Compare New York Taxi Simulator prices across 50+ stores and find the best deal. Developed by Little Freedom Factory. Published by United Independent Entertainment. Released on 3/4/2016. Available on PC. Genres: Simulation.

Mostly Negative on Steam for a reason: three taxi models, three mission modes, and a city map that shares nothing with the real Manhattan except the name. Hard skip unless budget bins are your comfort zone.

I pulled up the numbers on this one before loading it, and they are not kind. Steam sits at around 38% positive across its small pool of reviews, and the community feedback is consistent enough to trust: this is a budget-tier driving game from 2016 that falls short of its own modest premise on nearly every axis worth measuring. On paper the structure is simple. Pick up a fare, hit a timer, reach the marker, collect a star rating, and unlock one of three taxi models with progressively different top speeds and turning radii. Three distinct mission modes vary the reward conditions slightly, and six camera positions including a first-person cockpit view are available, which is at least a reasonable attempt at options. That is roughly where the list of functional positives ends. The decision loop is shallow by any sim standard: there is no money system, just a level-up track, and the passenger rating that grades each run is widely reported to be disconnected from actual driving behavior. Crash repeatedly into buildings and walk away with four stars. Drive smoothly and get insulted by your fare. That kind of broken feedback loop destroys any motivation to improve your approach, which in a sim is the only reason to keep playing. The city itself is the other critical failure. The map uses copy-pasted building blocks rather than any attempt to recreate Manhattan's grid or landmarks. Pedestrian counts are negligible, NPCs phase through the car on collision, and there are no damage physics to speak of. The audio situation is similarly bare: engine noise and ambient construction sounds, nothing else. For a game released in 2016, the visual spec feels closer to a mid-2000s tech demo, with angular vehicle models and textures that would have been considered thin even then. From a sim-depth perspective, there is nothing here to reward a player who wants to understand a system, optimize a route, or build toward a meaningful goal. Good taxi sims like the Crazy Taxi lineage or more serious vehicle games at least commit to either arcade feel or authentic systems. This one sits in an uncomfortable gap: not arcadey enough to be fun on reflex, not detailed enough to satisfy anyone who cares about simulation fidelity. The mod ecosystem is nonexistent and there has been no post-launch development of note. If you are genuinely interested in vehicle sim play on a very tight budget and have already exhausted the better options in the genre, the barrier to entry is low and the session length is short. For everyone else, the community verdict is clear and the data backs it up. Diego, Scout Team

New York Taxi Simulator
Simulation

New York Taxi Simulator

Mar 4, 2016Little Freedom FactoryUnited Independent Entertainment
GamerScout Says

Mostly Negative on Steam for a reason: three taxi models, three mission modes, and a city map that shares nothing with the real Manhattan except the name. Hard skip unless budget bins are your comfort zone.

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About New York Taxi Simulator

I pulled up the numbers on this one before loading it, and they are not kind. Steam sits at around 38% positive across its small pool of reviews, and the community feedback is consistent enough to trust: this is a budget-tier driving game from 2016 that falls short of its own modest premise on nearly every axis worth measuring. On paper the structure is simple. Pick up a fare, hit a timer, reach the marker, collect a star rating, and unlock one of three taxi models with progressively different top speeds and turning radii. Three distinct mission modes vary the reward conditions slightly, and six camera positions including a first-person cockpit view are available, which is at least a reasonable attempt at options. That is roughly where the list of functional positives ends. The decision loop is shallow by any sim standard: there is no money system, just a level-up track, and the passenger rating that grades each run is widely reported to be disconnected from actual driving behavior. Crash repeatedly into buildings and walk away with four stars. Drive smoothly and get insulted by your fare. That kind of broken feedback loop destroys any motivation to improve your approach, which in a sim is the only reason to keep playing. The city itself is the other critical failure. The map uses copy-pasted building blocks rather than any attempt to recreate Manhattan's grid or landmarks. Pedestrian counts are negligible, NPCs phase through the car on collision, and there are no damage physics to speak of. The audio situation is similarly bare: engine noise and ambient construction sounds, nothing else. For a game released in 2016, the visual spec feels closer to a mid-2000s tech demo, with angular vehicle models and textures that would have been considered thin even then. From a sim-depth perspective, there is nothing here to reward a player who wants to understand a system, optimize a route, or build toward a meaningful goal. Good taxi sims like the Crazy Taxi lineage or more serious vehicle games at least commit to either arcade feel or authentic systems. This one sits in an uncomfortable gap: not arcadey enough to be fun on reflex, not detailed enough to satisfy anyone who cares about simulation fidelity. The mod ecosystem is nonexistent and there has been no post-launch development of note. If you are genuinely interested in vehicle sim play on a very tight budget and have already exhausted the better options in the genre, the barrier to entry is low and the session length is short. For everyone else, the community verdict is clear and the data backs it up. Diego, Scout Team

Tags

singleplayertier:sub-5Broken Feedback LoopNo Damage ModelBudget SimCareer ProgressionMission-BasedLow System RequirementsGhost NPCs

Steam Deck & Linux

Steam Deck Playable

Valve rates this game Steam Deck Playable.

System Requirements

Minimum

OS
Windows XP SP2 / Vista / 7 / 8 / 10
Memory
512 MB RAM
DirectX
Version 9.0c
Storage
400 MB available space
Graphics
Nvidia GeForce FX 5600, AMD 9500, Intel GMA 950 or better
Processor
1,5 GHz Pentium 4, AMD Athlon 1500+ or better
Sound Card
DirectX compatible soundcard

Recommended

OS
Windows XP SP2 / Vista / 7 / 8 / 10
Memory
1 GB RAM
DirectX
Version 9.0c
Storage
400 MB available space
Graphics
Nvidia GeForce GTX260, AMD HD4000 or better
Processor
Intel Core 2, AMD Athlon 3000+ or better
Sound Card
DirectX compatible soundcard

Community Discussion

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Reviews & Ratings

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Game Info

Developer
Little Freedom Factory
Publisher
United Independent Entertainment
Release Date
Mar 4, 2016

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Price History

2026-06-100.67(lowest)

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What platforms is New York Taxi Simulator available on?

New York Taxi Simulator is available on PC.

When was New York Taxi Simulator released?

New York Taxi Simulator was released on 4 March 2016.

Who developed New York Taxi Simulator?

New York Taxi Simulator was developed by Little Freedom Factory and published by United Independent Entertainment.