Compare Ni No Kuni II: Revenant Kingdom key prices across 50+ stores and find the best deal. Developed by LEVEL5 Inc.. Published by BANDAI NAMCO Entertainment. Released on 3/23/2018. Available on PC. Genres: Adventure, RPG. Metacritic score: 81/100.

A colorful action-RPG about a boy king rebuilding his kingdom, from the studio behind the Professor Layton series. Charming, approachable, and occasionally too gentle for its own good.

Ni No Kuni II: Revenant Kingdom is a third-person action-RPG from Level-5, set in a vibrant fantasy world that wears its Studio Ghibli-adjacent aesthetic proudly on its sleeve. You play as Evan Pettiwhisker Tildrum, a young cat-eared king deposed in a palace coup before he can barely get comfortable on the throne. The core loop is a mix of real-time combat, a kingdom-building management layer, and a surprisingly dense web of side content. If you walked in expecting a spiritual successor to the first Ni No Kuni's turn-based, creature-collecting systems, buckle up for a pivot: combat here is fast, flashy, and built around Evan's Higgledy companions (small elemental sprites) plus a rotating party of human fighters, each with their own weapons and special moves. Swapping between party members mid-fight and managing Higgledy elemental coverage is the closest the system gets to tactical depth, and for the first 20 hours or so, it holds up well. The kingdom-building layer, Evermore, is where a lot of players either click or bounce. You recruit citizens from across the world map, assign them to facilities like a weapons workshop or an institute of magic, and watch your little capital grow. It feeds directly into gear crafting and research upgrades, so ignoring it is a real mistake. It is not deep enough to satisfy fans of proper city-builders, but it gives the world a lived-in sense of stakes that pure combat RPGs often lack. Watching Evermore expand alongside Evan's political ambitions genuinely earns its place in the structure. The narrative is where I have to be honest with you. The writing is warm and earnest in a way that younger players will love, but it rarely goes anywhere unexpected. Evan's arc is about forging alliances with rival kingdoms, and each of those kingdoms gets a self-contained story chapter that resolves cleanly and pleasantly. It never really challenges the player emotionally. Compare this to something like the first game's gut-punch ending or almost any hour of Disco Elysium, and the lack of moral friction becomes noticeable. There are no real choices that reshape the world, and the villain's motives, while eventually explained, lack the texture to make confrontations feel genuinely earned. The writing rewards a single playthrough, not re-reads. For build variety, the game offers a decent spread of weapon types per character (swords, axes, bows, staves) and the Higgledy combinations add a light puzzle element to enemy encounters. Past hour 40, when post-game content and the hard-mode difficulty spikes kick in, optimization does start to matter more. Crafting the right gear from your Evermore workshops and fielding a balanced Higgledy team becomes the actual late game. It is not the deepest system around, but it has enough knobs to turn that dedicated players will find something to tune. The infamous Tainted Monster hunts and the dreaded Dreamer's Maze dungeons provide a solid endgame loop for completionists who want a real challenge after the breezy main story. Bottom line: Ni No Kuni II is a well-built, visually generous action-RPG that is far better as a relaxed adventure than as a narrative powerhouse. The kingdom-building hook is more interesting than it has any right to be, the combat is satisfying in short bursts, and Evan is a genuinely likeable protagonist even if the world around him refuses to test him very hard. If you want something that feels like a playable animated film without demanding that you suffer for it, this delivers. If you are hungry for writing that bites back or systems that evolve dramatically across a campaign, you will run dry before the credits roll. Monika, Scout Team

Ni No Kuni II: Revenant Kingdom key
AdventureRPG

Ni No Kuni II: Revenant Kingdom key

Mar 23, 2018LEVEL5 Inc.BANDAI NAMCO Entertainment
GamerScout Says

A colorful action-RPG about a boy king rebuilding his kingdom, from the studio behind the Professor Layton series. Charming, approachable, and occasionally too gentle for its own good.

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About Ni No Kuni II: Revenant Kingdom key

Ni No Kuni II: Revenant Kingdom is a third-person action-RPG from Level-5, set in a vibrant fantasy world that wears its Studio Ghibli-adjacent aesthetic proudly on its sleeve. You play as Evan Pettiwhisker Tildrum, a young cat-eared king deposed in a palace coup before he can barely get comfortable on the throne. The core loop is a mix of real-time combat, a kingdom-building management layer, and a surprisingly dense web of side content. If you walked in expecting a spiritual successor to the first Ni No Kuni's turn-based, creature-collecting systems, buckle up for a pivot: combat here is fast, flashy, and built around Evan's Higgledy companions (small elemental sprites) plus a rotating party of human fighters, each with their own weapons and special moves. Swapping between party members mid-fight and managing Higgledy elemental coverage is the closest the system gets to tactical depth, and for the first 20 hours or so, it holds up well. The kingdom-building layer, Evermore, is where a lot of players either click or bounce. You recruit citizens from across the world map, assign them to facilities like a weapons workshop or an institute of magic, and watch your little capital grow. It feeds directly into gear crafting and research upgrades, so ignoring it is a real mistake. It is not deep enough to satisfy fans of proper city-builders, but it gives the world a lived-in sense of stakes that pure combat RPGs often lack. Watching Evermore expand alongside Evan's political ambitions genuinely earns its place in the structure. The narrative is where I have to be honest with you. The writing is warm and earnest in a way that younger players will love, but it rarely goes anywhere unexpected. Evan's arc is about forging alliances with rival kingdoms, and each of those kingdoms gets a self-contained story chapter that resolves cleanly and pleasantly. It never really challenges the player emotionally. Compare this to something like the first game's gut-punch ending or almost any hour of Disco Elysium, and the lack of moral friction becomes noticeable. There are no real choices that reshape the world, and the villain's motives, while eventually explained, lack the texture to make confrontations feel genuinely earned. The writing rewards a single playthrough, not re-reads. For build variety, the game offers a decent spread of weapon types per character (swords, axes, bows, staves) and the Higgledy combinations add a light puzzle element to enemy encounters. Past hour 40, when post-game content and the hard-mode difficulty spikes kick in, optimization does start to matter more. Crafting the right gear from your Evermore workshops and fielding a balanced Higgledy team becomes the actual late game. It is not the deepest system around, but it has enough knobs to turn that dedicated players will find something to tune. The infamous Tainted Monster hunts and the dreaded Dreamer's Maze dungeons provide a solid endgame loop for completionists who want a real challenge after the breezy main story. Bottom line: Ni No Kuni II is a well-built, visually generous action-RPG that is far better as a relaxed adventure than as a narrative powerhouse. The kingdom-building hook is more interesting than it has any right to be, the combat is satisfying in short bursts, and Evan is a genuinely likeable protagonist even if the world around him refuses to test him very hard. If you want something that feels like a playable animated film without demanding that you suffer for it, this delivers. If you are hungry for writing that bites back or systems that evolve dramatically across a campaign, you will run dry before the credits roll. Monika, Scout Team

Tags

steamKingdom BuildingAction-RPGAnime Art StyleParty-Based CombatCreature CompanionsPost-Game ContentCrafting SystemsSingle Player Story

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Reviews & Ratings

Metacritic
81
Steam
84%(11,082)

Game Info

Developer
LEVEL5 Inc.
Publisher
BANDAI NAMCO Entertainment
Release Date
Mar 23, 2018

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