hour, but this is not a game that rewards playing alone. The design is fundamentally about reading another human, baiting them into committed swings, waiting for the tell that their high guard is about to drop. Against AI that never quite panics or overcommits, you are only learning half the game. With a friend on a couch or a reasonably stable online connection, Nidhogg 2 clicks into something that is easy to play in one-more-match loops without noticing the time. The soundtrack deserves its own sentence. Indie and electronic artists contributed tracks that land somewhere between hypnotic and unsettling, which is exactly right for a game about feeding a monster. It does not overpower, but it sets an atmosphere that the original's minimalism could not quite manage. Where it stumbles beyond the art debate: online matchmaking is thin this far into the game's life, so finding strangers can take patience. The single-player ceiling is low. And if you are coming in completely alone without a regular couch opponent or a friend to drag into a lobby, the value drops considerably. This is party game infrastructure wearing an indie horror costume, and it works best when you treat it that way. Kai, Scout Team

Tags

steamLocal MultiplayerTug-of-War CombatWeapon VarietyParty GameOnline DuelingShort SessionsHorror AestheticCouch Co-op

System Requirements

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Reviews & Ratings

Metacritic
80
Steam
81%(1,296)

Game Info

Developer
Messhof
Publisher
Messhof
Release Date
Aug 15, 2017

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