Compare NeXus: One Core prices across 50+ stores and find the best deal. Developed by Hyde Games. Published by Plug In Digital. Released on 2/26/2015. Available on PC. Genres: Action.

A reflex-first arcade runner that asks you to color-switch through deadly portals at escalating speed, solo or fused with a friend. Worth a look if you enjoy score-chasing punishment loops, less so if you want depth beyond that.

I went in expecting a throwaway score-chaser and came out genuinely impressed by one specific idea. NeXus: One Core is a futurist arcade survival runner built almost entirely around a single mechanic: your spaceship must match a portal's color before you hit it, or you die. That sounds paper-thin, but at higher speeds, cycling between three colors while reading incoming obstacles off a procedurally generated straight-line track turns into a legitimate reflex workout. The game earns the comparison to rhythm-runners more than anything in its genre tag. The five difficulty tiers, Easy through NIGHTMARE and then an outrageously named NEXUS mode, are paced well enough that newcomers can learn before the track starts feeling like it's actively mocking them. Every mode comes with a short tutorial, which is the right call for a game whose core loop seems obvious until it suddenly isn't. Randomly generated tracks mean no two runs are identical, and there are leaderboards to funnel whatever competitive instinct survives the first dozen deaths. A gamepad is strongly recommended over keyboard and mouse if you want clean color-switching under pressure. The co-op fusion mechanic is the game's most interesting gamble. Two players share a single ship and must physically merge and split their craft to clear obstacles, which forces communication and timing that goes well beyond "both press the same button." It is the kind of local co-op that produces genuine arguments and then immediate replays. That said, if you are planning to play solo exclusively, the experience is narrower. The solo mode is clean and punishing, but the fusion system is where the real personality of NeXus lives, and playing without it is a noticeably smaller game. The criticisms are predictable for a small indie title from a three-person French student team. Content variety is thin. The audiovisual presentation is functional rather than striking, and the DnB soundtrack, while well-suited to the pace, is unlikely to be something you seek out on its own. With a Mixed Steam rating across a small review pool, the response has been split between players who connect with the feedback loop and those who find the concept exhausted before the hour mark. Bugs have been reported around the initial menu loading, which is the kind of friction that can put people off before they even reach a run. For what it is, NeXus: One Core does its one thing well. The color-switching mechanic has a satisfying physical rhythm once it clicks, co-op gives it a second life, and the difficulty ceiling is genuinely high for those who want to grind leaderboard positions. Go in with matching expectations and it holds up. Treat it as a full evening's entertainment and you will likely feel the walls closing in before the second hour. Alex, Scout Team

NeXus: One Core
Action

NeXus: One Core

Feb 26, 2015Hyde GamesPlug In Digital
GamerScout Says

A reflex-first arcade runner that asks you to color-switch through deadly portals at escalating speed, solo or fused with a friend. Worth a look if you enjoy score-chasing punishment loops, less so if you want depth beyond that.

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About NeXus: One Core

I went in expecting a throwaway score-chaser and came out genuinely impressed by one specific idea. NeXus: One Core is a futurist arcade survival runner built almost entirely around a single mechanic: your spaceship must match a portal's color before you hit it, or you die. That sounds paper-thin, but at higher speeds, cycling between three colors while reading incoming obstacles off a procedurally generated straight-line track turns into a legitimate reflex workout. The game earns the comparison to rhythm-runners more than anything in its genre tag. The five difficulty tiers, Easy through NIGHTMARE and then an outrageously named NEXUS mode, are paced well enough that newcomers can learn before the track starts feeling like it's actively mocking them. Every mode comes with a short tutorial, which is the right call for a game whose core loop seems obvious until it suddenly isn't. Randomly generated tracks mean no two runs are identical, and there are leaderboards to funnel whatever competitive instinct survives the first dozen deaths. A gamepad is strongly recommended over keyboard and mouse if you want clean color-switching under pressure. The co-op fusion mechanic is the game's most interesting gamble. Two players share a single ship and must physically merge and split their craft to clear obstacles, which forces communication and timing that goes well beyond "both press the same button." It is the kind of local co-op that produces genuine arguments and then immediate replays. That said, if you are planning to play solo exclusively, the experience is narrower. The solo mode is clean and punishing, but the fusion system is where the real personality of NeXus lives, and playing without it is a noticeably smaller game. The criticisms are predictable for a small indie title from a three-person French student team. Content variety is thin. The audiovisual presentation is functional rather than striking, and the DnB soundtrack, while well-suited to the pace, is unlikely to be something you seek out on its own. With a Mixed Steam rating across a small review pool, the response has been split between players who connect with the feedback loop and those who find the concept exhausted before the hour mark. Bugs have been reported around the initial menu loading, which is the kind of friction that can put people off before they even reach a run. For what it is, NeXus: One Core does its one thing well. The color-switching mechanic has a satisfying physical rhythm once it clicks, co-op gives it a second life, and the difficulty ceiling is genuinely high for those who want to grind leaderboard positions. Go in with matching expectations and it holds up. Treat it as a full evening's entertainment and you will likely feel the walls closing in before the second hour. Alex, Scout Team

Tags

steamColor-Switch MechanicLocal Co-opProcedural RunnerLeaderboard ChaseReflex ArcadeDnB SoundtrackDifficulty TiersFusion Co-op

System Requirements

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Reviews & Ratings

Steam
58%(24)

Game Info

Developer
Hyde Games
Publisher
Plug In Digital
Release Date
Feb 26, 2015

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